@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Novosibirsk
2 fighters, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Tambov to Novosibirsk
1 tactical_bomber moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Nenetsia to Samara
Combat - Germans
@ktylu:
How did you cover your US assault force from a scramble against undefended transports? If the fighters did it, they couldn’t land on Gibraltar.
Not really sure what you mean. What scramble? in southern? If so, at that time 95 was loaded with UK, french and US ships. The two fighters were not even allowed in combat, i flew them from Libya to braltar. Then the UK plane from sicily to braltar as well. The 2 land units came from eastern US, none of those units were in the roman combat, and i still lost! lol
Scramble out of Southern Italy can attack transports assaulting any territory from SZ95 or SZ97. If you load up the save, I’m sure you will see a scramble prompt.
Anyway, I’m not too worried about it.
Scramble out of Gibraltar?
ahh, im with ya now. Makes sense, i can do it over. You would be correct, though i doubt i would roll boxcars two whole rounds in a row though, hehe.
no scramble in Gib sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Novosibirsk
2 fighters, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Tambov to Novosibirsk
1 tactical_bomber moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Nenetsia to Samara
Combat - Germans
Battle in Samara
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Morocco
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
Americans defend with 6 transports
Germans win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in Novosibirsk
Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 2 armour
Germans win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 98 Sea Zone
Germans attack with 2 bombers and 3 fighters
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Greece
1 armour moved from Rostov to Northwest Persia
2 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Nenetsia to Vologda
1 fighter and 2 tactical_bombers moved from Novosibirsk to Kazakhstan
1 fighter moved from 95 Sea Zone to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter, 2 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
9 infantry moved from Manchuria to Jehol
Place Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Error posting. See attached save game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from 6 Sea Zone to French Indo China
1 bomber moved from Korea to Japan
1 artillery moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Western United States to Korea
1 fighter moved from Western United States to 6 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from French Indo China to Shan State
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier and 4 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Germans
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Borneo
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to Korea
Place Units - Americans
3 armour placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 battleship, 1 cruiser and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,5
British collect 16 PUs (6 lost to blockades); end with 16 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 3 infantry
Italians win, taking Alexandria from British with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Battle in Smolensk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Syria to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Iraq
Place Units - Italians
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 artillery placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 78 PUs;
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 2 tactical_bombers moved from Kazakhstan to Russia
1 armour moved from Novosibirsk to Russia
1 artillery moved from Urals to Vologda
5 armour, 30 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Greece to Russia
1 infantry moved from Morocco to Algeria
Germans take Algeria from French
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Persia
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
retreated to Persia
British win with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 6 armour, 30 artilleries, 1 bomber, 3 fighters, 23 infantry, 15 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 4 fighters, 43 infantry and 2 mech_infantrys
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 14 artilleries, 1 bomber, 2 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Germans: 16 artilleries, 1 fighter and 23 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries, 4 fighters, 43 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries moved from Ukraine to Rostov
4 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 4 infantry moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Morocco
1 fighter moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries, 2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
That’s the eighth victory city in Europe. You need to reclaim a VC this turn.
I don’t think you had much chance after Taranto failed.
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
@ktylu:
I really want to hit this damn game. Check this out,
Last turni move out 6 infantry, and artillery, then put what i had in russia and what units you had that could reach russia and the calculator and gave you like 12% to win. So im like Ok, i can try and get some IPC’s back. Then while at work i saw my units rolling via email in russia and come to find out you took it. I know i did it right, i took a picture of what it showed me on my machine at work. GRRR
First in India, that was a shocker i didnt see… and now Russia…which i moved 12 units out of and would not of had it told me 100% as i see now on your attack. Thats crazy to me. Lets see what i can do, if anything…
Not to mention, as you said how i lost in Rome. Rolled two rounds of total box cars. Was 92% to win, this game is cruel, hehe
It is but you have to expect if you roll 10 90% attacks one will fail.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 artillery moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
12 infantry moved from Jehol to Shantung
Combat - Russians
Battle in Shantung
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 12 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries, 1 bomber and 3 infantry
Non Combat Move - Russians
Turn Complete - Russians
Go ahead and do Japan if you would. I found a 5% and 12% chance ill try on Allies turn, but knowing my luck it doesnt matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 6 infantry
retreated to Yunnan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Japan to Shantung
2 artilleries and 3 infantry moved from India to Burma
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,2,3,3,1,3,1,5,4,2,1,2,6,5,5
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs