@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
4 artilleries and 7 infantry moved from Karelia to Finland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in Finland
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Finland
1 aaGun moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
4 artilleries and 7 infantry moved from Karelia to Finland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in Finland
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Finland
1 aaGun moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kweichow to Anhwe
Japanese take Hopei from Chinese
7 artilleries, 4 infantry and 3 tactical_bombers moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Shantung to Jehol
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 fighter
French defend with ; ANZAC defend with 1 carrier, 1 fighter and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4,1,1,2,1
Japanese collect 27 PUs (18 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 1 marine moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans Submerged
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 6 submarines
Battle in Borneo
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans win, taking Borneo from Japanese with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 artilleries, 1 fighter and 1 marine
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 34 Sea Zone to 43 Sea Zone
1 fighter moved from New Guinea to Philippines
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 4 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 battleship and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Trans-Jordan to Persia
1 armour moved from Syria to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 carrier placed in 81 Sea Zone
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Germany
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 2.
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New Guinea to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 artilleries and 8 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Finland
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Slovakia Hungary
Combat - Germans
Battle in Finland
Germans attack with 4 artilleries, 3 fighters and 9 infantry
Russians defend with 1 aaGun, 3 armour, 4 artilleries and 6 infantry
Germans win, taking Finland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 9 infantry
Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries and 6 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 8 armour, 31 artilleries and 36 infantry moved from Poland to Germany
1 infantry moved from Western Germany to Germany
3 fighters moved from Finland to Norway
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 fighter moved from Baltic States to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
2 fighters moved from Baltic States to Eastern Poland
1 fighter moved from 115 Sea Zone to Eastern Poland
5 mech_infantrys moved from Belarus to Karelia
3 armour moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Eastern Poland to Romania
3 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Manchuria to Korea
Place Units - Russians
3 armour placed in Korea
2 artilleries and 1 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,5
Russians collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber and 1 infantry moved from Yunnan to Burma
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry and 2 tactical_bombers moved from Jehol to Chahar
1 armour moved from Anhwe to Chahar
1 tactical_bomber moved from Chahar to Hopei
2 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Szechwan to Hopei
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
2 infantry moved from Yunnan to French Indo China
1 aaGun, 7 artilleries and 6 infantry moved from Yunnan to Shan State
1 bomber moved from Burma to Shan State
1 artillery moved from French Indo China to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sardinia
1 marine moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Sardinia
Battle in Sicily
Non Combat Move - Americans
2 fighters could not land in Sumatra and were removed
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 41 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 battleship, 1 carrier and 2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 76 Sea Zone
3 armour moved from Persia to West India
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
9 artilleries, 3 fighters and 25 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - British
3 submarines placed in 81 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
British undo move 2.
2 armour and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,2
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Germany to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
British defend with 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Americans defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Oh this game is toast for me. You’re about to get on Rome and Berlin won’t be too far behind, meanwhile Japan can’t win. I’ll post the result.
Oh this game is toast for me. You’re about to get on Rome and Berlin won’t be too far behind, meanwhile Japan can’t win. I’ll post the result.
Good game. You had bad luck in there UK. But then you had some awesome luck later…. would’ve been different game it that luck was reversed.