@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInno (Allies) vs. Magic Q (Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Turning off Edit Mode
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
2 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
4 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West Russia
1 armour moved from Russia to Caucasus
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 armour, 3 artilleries and 10 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 3 artilleries and 10 infantry in West Russia, round 2 : 7/16 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians, 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 3/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
2 fighters moved from Belorussia to Russia
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Kazakh S.S.R. to Szechwan
1 armour moved from Russia to Szechwan
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 2 infantry
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 2 armour, 1 factory, 2 fighters and 4 infantry
Szechwan : 1 armour and 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries and 8 infantry
Yakut S.S.R. : 4 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Norway to 7 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in GibraltarNon Combat Move - Germans
1 artillery and 1 infantry moved from Algeria to Libya
1 fighter moved from 14 Sea Zone to Libya
1 infantry moved from Morocco to Algeria
2 fighters moved from 7 Sea Zone to France
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 armour moved from Northwestern Europe to Poland
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 armour moved from Poland to Ukraine S.S.R.
1 armour moved from Baltic States to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
3 infantry moved from Germany to Baltic States
1 aaGun moved from Germany to Baltic States
2 armour moved from France to Poland
1 armour moved from Italy to Poland
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 bomber moved from 7 Sea Zone to France
1 aaGun moved from Italy to Germany
1 fighter moved from Poland to Ukraine S.S.R.
1 infantry moved from Norway to FinlandPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
Germans undo move 1.
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 infantry moved from Persia to Caucasus
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from Egypt to Caucasus
1 carrier moved from 35 Sea Zone to 61 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to GibraltarCombat - British
Battle in 61 Sea Zone
British attack with 1 carrier and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 carrier and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 14 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber and 1 destroyer
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Gibraltar
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from 61 Sea Zone to Szechwan
1 fighter moved from Caucasus to Persia
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from United Kingdom to West Russia
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Egypt to Persia
1 infantry moved from Burma to India
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
11 Sea Zone : 1 destroyer
13 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 1 transport
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
61 Sea Zone : 1 carrier
Anglo-Egyptian Sudan : 1 artillery
Caucasus : 1 infantry
Eastern Australia : 1 infantry
Egypt : 1 infantry
India : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Persia : 1 armour, 1 fighter and 1 infantry
Rhodesia : 2 infantry
Szechwan : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 41 / 45
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 bomber moved from Japan to 53 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to YunnanCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 carrier
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
retreated to 53 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 cruiser, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 2 fighters
British defend with 1 cruiser and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Anhwei
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 bomber moved from 53 Sea Zone to Wake Island
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 carrier moved from 37 Sea Zone to 32 Sea Zone
1 battleship moved from 37 Sea Zone to 48 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from Yunnan to 60 Sea Zone
1 fighter moved from Anhwei to ManchuriaPlace Units - Japanese
2 transports placed in 60 Sea Zone
1 transport placed in 60 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 battleship moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
2 fighters moved from Hawaiian Islands to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
1 bomber moved from Eastern United States to Western Canada
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to West Russia
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 56 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
1 transport placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Rhodesia: 1 bomber
EDIT: Removing units owned by Americans from Rhodesia: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Central United States: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
52 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
Central United States : 2 fighters
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Kazakh S.S.R. : 2 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
Wake Island : 1 flag, 2 infantry
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 41 / 45
British : 30 / 32
Japanese : 34 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to BelorussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from West Russia to Vologda
1 fighter moved from Belorussia to West Russia
1 fighter moved from Karelia S.S.R. to Evenki National Okrug
1 armour moved from Russia to Vologda
1 armour moved from Russia to West Russia
1 armour moved from Szechwan to RussiaPlace Units - Russians
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Evenki National Okrug : 1 fighter and 4 infantry
Karelia S.S.R. : 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Russia : 3 armour, 1 factory and 5 infantry
Vologda : 2 armour
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 1 fighter and 11 infantryProduction/PUs Summary :
Russians : 25 / 27
Germans : 39 / 45
British : 30 / 32
Japanese : 34 / 34
Americans : 40 / 40 -
Would you please move my US bomber to East Canada indeed?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Eastern Canada: 1 bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from France to 13 Sea Zone
1 bomber moved from France to Karelia S.S.R.
1 fighter moved from France to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
1 fighter moved from Libya to EgyptCombat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 11 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
6 armour, 1 artillery and 4 infantry moved from Ukraine S.S.R. to Belorussia
4 armour moved from Poland to Belorussia
1 aaGun, 1 artillery and 9 infantry moved from Germany to Baltic States
1 aaGun and 6 infantry moved from Baltic States to Belorussia
1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 infantry moved from Algeria to Libya
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 artillery moved from Bulgaria Romania to Poland
1 artillery moved from Italy to Germany
1 fighter moved from Egypt to Libya
1 fighter moved from 13 Sea Zone to FrancePlace Units - Germans
2 armour and 8 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from India to Burma
1 fighter moved from Persia to Karelia S.S.R.
1 fighter moved from Szechwan to BurmaCombat - British
Battle in Karelia S.S.R.
British attack with 5 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 5 fighters in Karelia S.S.R., round 2 : 1/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British roll dice for 4 fighters in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Karelia S.S.R. to West Russia
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 fighter moved from Burma to Persia
1 aaGun moved from India to Persia
2 infantry moved from 22 Sea Zone to Brazil
2 infantry moved from Rhodesia to Italian East Africa
1 artillery moved from Anglo-Egyptian Sudan to Italian East Africa
1 submarine moved from 41 Sea Zone to 22 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 infantry placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
22 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Brazil : 2 infantry
Burma : 1 infantry
Eastern Australia : 1 infantry
India : 1 armour, 1 artillery, 1 factory, 1 fighter and 5 infantry
Italian East Africa : 1 artillery and 2 infantry
Persia : 1 aaGun, 1 armour, 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
West Russia : 4 fighters
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 19 / 27
Germans : 47 / 47
British : 29 / 29
Japanese : 33 / 34
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from French Indo-China Thailand to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Manchuria to 52 Sea Zone
1 carrier moved from 60 Sea Zone to 59 Sea Zone
1 carrier moved from 59 Sea Zone to 52 Sea Zone
1 battleship moved from 48 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 4 artilleries and 8 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
Americans defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship, 1 destroyer and 1 transportNon Combat Move - Japanese
1 carrier moved from 32 Sea Zone to 36 Sea Zone
1 fighter moved from 32 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 61 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 submarine placed in 60 Sea Zone
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Eastern Canada to 52 Sea Zone
1 fighter moved from Central United States to 52 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from West Russia to Sinkiang
1 infantry moved from Kazakh S.S.R. to SinkiangCombat - Americans
Battle in Sinkiang
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 52 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 52 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 submarine in 52 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from 52 Sea Zone to Wake Island
1 fighter moved from 52 Sea Zone to 53 Sea Zone
1 carrier moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Central United States to 44 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Western Canada to Western United States
1 artillery moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
44 Sea Zone : 1 carrier, 2 fighters, 2 infantry and 1 transport
52 Sea Zone : 1 submarine
56 Sea Zone : 2 destroyers
Central United States : 1 artillery
Eastern United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 fighter
Midway : 1 infantry
Sinkiang : 1 infantry
Wake Island : 1 flag, 1 bomber and 2 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 17 / 27
Germans : 47 / 47
British : 28 / 29
Japanese : 37 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Vologda to Yakut S.S.R.
1 fighter moved from Evenki National Okrug to Caucasus
3 armour moved from Russia to CaucasusCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Evenki National Okrug to Sinkiang
3 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to CaucasusPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Caucasus : 1 aaGun, 3 armour, 1 factory and 2 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 3 artilleries, 1 factory and 5 infantry
Sinkiang : 2 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 2 fighters and 13 infantry
Yakut S.S.R. : 2 armour and 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 41 / 47
British : 28 / 29
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 artillery and 9 infantry moved from Baltic States to Karelia S.S.R.
10 armour and 1 artillery moved from Belorussia to Karelia S.S.R.
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from BritishCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 10 armour, 2 artilleries and 10 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Karelia S.S.R.
1 cruiser and 1 submarine moved from 8 Sea Zone to 14 Sea Zone
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Bulgaria Romania
1 aaGun moved from Belorussia to Karelia S.S.R.
1 fighter moved from Libya to Egypt
3 infantry moved from Libya to Egypt
2 infantry moved from Italy to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Libya
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 fighter moved from France to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Belorussia to Northwestern Europe
2 armour moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Belorussia to Baltic States
4 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Italy to Germany
5 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Baltic States to Northwestern Europe
1 fighter moved from Northwestern Europe to Algeria
1 fighter moved from Belorussia to Northwestern Europe
2 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Germany to Baltic StatesPlace Units - Germans
1 fighter and 2 infantry placed in Italy
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTerritory Summary for British :
22 Sea Zone : 1 submarine
27 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 2 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 3 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for British :
27 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 2 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 3 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Persia to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier
Casualties for British: 2 fighters
1 fighter owned by the Japanese forced to land in BurmaNon Combat Move - British
1 aaGun moved from Persia to India
1 infantry moved from Persia to India
1 armour moved from Persia to India
3 fighters moved from West Russia to India
1 fighter moved from United Kingdom to Archangel
1 fighter moved from West Russia to Archangel
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 artillery placed in IndiaTurn Complete - British
British collect 27 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Archangel: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
27 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 carrier and 1 fighter
Archangel : 3 fighters
Eastern Australia : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Italian East Africa : 1 artillery and 2 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 38
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Japan to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Wake Island to 52 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Solomon Islands to 44 Sea Zone
1 bomber moved from 52 Sea Zone to India
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to French West Africa
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Kazakh S.S.R. to ArchangelPlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 transport
23 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
35 Sea Zone : 1 fighter
44 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
52 Sea Zone : 1 destroyer
56 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Archangel : 1 fighter
Central United States : 1 artillery
Eastern United States : 1 aaGun, 1 factory and 1 infantry
French West Africa : 1 armour and 1 infantry
India : 1 bomber
Kazakh S.S.R. : 1 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 44 / 44
British : 27 / 28
Japanese : 36 / 36
Americans : 39 / 39





