@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@ktylu:
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
Not to mention, as you said how i lost in Rome. Rolled two rounds of total box cars. Was 92% to win, this game is cruel, hehe
It is but you have to expect if you roll 10 90% attacks one will fail.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
12 infantry moved from Jehol to Shantung
Combat - Russians
Battle in Shantung
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 12 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries, 1 bomber and 3 infantry
Non Combat Move - Russians
Turn Complete - Russians
Go ahead and do Japan if you would. I found a 5% and 12% chance ill try on Allies turn, but knowing my luck it doesnt matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 6 infantry
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Japan to Shantung
2 artilleries and 3 infantry moved from India to Burma
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,3,3,1,3,1,5,4,2,1,2,6,5,5
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 carriers and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
3 armour moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
4 infantry moved from Korea to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to 81 Sea Zone
2 fighters moved from Gibraltar to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 2 fighters
Germans defend with 1 artillery and 2 fighters
Germans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for Americans: 2 fighters
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Shan State from Japanese with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour and 8 infantry
Japanese win with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is -59
Casualties for Americans: 2 artilleries, 2 bombers, 3 fighters and 6 infantry
Casualties for Japanese: 3 aaGuns and 2 infantry
Non Combat Move - Americans
1 fighter moved from Shan State to French Indo China
1 bomber moved from 81 Sea Zone to British Somaliland
Place Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Italians
Combat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,1,3,2
British collect 17 PUs (8 lost to blockades); end with 17 PUs total
Turn Complete - UK_Pacific
If the Navy would of been in 36 i could of went after India… is what it is
I had tt in south africa, so i used bomber cleared suez and brought tt with infantry and arty, rolled, 6,6,6,6, lol then got one hit by then i was toast.
Posting your vic
we must play again!
Ok rematch same sides or swap?
I picked last time sir, so ill let you pick. Im good either way :mrgreen:
16L G40 Simon33 (Axis) vs ktylu (Allies +24)
sub in sz 98
artillery in Karelia
artillery in Suiyuyan
artillery in Kweichow
infantry in anglo egypt
infantry in alexandria
Tell you what bud, ill just start another game with everything the same. Ill even leave it in this thread.
NM i cant your the axis! lol im retarded! :mrgreen:
I like to keep 1 thread per game. If I’m allies, I’ll bid 16:
1 fighter Scotland
1 sub SZ98.
both UK.
You can be allies, ill set it up