I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
16L G40 Simon33 (Axis) vs ktylu (Allies +24)
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Intercept in West Germany.
Strange move there. I expected you to pull out of SZ6 and not do a negative expected value raid on WG.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,3,1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
8 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Persia to India
3 infantry moved from Persia to Eastern Persia
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in India
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from India to Burma
2 aaGuns moved from Yunnan to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Belarus from Russians
Italians take Bryansk from Russians
1 armour moved from Romania to Ukraine
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 18 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KwangtungCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to Kwangtung
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belgian Congo to KenyaCombat - French
Battle in Kenya
French attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
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I was getting unknown errors all over the game as i did the anzacs turn. It started by having me with units in africa, then in finland…crashed…
reloaded, 3x more until it worked, lol
well until i could post the file… still getting the errors though… no dice rolling combats so, that was safe enough.
jeepers!
my map shows a anzac destroyer in sz 92, got to remove it… got to repost it again! ill just do the french end of turn. Should be correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belgian Congo to KenyaCombat - French
Battle in Kenya
French attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Smolensk
2 bombers and 2 tactical_bombers moved from Novgorod to Smolensk
6 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 submarines moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
7 armour, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns and 14 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
3 artilleries and 2 infantry moved from Poland to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 bombers moved from Smolensk to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
1 submarine and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
6 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to ManchuriaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 harbour placed in Korea
2 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 60 PUs;
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Malaya to 6 Sea Zone
1 bomber moved from Hopei to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 aaGuns and 1 tactical_bomber; Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 8 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for British: 2 aaGuns and 1 tactical_bomber
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 6 submarines and 3 transports
6 submarines owned by the Americans Submerged
retreated to 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is -30
Casualties for Americans: 4 destroyers
Casualties for Japanese: 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Malaya to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 1.
1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 artillery and 1 infantry placed in Malaya
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,1,5,5,3,1,1,2,4,6,2,3,5,1
Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
How in the name of all things holy did you pull that off in Burma :-D
23% to win
my guns shot goose eggs… lol…i suck or something
RNG hates me, heck you only lost 5 units…hehe in a 23% to win combat. Amazing! im not being an smart ass either, if i would of done that… toast!
-46.14 TUV
Well done good sir!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 carriers and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
4 infantry moved from Western United States to 10 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 mech_infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from 95 Sea Zone to SicilyCombat - Americans
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scramble orders in sz 95
ool in sz 36
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Full scramble.
Max D.