Hold on, going to make NCM with USSR
Later today
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Shan State to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
Scramble?
No.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western Germany
2 armour moved from Holland Belgium to Germany
8 infantry moved from Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
2 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Southern France to Greater Southern Germany
2 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 artillery and 8 infantry placed in Western Germany
Germans undo move 2.
2 fighters and 1 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Kazakhstan to Volgograd
Non Combat Move - Russians
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Turkmenistan to Volgograd
1 infantry moved from Caucasus to Rostov
1 aaGun and 4 infantry moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
4 infantry moved from Novgorod to Vyborg
1 aaGun moved from Belarus to Novgorod
6 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 marine and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 cruisers moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
2 artilleries moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsi to Kwangtung
1 marine moved from Japan to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Siam
2 tactical_bombers moved from 36 Sea Zone to Siam
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Suiyuyan to Kweichow
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 cruiser placed in 6 Sea Zone
1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United States
3 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
2 battleships and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber and 1 fighter moved from Egypt to 99 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
2 armour and 1 fighter moved from India to Shan State
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighter
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
retreated to Alexandria
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 armour and 1 fighter
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 94 Sea Zone
British attack with 2 battleships and 1 destroyer
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 2 battleships and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber could not land in 38 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to British Guiana
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 carrier and 1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,6,6,2,5,6,4,2
UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 bomber moved from Greece to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
4 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from Alexandria to Tobruk
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in 114 Sea Zone
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Italians win, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 114 Sea Zone to Germany
1 fighter moved from 114 Sea Zone to Germany
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Java to India
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 marines moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
3 fighters moved from Western Germany to Novgorod
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
Scramble? And I’m changing my buy. Swap out the sub and 1 mech for 2 marines.
Are you ignoring the sub if I don’t scramble?
If you are attacking the sub, I’m not scrambling. And if you’re not attacking it I’m also not scrambling.
I think I was relying too much on that cruiser blocker.
I’m not attacking the sub. But if you scramble I believe you force a sea battle therefore I would have to fight the sub plus you would negate the bombardments.
That’s correct. But it’s better for me to accept the bombardments than sacrifice the tac.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 marines moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
3 fighters moved from Western Germany to Novgorod
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 marines
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 marines
Casualties for Russians: 1 aaGun and 2 infantry
2 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from Novgorod to 115 Sea Zone
2 bombers moved from Novgorod to Germany
1 artillery and 9 infantry moved from Finland to Norway
1 infantry moved from Norway to Finland
1 fighter moved from 125 Sea Zone to Western Germany
3 infantry moved from Poland to Baltic States
3 aaGuns, 2 armour, 2 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland
4 armour moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
1 artillery and 7 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
3 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Germany: 2 marines
EDIT: Turning off Edit Mode