@SS-GEN said in Global War 1940 2nd ed.:
Right. My thought was to lower AA shot @2 which I posted above and whether or not to use the same numbers for ships and planes if they did’nt have an AA shot due to no planes in a battle. So here is my 2 options to go with. I’ll leave it up to group what they want to do. Me personally would do it all with option also with lower plane costs but that is a whole new topic to discuss and dissect.
I see the two options you developed.
My suggestion is a subsection of one of them to keep an higher regular roll and high cost at 10.
Basically, in principle, you can imagine that you use the old values when you once only roll 1 dice with no special attribute, then each aircraft, Cruiser and Battleship get an additional AA dice at low odds (@1 or @2) when enemy’s aircraft are present, for as long as they are part of combat. Of course, there is room to tweak values here and there.
The special cases are Escort and Fleet Carriers which have no regular combat dice but get @3 as long as enemy’s plane are present.
The aircraft attrition can probably be manage somehow, but you have to see a few playtests to analyse impact on strategies or tactics and find different way to deal with it, IMO.