My usual J1 buy of mIC and 2TT is better.
16L BM2 hobo (axis) vs simon33 (allies)
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use second post, tac from shan state lands on carrier instead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to French Indo China
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 armour and 1 infantry
Japanese defend with 1 marine
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - British
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from India to Persia
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Shan State to IndiaPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,3,5,5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,3,5,3
UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Anglo Egyptian Sudan to Persia
3 infantry and 1 mech_infantry moved from Iraq to Persia
2 fighters moved from Egypt to Persia
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from RussiansCombat - Italians
Battle in Gibraltar
Battle in Persia
Italians attack with 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British, taking Persia from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Italians: 3 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 bomber moved from Persia to Trans-Jordan
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to United Kingdom
1 artillery and 3 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_AxisPlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 123 Sea Zone
2 armour, 2 artilleries and 13 infantry moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
4 bombers moved from Western Germany to 123 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone -
scramble iceland?
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scramble 2ftrs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 123 Sea Zone
2 armour, 2 artilleries and 13 infantry moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
4 bombers moved from Western Germany to 123 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in 123 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Units damaged: 1 battleship owned by the Americans
Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Battle in 83 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 123 Sea Zone to Scotland
3 aaGuns, 3 infantry and 1 marine moved from United Kingdom to Scotland
4 bombers moved from 123 Sea Zone to Scotland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Archangel to Novgorod
3 aaGuns, 4 armour, 5 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Belarus to Novgorod
5 infantry moved from Romania to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
2 mech_infantrys moved from Novgorod to Finland
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in United Kingdom
9 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I concede.
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thanks for the game, was interesting
still on the fence if this is truly balanced. russia is helped and that’s a bonus. still, I normally give the 16-20 ipc bid all to uk in the normal game since they really need it to help limit the damage in the first turn.
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People are starting to suggest that it biases the Allies.
Fatal error allowing that Sea Lion.
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it was a mistake to give germany a high odds low loss battle for uk, but you actually came out of that battle ahead. sealion is really 50/50, I usually don’t even go for it unless its a high odds/low loss battle. if I can take uk with equal loss, I probably wouldn’t go for it. the usa can go full in and russia can press hard. you just didn’t follow up enough the turn you know uk would fall. I would have had 3 carriers plus a few support able to sit at gib the turn uk fell that couldn’t be counterattacked, and russia on germany’s border (having too many guys in going for finland isn’t the best choice imho).