@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Inno (Allies) vs. Magic Q (Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to French Equatorial Africa
1 transport moved from 24 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 24 Sea Zone to Belgian Congo
British take Belgian Congo from Germans
1 fighter moved from 24 Sea Zone to French Equatorial AfricaCombat - Americans
Battle in French Equatorial Africa
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in French Equatorial Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 0/3 hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Americans roll dice for 1 artillery and 1 fighter in French Equatorial Africa, round 3 : 1/2 hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
1 infantry owned by the Germans lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from French Equatorial Africa to 24 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
2 infantry moved from Eastern Australia to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 carrier moved from 43 Sea Zone to 53 Sea Zone
2 fighters moved from 56 Sea Zone to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
22 Sea Zone : 1 transport
24 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
53 Sea Zone : 3 carriers, 2 destroyers, 3 fighters and 1 transport
56 Sea Zone : 1 destroyer
64 Sea Zone : 1 submarine
Belgian Congo : 1 artillery and 1 infantry
Brazil : 2 infantry
Eastern United States : 1 aaGun, 1 bomber and 1 factory
French Equatorial Africa : 1 artillery
French West Africa : 1 armour
Hawaiian Islands : 2 infantry
India : 1 fighter
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 factory and 2 fightersProduction/PUs Summary :
Russians : 10 / 21
Germans : 55 / 57
British : 27 / 27
Japanese : 38 / 38
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Archangel
1 armour moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Kazakh S.S.R. to Vologda
1 armour moved from Kazakh S.S.R. to Vologda
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Vologda, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 armour in Vologda, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 2 infantry
Caucasus : 1 factory and 1 infantry
Novosibirsk : 1 armour and 1 infantry
Russia : 2 aaGuns, 4 armour, 7 artilleries, 1 factory, 2 fighters and 43 infantry
Vologda : 1 armourProduction/PUs Summary :
Russians : 18 / 18
Germans : 50 / 57
British : 27 / 27
Japanese : 35 / 38
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belorussia to Russia
2 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
1 bomber moved from Italy to Belgian Congo
2 fighters moved from Anglo-Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo-Egyptian Sudan to India
2 infantry moved from Karelia S.S.R. to Archangel
11 armour, 9 artilleries and 30 infantry moved from West Russia to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Northwestern Europe to Archangel
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to Archangel
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from BritishCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Belgian Congo from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 11 armour, 9 artilleries and 32 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 11 armour, 9 artilleries and 32 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from West Russia to Caucasus
2 infantry moved from Libya to Egypt
2 infantry moved from Egypt to Anglo-Egyptian Sudan
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 bomber moved from Russia to Germany
1 infantry moved from Belorussia to West Russia
9 infantry moved from Baltic States to Belorussia
2 artilleries and 8 infantry moved from Germany to Poland
2 artilleries moved from Karelia S.S.R. to Belorussia
2 fighters moved from Archangel to Belorussia
1 fighter moved from Archangel to Karelia S.S.R.
1 bomber and 2 fighters moved from Belgian Congo to Union of South Africa
1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
1 bomber moved from India to French Indo-China Thailand
1 infantry moved from Karelia S.S.R. to BelorussiaPlace Units - Germans
1 bomber and 2 infantry placed in Italy
3 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total -
I add a bomber SBR as I miss it…
bombing caucusas -
;dice1
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;dice 1;
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Rolling 1:
(4) -
Rolling 1:
(2) -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 25 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from Kazakh S.S.R. to Egypt
1 fighter moved from Kazakh S.S.R. to Egypt
1 infantry moved from India to Persia
1 fighter moved from Kazakh S.S.R. to Persia
1 fighter moved from 35 Sea Zone to Persia
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from 35 Sea Zone to BurmaCombat - British
Battle in Egypt
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
British roll dice for 2 fighters and 1 infantry in Egypt, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Persia
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Egypt to 34 Sea Zone
2 fighters moved from Burma to India
1 fighter moved from Persia to Russia
1 fighter moved from Persia to India
2 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
2 fighters and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakh S.S.R.: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 2
EDIT: Turning off Edit ModeTurn Complete - British
British collect 29 PUs; end with 31 PUs totalTerritory Summary for British :
34 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Burma : 2 infantry
East Indies : 1 flag
Eastern Australia : 2 infantry
Egypt : 1 infantry
India : 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 factory, 5 fighters and 3 infantry
Persia : 1 infantry
Russia : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 13 / 18
Germans : 54 / 57
British : 29 / 31
Japanese : 34 / 38
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 bomber moved from Japan to Burma
1 fighter moved from French Indo-China Thailand to Burma
4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 5 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from West Russia to Caucasus
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 bomber moved from Burma to French Indo-China Thailand
4 fighters moved from Burma to 48 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from Burma to French Indo-China ThailandPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 bomber moved from Japan to Burma
1 fighter moved from French Indo-China Thailand to Burma
4 fighters moved from 48 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 5 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from West Russia to Caucasus
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 bomber moved from Burma to French Indo-China Thailand
4 fighters moved from Burma to 48 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from Burma to French Indo-China ThailandPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippine Islands: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 fighter moved from India to Anglo-Egyptian Sudan
1 fighter moved from 24 Sea Zone to Belgian Congo
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Belgian CongoCombat - Americans
Battle in Belgian Congo
Americans attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Anglo-Egyptian Sudan
Americans attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Anglo-Egyptian Sudan, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Anglo-Egyptian Sudan
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Anglo-Egyptian Sudan, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Anglo-Egyptian Sudan
Americans win, taking Anglo-Egyptian Sudan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter moved from Belgian Congo to 24 Sea Zone
1 fighter moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 submarine moved from 64 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
3 carriers, 2 destroyers and 3 fighters moved from 53 Sea Zone to 57 Sea Zone
2 fighters moved from Western United States to 57 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to French West AfricaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs totalTerritory Summary for Americans :
24 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
56 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
57 Sea Zone : 3 carriers, 3 destroyers, 5 fighters, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 armour
Belgian Congo : 1 infantry
Central United States : 1 aaGun
Eastern United States : 1 factory
French Equatorial Africa : 1 fighter
French West Africa : 1 bomber
Midway : 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 11 / 18
Germans : 53 / 57
British : 25 / 31
Japanese : 41 / 41
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to West Russia
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Vologda to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to West Russia
1 armour moved from Novosibirsk to Evenki National Okrug
2 armour moved from Russia to Evenki National Okrug
1 armour moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 5 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 armour and 1 infantry in Evenki National Okrug, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Kazakh S.S.R., round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 5 armour and 1 infantry
Russia : 2 aaGuns, 1 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 14 / 14
Germans : 51 / 57
British : 25 / 31
Japanese : 40 / 41
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 55 PUs;
Germans buy 3 armour, 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to Russia
1 bomber moved from French Indo-China Thailand to India
1 armour moved from Union of South Africa to Anglo-Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Libya to Egypt
2 infantry moved from Caucasus to Persia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Belorussia to Persia
1 bomber moved from Union of South Africa to French West Africa
1 fighter moved from Union of South Africa to Anglo-Egyptian Sudan
1 bomber moved from Italy to Anglo-Egyptian SudanCombat - Germans
Battle in Egypt
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in French West Africa
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Persia
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo-Egyptian Sudan
Germans attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 armour
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.Non Combat Move - Germans
1 bomber moved from French West Africa to Morocco
1 bomber and 1 fighter moved from Anglo-Egyptian Sudan to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Persia to Caucasus
1 bomber moved from Russia to Caucasus
2 fighters moved from West Russia to Southern Europe
1 infantry moved from Karelia S.S.R. to Archangel
2 artilleries and 8 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 10 infantry moved from Belorussia to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from Northwestern Europe to Germany
3 infantry moved from Germany to Baltic States
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 submarine moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from Northwestern Europe to Libya
4 infantry moved from Germany to PolandPlace Units - Germans
4 artilleries placed in Caucasus
3 armour and 1 infantry placed in Germany
1 bomber placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Persia
1 fighter moved from India to 37 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Persia
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Russia to Persia
1 fighter moved from 34 Sea Zone to Persia
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
1 fighter moved from 34 Sea Zone to Persia
1 fighter moved from India to BurmaCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in East Indies
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in East Indies, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in East Indies
British win, taking East Indies from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 5 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 5 fighters and 1 infantry in Persia, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from East Indies to India
2 fighters moved from Burma to 35 Sea Zone
3 fighters moved from Persia to 35 Sea Zone
2 fighters moved from Persia to India
1 armour moved from India to PersiaPlace Units - British
2 carriers placed in 35 Sea Zone
1 infantry placed in IndiaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
35 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
37 Sea Zone : 1 transport
Burma : 1 infantry
East Indies : 1 flag, 1 artillery
Eastern Australia : 2 infantry
India : 1 aaGun, 4 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
Persia : 1 armour and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 10 / 14
Germans : 57 / 58
British : 28 / 28
Japanese : 35 / 41
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 bomber moved from French Indo-China Thailand to East Indies
2 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 48 Sea Zone to Burma
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in East Indies
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery
Japanese win, taking East Indies from British with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 carriers, 2 destroyers, 3 fighters and 4 submarines moved from 48 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Anhwei to Sinkiang
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 fighter moved from Burma to French Indo-China Thailand
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 fighter, 2 submarines and 1 transport placed in 60 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Germans
1 fighter moved from 24 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 fighter
Germans defend with 1 bomber
Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Morocco, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Morocco
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - Americans
1 carrier moved from 24 Sea Zone to 13 Sea Zone
1 fighter moved from Morocco to 13 Sea Zone
1 fighter moved from French Equatorial Africa to India
1 transport moved from 24 Sea Zone to 21 Sea Zone
2 infantry moved from Midway to 57 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 transport moved from 24 Sea Zone to 27 Sea Zone
1 transport moved from 24 Sea Zone to 22 Sea Zone
1 cruiser and 1 destroyer moved from 24 Sea Zone to 22 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier
13 Sea Zone : 1 carrier and 1 fighter
21 Sea Zone : 1 transport
22 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
27 Sea Zone : 1 transport
44 Sea Zone : 4 carriers, 4 destroyers, 6 fighters, 2 submarines and 1 transport
Central United States : 1 aaGun
Eastern United States : 1 factory
India : 1 fighter
Solomon Islands : 1 flag, 2 infantry
Union of South Africa : 1 infantry
Wake Island : 1 flag, 1 aaGun and 1 infantry
Western United States : 1 factory, 2 fighters and 1 infantryProduction/PUs Summary :
Russians : 9 / 14
Germans : 55 / 58
British : 25 / 28
Japanese : 41 / 41
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 armour moved from Evenki National Okrug to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 6 armour, 6 artilleries, 1 factory, 2 fighters and 49 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 51 / 58
British : 25 / 28
Japanese : 39 / 41
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 armour moved from Evenki National Okrug to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 2 aaGuns, 6 armour, 6 artilleries, 1 factory, 2 fighters and 49 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 51 / 58
British : 25 / 28
Japanese : 39 / 41
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from British
2 infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
2 fighters moved from Libya to Persia
1 armour moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to Vologda
1 bomber moved from Caucasus to Vologda
1 fighter moved from Southern Europe to West Russia
1 fighter moved from Southern Europe to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 bomber moved from Libya to 13 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 bomber moved from Germany to 13 Sea Zone
1 fighter moved from Libya to 13 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
Americans defend with 1 carrier and 1 fighter
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Battle in Persia
Germans attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Persia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
3 fighters moved from Persia to Caucasus
3 armour, 4 artilleries and 17 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Germany to Ukraine S.S.R.
4 infantry moved from Poland to Ukraine S.S.R.
3 infantry moved from Baltic States to Belorussia
1 infantry moved from Germany to Baltic States
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
2 infantry moved from Libya to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 bombers moved from 13 Sea Zone to Italy
1 bomber moved from Vologda to Caucasus
2 fighters moved from West Russia to Caucasus
1 fighter moved from Libya to AlgeriaPlace Units - Germans
1 submarine placed in 15 Sea Zone
4 artilleries placed in Caucasus
2 infantry placed in Italy
1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total