@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Took a UK inf from the bombardment. Lose the bomber? 2 more hits in Algeria.
yes, take bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 97 Sea Zone to Algeria
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 3 infantry; Americans defend with 1 bomber, 1 infantry and 1 marine
Italians win, taking Algeria from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 marine
Non Combat Move - Italians
1 fighter moved from Algeria to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 33 Sea Zone to Dutch New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
4 artilleries and 1 infantry moved from Germany to Poland
8 armour, 28 artilleries and 37 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Battle in Poland
Germans attack with 8 armour, 32 artilleries and 38 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 8 armour, 32 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Germany to Poland
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Norway to Western Germany
1 fighter moved from Western Germany to 94 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 1.
1 fighter and 2 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
Germans undo move 2.
1 artillery placed in Western Germany
3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
4 artilleries and 7 infantry moved from Karelia to Finland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in Finland
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Finland
1 aaGun moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
4 artilleries and 7 infantry moved from Karelia to Finland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Battle in Finland
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Finland
1 aaGun moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Western Ukraine
1 armour and 2 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kweichow to Anhwe
Japanese take Hopei from Chinese
7 artilleries, 4 infantry and 3 tactical_bombers moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Shantung to Jehol
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 fighter
French defend with ; ANZAC defend with 1 carrier, 1 fighter and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,4,1,1,2,1
Japanese collect 27 PUs (18 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour, 2 artilleries and 1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 1 marine moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans Submerged
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 6 submarines
Battle in Borneo
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans win, taking Borneo from Japanese with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 artilleries, 1 fighter and 1 marine
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 34 Sea Zone to 43 Sea Zone
1 fighter moved from New Guinea to Philippines
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 4 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
4 infantry moved from Suiyuyan to Shensi
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 battleship and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Trans-Jordan to Persia
1 armour moved from Syria to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour moved from Tobruk to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 carrier placed in 81 Sea Zone
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Germany
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 2.
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New Guinea to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 artilleries and 8 infantry moved from Norway to Finland
3 fighters moved from Western Germany to Finland
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Slovakia Hungary
Combat - Germans
Battle in Finland
Germans attack with 4 artilleries, 3 fighters and 9 infantry
Russians defend with 1 aaGun, 3 armour, 4 artilleries and 6 infantry
Germans win, taking Finland from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 9 infantry
Casualties for Russians: 1 aaGun, 3 armour, 4 artilleries and 6 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 8 armour, 31 artilleries and 36 infantry moved from Poland to Germany
1 infantry moved from Western Germany to Germany
3 fighters moved from Finland to Norway
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 5 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Eastern Poland to Baltic States
1 fighter moved from Baltic States to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
2 fighters moved from Baltic States to Eastern Poland
1 fighter moved from 115 Sea Zone to Eastern Poland
5 mech_infantrys moved from Belarus to Karelia
3 armour moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Eastern Poland to Romania
3 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Manchuria to Korea
Place Units - Russians
3 armour placed in Korea
2 artilleries and 1 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,5
Russians collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber and 1 infantry moved from Yunnan to Burma
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry and 2 tactical_bombers moved from Jehol to Chahar
1 armour moved from Anhwe to Chahar
1 tactical_bomber moved from Chahar to Hopei
2 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Szechwan to Hopei
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from Hopei to Jehol
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Malaya to Shan State
2 infantry moved from Yunnan to French Indo China
1 aaGun, 7 artilleries and 6 infantry moved from Yunnan to Shan State
1 bomber moved from Burma to Shan State
1 artillery moved from French Indo China to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sardinia
1 marine moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in Sardinia
Battle in Sicily
Non Combat Move - Americans
2 fighters could not land in Sumatra and were removed
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 41 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total