@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Revised VJ and DP
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TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2
Research Technology - Germans
Germans spend 20 on tech rolls
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from Western Europe to 8 Sea Zone
1 bomber moved from Libya to 8 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 armour moved from 15 Sea Zone to Trans-Jordan
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Norway to West Russia
1 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 2 transports; Russians defend with 1 submarine
Units damaged: 1 battleship owned by the British
1 submarine owned by the Russians Submerged
retreated to 8 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Trans-Jordan
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine S.S.R.
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Europe
1 fighter moved from 8 Sea Zone to Western Europe
1 bomber moved from 8 Sea Zone to Western Europe
1 fighter moved from Libya to Western Europe
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Germany to Southern Europe
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Germany to Belorussia
1 armour moved from Germany to Eastern Europe
1 infantry moved from Western Europe to Germany
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo EgyptPlace Units - Germans
1 bomber and 2 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 2 armour and 1 carrier; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Germans
1 carrier and 1 transport moved from 29 Sea Zone to 27 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
1 fighter moved from Sinkiang to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 bomber moved from Russia to Ukraine S.S.R.Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber and 2 fighters
Germans defend with 1 armour and 1 artillery
British roll dice for 1 bomber and 2 fighters in Ukraine S.S.R., round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine S.S.R., round 2 : 1/2 hits
1 bomber owned by the British, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 bomberNon Combat Move - British
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - British
2 armour placed in Union of South Africa
1 carrier placed in 8 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 26 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 2 armour and 1 factory
Australia : 2 infantry
Belgian Congo : 1 infantry
India : 1 aaGun and 1 infantry
Brazil : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
Caucasus : 2 fighters
27 Sea Zone : 1 carrier and 1 transport
8 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
22 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 21 / 26
Germans : 48 / 49
British : 24 / 26
Japanese : 33 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 59 Sea Zone to 35 Sea Zone
1 carrier moved from 59 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 armour moved from French Indochina to India
1 infantry moved from French Indochina to India
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 fighters moved from Manchuria to Yakut S.S.R.
1 artillery moved from Japan to 61 Sea Zone
5 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from Japan to Yakut S.S.R.
3 infantry moved from 62 Sea Zone to Soviet Far East
1 artillery moved from 62 Sea Zone to Soviet Far East
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in India
Japanese attack with 1 armour and 3 infantry
British defend with 1 aaGun and 1 infantry
Japanese win, taking India from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from French Indochina to Manchuria
1 fighter moved from 52 Sea Zone to 35 Sea Zone
1 fighter moved from 52 Sea Zone to 35 Sea Zone
1 fighter moved from French Indochina to China
1 battleship moved from 52 Sea Zone to 47 Sea Zone
1 carrier moved from 52 Sea Zone to 47 Sea Zone
1 destroyer moved from 52 Sea Zone to 58 Sea Zone
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Manchuria to Buryatia S.S.R.Place Units - Japanese
1 factory placed in French Indochina
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Central United States to 8 Sea Zone
1 fighter moved from Eastern Canada to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from Eastern United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
6 infantry moved from 8 Sea Zone to United Kingdom
1 battleship moved from 20 Sea Zone to 10 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western Canada
1 bomber moved from United Kingdom to West Russia
1 fighter moved from United Kingdom to Russia
2 infantry moved from Kazakh S.S.R. to SinkiangCombat - Americans
Battle in West Russia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in West Russia, round 2 : 0/1 hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
Americans roll dice for 1 bomber in West Russia, round 3 : 1/1 hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Sinkiang
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Sinkiang
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from West Russia to RussiaPlace Units - Americans
2 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
United Kingdom : 1 armour, 1 artillery and 8 infantry
Eastern United States : 1 aaGun, 3 armour, 1 factory and 3 infantry
Russia : 1 bomber and 1 fighter
Western Canada : 2 infantry
8 Sea Zone : 2 destroyers, 2 fighters and 3 transports
10 Sea Zone : 1 battleship and 3 transportsProduction/PUs Summary :
Russians : 20 / 26
Germans : 48 / 49
British : 21 / 26
Japanese : 39 / 39
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
7 armour moved from Russia to Belorussia
Russians take West Russia from Germans
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 7 armour
Germans defend with 4 armour and 1 infantry
Russians roll dice for 7 armour in Belorussia, round 2 : 3/7 hits
Germans roll dice for 4 armour and 1 infantry in Belorussia, round 2 : 3/5 hits
3 armour owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia
Russians roll dice for 4 armour in Belorussia, round 3 : 1/4 hits
Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 3 armour in Belorussia, round 4 : 0/3 hits
Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits
1 armour owned by the Russians lost in Belorussia
Russians roll dice for 2 armour in Belorussia, round 5 : 2/2 hits
Germans roll dice for 1 armour in Belorussia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 4 armour and 1 infantry
Casualties for Russians: 6 armour
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/5 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to CaucasusPlace Units - Russians
2 armour and 2 infantry placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Persia : 1 infantry
Novosibirsk : 1 infantry
Karelia S.S.R. : 3 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory, 2 fighters and 2 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag
Belorussia : 1 flag, 1 armour
Russia : 1 aaGun, 2 armour and 1 factory
8 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 39 / 49
British : 21 / 26
Japanese : 39 / 39
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to 22 Sea Zone
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery moved from Anglo Egypt to 15 Sea Zone
1 infantry moved from Anglo Egypt to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 battleship moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
1 armour moved from Italian East Africa to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
1 infantry moved from Anglo Egypt to Belgian CongoCombat - Germans
Battle in Persia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Belgian Congo
Germans attack with 2 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Belgian Congo from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Western Europe
1 bomber moved from Germany to Western Europe
1 bomber moved from 22 Sea Zone to French Equatorial AfricaPlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
1 armour and 9 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to Kenya
British take Kenya from Germans
1 armour moved from Kenya to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 carrier moved from 27 Sea Zone to 28 Sea Zone
1 transport moved from 27 Sea Zone to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 27 Sea Zone
1 battleship moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Caucasus to Ukraine S.S.R.Combat - British
Battle in Belgian Congo
British attack with 2 armour
Germans defend with 2 armour and 1 infantry
British roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits
Germans roll dice for 2 armour and 1 infantry in Belgian Congo, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belgian Congo
British roll dice for 2 armour in Belgian Congo, round 3 : 0/2 hits
Germans roll dice for 2 armour in Belgian Congo, round 3 : 1/2 hits
1 armour owned by the British lost in Belgian Congo
British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits
Germans roll dice for 2 armour in Belgian Congo, round 4 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Belgian Congo
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in Ukraine S.S.R.
British attack with 2 fighters
Germans defend with 2 armour
British roll dice for 2 fighters in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits
2 fighters owned by the British and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour
Casualties for British: 2 fightersNon Combat Move - British
Place Units - British
2 transports placed in 7 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
British collect 19 PUs; end with 19 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 2 armour and 1 factory
Australia : 2 infantry
Brazil : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
28 Sea Zone : 1 carrier
7 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
27 Sea Zone : 1 submarine
25 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 24 / 29
Germans : 46 / 47
British : 19 / 19
Japanese : 39 / 39
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 fighter moved from China to Kazakh S.S.R.
1 fighter moved from Manchuria to Kazakh S.S.R.
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 28 Sea Zone
1 fighter moved from 35 Sea Zone to 28 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
Japanese take Kenya from British
1 bomber moved from Buryatia S.S.R. to RussiaCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 28 Sea Zone
Japanese attack with 2 fighters
British defend with 1 carrier
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 carrierNon Combat Move - Japanese
1 fighter moved from 28 Sea Zone to 33 Sea Zone
1 fighter moved from 28 Sea Zone to 33 Sea Zone
2 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 fighter moved from Kazakh S.S.R. to Persia
1 fighter moved from Kazakh S.S.R. to Persia
3 infantry moved from China to Sinkiang
1 bomber moved from Russia to Persia
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 transport moved from 62 Sea Zone to 60 Sea Zone
4 infantry moved from Japan to 60 Sea Zone
4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 fighter moved from Yakut S.S.R. to Persia
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 battleship moved from 47 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in French Indochina
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Norway
3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
3 armour and 3 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
2 destroyers moved from 8 Sea Zone to 12 Sea Zone
2 fighters moved from 7 Sea Zone to Eastern EuropeCombat - Americans
Battle in Eastern Europe
Americans attack with 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 fighters in Eastern Europe, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern Europe
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Eastern Europe to BelorussiaPlace Units - Americans
2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 48 PUs totalProduction/PUs Summary :
Russians : 21 / 28
Germans : 42 / 47
British : 18 / 19
Japanese : 43 / 43
Americans : 42 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 8 Sea Zone to 7 Sea Zone
2 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
1 armour moved from Belorussia to Eastern Europe
Russians take Eastern Europe from Germans
1 armour moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Russia to Karelia S.S.R.
2 armour moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour
Germans defend with 1 artillery
Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Ukraine S.S.R.
Russians attack with 1 armour
Germans defend with 1 armour
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 2 fighters in Kazakh S.S.R., round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 2 fighters in Kazakh S.S.R., round 4 : 2/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery placed in Caucasus
3 armour placed in Caucasus
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 47
British : 18 / 19
Japanese : 41 / 43
Americans : 42 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Persia to Caucasus
2 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 transport moved from 34 Sea Zone to 16 Sea Zone
1 infantry moved from Balkans to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 battleship moved from 34 Sea Zone to 16 Sea Zone
3 fighters moved from Western Europe to 3 Sea Zone
1 armour moved from Germany to Belorussia
Germans take Eastern Europe from Russians
6 infantry moved from Germany to Eastern Europe
1 bomber moved from French Equatorial Africa to Caucasus
1 bomber moved from Western Europe to United KingdomCombat - Germans
Battle in 3 Sea Zone
Germans attack with 3 fighters
Americans defend with 3 transports
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Americans: 3 transports
Battle in Belorussia
Germans attack with 1 armour
Americans defend with 1 fighter
Russians win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour and 1 artilleryNon Combat Move - Germans
1 bomber moved from Caucasus to Persia
1 fighter moved from 3 Sea Zone to Western Europe
1 fighter moved from 3 Sea Zone to Western Europe
1 armour moved from Southern Europe to Ukraine S.S.R.
3 infantry moved from Southern Europe to Western Europe
1 armour moved from Belgian Congo to Libya
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Balkans
2 infantry moved from Germany to Eastern EuropePlace Units - Germans
4 armour and 6 infantry placed in Germany
3 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Union of South Africa to Kenya
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Kenya
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Kenya, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kenya
British win, taking Kenya from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
2 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 2 armour and 1 factory
Australia : 2 infantry
Kenya : 1 armour
Karelia S.S.R. : 1 armour, 1 artillery and 2 infantry
Brazil : 2 infantry
United Kingdom : 1 aaGun, 1 factory and 4 infantry
27 Sea Zone : 1 submarine
5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
25 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 21 / 28
Germans : 44 / 44
British : 19 / 19
Japanese : 40 / 43
Americans : 42 / 48 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 artillery moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Persia to Novosibirsk
3 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from 33 Sea Zone to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 bomber moved from Persia to Russia
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to Alaska
1 destroyer moved from 60 Sea Zone to 63 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 fighters and 3 infantry
Russians defend with 2 armour
Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 armour
Casualties for Japanese: 2 infantry
Battle in Alaska
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Caucasus
4 fighters moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
1 bomber moved from Russia to Caucasus
3 armour moved from French Indochina to Persia
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caucasus to Persia
1 bomber moved from Persia to CaucasusPlace Units - Japanese
1 armour and 2 bombers placed in French Indochina
Japanese undo move 1.
1 armour and 2 bombers placed in French Indochina
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 armour, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
AA fire in Caucasus : 0/1 hits
3 armour and 3 infantry moved from Algeria to 12 Sea Zone
3 armour, 1 battleship, 2 destroyers, 3 infantry and 3 transports moved from 12 Sea Zone to 14 Sea Zone
3 armour moved from 14 Sea Zone to Southern Europe
3 infantry moved from 14 Sea Zone to Southern Europe
1 armour, 1 artillery and 4 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Russia to 16 Sea Zone
1 bomber moved from Russia to Ukraine S.S.R.
1 bomber moved from Ukraine S.S.R. to 16 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from 1 Sea Zone to Eastern CanadaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Americans, 1 battleship owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the Americans lost in 16 Sea Zone
Germans win with no units remaining. Battle score for attacker is 7
Casualties for Germans: 1 battleship and 1 transport
Casualties for Americans: 1 bomber and 1 fighter
Battle in Southern Europe
Americans attack with 3 armour and 3 infantry
Germans defend with 1 aaGun, 1 factory and 3 infantry
Americans roll dice for 1 battleship in Southern Europe, round 2 : 0/1 hits
Americans roll dice for 3 armour and 3 infantry in Southern Europe, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Southern Europe, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern Europe
Americans roll dice for 3 armour and 2 infantry in Southern Europe, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Southern Europe, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
1 factory placed in Norway
5 armour placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs totalProduction/PUs Summary :
Russians : 16 / 22
Germans : 38 / 44
British : 19 / 19
Japanese : 47 / 47
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Karelia S.S.R. to Russia
1 artillery moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 submarine moved from 7 Sea Zone to 5 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 fighters in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Russians : 16 / 16
Germans : 38 / 44
British : 19 / 19
Japanese : 47 / 47
Americans : 46 / 46 -
TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1
Game History
Round: 5
Research Technology - British
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5
Research Technology - British
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kenya to Italian East Africa
British take Italian East Africa from Germans
2 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Germans
1 transport moved from 25 Sea Zone to 22 Sea Zone
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to French Equatorial Africa
British take French Equatorial Africa from Germans
1 submarine moved from 27 Sea Zone to 33 Sea Zone
2 transports moved from 5 Sea Zone to 3 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 armour moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Western CanadaCombat - British
Non Combat Move - British
Place Units - British
2 armour placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Union of South Africa : 2 armour and 1 factory
Australia : 2 infantry
Belgian Congo : 2 armour
Italian East Africa : 1 armour
Norway : 4 infantry
United Kingdom : 1 aaGun, 1 factory and 3 infantry
French Equatorial Africa : 2 infantry
Western Canada : 1 armour and 1 infantry
23 Sea Zone : 1 transport
3 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
33 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 8 / 16
Germans : 50 / 54
British : 22 / 22
Japanese : 47 / 47
Americans : 39 / 46 -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 infantry moved from Caucasus to Russia
5 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
2 bombers moved from French Indochina to Russia
3 armour moved from Persia to Russia
2 infantry moved from Anglo Egypt to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
1 infantry moved from 33 Sea Zone to French Madagascar
1 battleship moved from 34 Sea Zone to 33 Sea Zone
2 armour moved from Alaska to 63 Sea Zone
2 infantry moved from Alaska to 63 Sea Zone
2 armour, 2 infantry and 2 transports moved from 63 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from 52 Sea Zone to Hawaiian Islands
2 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in Russia
Japanese attack with 3 armour, 3 bombers, 5 fighters and 4 infantry
Russians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 3 infantry
Japanese captures 16PUs while taking Russians capital
Japanese win, taking Russia from Russians with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Russians: 3 armour, 2 artilleries, 2 fighters and 3 infantry
Casualties for Japanese: 2 armour, 1 fighter and 4 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 submarine
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in French Madagascar
Battle in Hawaiian Islands
Japanese attack with 3 armour and 3 infantry
Americans defend with 2 infantry
Japanese win, taking French Madagascar from British, taking Hawaiian Islands from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour moved from French Indochina to Persia
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
4 fighters moved from Russia to 34 Sea Zone
1 bomber moved from Russia to Germany
2 bombers moved from Russia to Persia
1 aaGun moved from Persia to CaucasusPlace Units - Japanese
3 armour placed in French IndochinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 75 PUs total -
You see,you have won.Well done.Will start new game you as Allies this time.
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians





