Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
Americans win, taking 98 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 2 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Trans-Jordan
5 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 1 bomber
United Kingdom : 1 marine and 1 tactical_bomber
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Guiana : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
92 Sea Zone : 5 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 42 / 59
Russians : 33 / 42
Japanese : 61 / 66
Americans : 60 / 90
Chinese : 4 / 6
British : 36 / 34
UK_Pacific : 5 / 6
Italians : 12 / 14
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Sikang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
8 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 9 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 42 / 59
Russians : 33 / 42
Japanese : 60 / 66
Americans : 60 / 90
Chinese : 5 / 5
British : 36 / 34
UK_Pacific : 5 / 6
Italians : 12 / 14
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Cyprus
1 bomber and 1 fighter moved from Trans-Jordan to Crete
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from West India to Burma
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Cyprus
1 bomber and 1 fighter moved from Trans-Jordan to Crete
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from West India to Burma
Combat - British
Battle in Cyprus
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Crete
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 marine
British win, taking Crete from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun, 2 infantry and 2 mech_infantrys moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 artillery and 5 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 fighters moved from Gibraltar to Trans-Jordan
1 tactical_bomber moved from Cyprus to Syria
1 bomber moved from Crete to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 98 Sea Zone
1 marine placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield, 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 marine
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 artillery
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 3 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 armour, 1 artillery and 1 infantry
Syria : 1 tactical_bomber
French West Africa : 1 flag
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery and 5 infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 42 / 59
Russians : 33 / 42
Japanese : 59 / 66
Americans : 60 / 90
Chinese : 5 / 5
British : 36 / 45
UK_Pacific : 6 / 7
Italians : 12 / 14
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Ukraine to Russia
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
Combat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to France
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Russia to Eastern Poland
Place Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 31 / 42
Japanese : 59 / 66
Americans : 56 / 90
Chinese : 5 / 5
British : 36 / 45
UK_Pacific : 6 / 7
Italians : 15 / 15
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Keep getting errors when I try to load the game. Gotta figure out whats going on. Any ideas?
Keep getting errors when I try to load the game. Gotta figure out whats going on. Any ideas?
I don’t think we should have started playing a version of triple that was fully developed or ready for release….not sure what can be done at this juncture
Yeah I guess. Thankfully only two of my games are like this. Its all simons fault :-D he talked me into it. I will try to get some answers from him. Are you able to load the latest game file? If you can we could try to edit a game of V 1.8 to match our current progress. Maybe that 's too much work. Or we could start a new game?
Keep getting errors when I try to load the game. Gotta figure out whats going on. Any ideas?
I liked the new version we just need to use it once it is stable.
I can open up the fre6 file I posted last, you can’t? I think you should rebuild that file in 1809 since this was your suggestion!
I agree. Unfortunately the 1.9 2984 build is not compatible with any of the later builds. I have a link that I can try to re-install the 2984 build and see if that works. we might have to scrap this game :| and start a new one with the stable 1.8 version.
I’ll look at it tonight and see if I can load an earlier turn and rebuild the game in 1.8.
ok, let me know
Computer and internet issues fixed. Should be posting later this week. Thanks for your patience! Finally able to load the game. I’m gonna rebuild the game using the 1.809 version of triple A since I dont trust the unstable version we started with.
Computer and internet issues fixed. Should be posting later this week. Thanks for your patience! Finally able to load the game. I’m gonna rebuild the game using the 1.809 version of triple A since I dont trust the unstable version we started with.
ok
Okay I rebuilt it using 1809. Im gonna use 1809 for all my games just be safe. Until a stable version is officially released im sticking with 1809. Check out the file and let me know if you agree with it and we can continue! Thanks for your patience!
I am sure it is fine. Please continue