Unfortunately, I couldn’t find anything from Der Kuenstler. Here is the piece Gen Manstein was talking about:
https://www.historicalboardgaming.com/Atom-Bomb-3D-Printed-x5_p_3707.html
Does Fighter and Naval Fighter lose Anti-AAgun roll?
AA Gun D@2 ?
Naval Fighter : Can land anywhere.
A5
D7
M4
C10
Dog Fight @3Fighter
A6
D7
M5
C11
Dog Fight@3
I completed your D12s sheet, and correct a few cells with wrong references… Sorry
I put in yellow high and low numbers in Naval roster.
Looking at how Carrier is weak compared to other unit like DD or Cruiser, I tried a few things.
Like increasing Carrier defense or lowering Naval planes cost.
It seems that lowering Naval to 9 IPCs and Land-based to 10 IPCs might be an interesting possibility.
That way the best full Carrier with 2 Fighters reach (1.00), the same as Destroyer.
Maybe, expensive full Carrier compared to strength might give an harder time to UK and USA.
I’m just talking.
There is probably other factors in game which might compensate for weaker full Carrier, like Cruiser M3 which outweighs this limitation. And also, USA has more money to spent, so overall adding a few warships around Carriers to protect them is easier to do for US Navy.
Happy game.
;)
ENIGMA_Vann formula_Cost vs Odds_Roster charts_D6_D8_D12_D10.xls
@Baron:
Does Fighter and Naval Fighter lose Anti-AAgun roll?
AA Gun D@2 ?Naval Fighter : Can land anywhere.
A5
D7
M4
C10
Dog Fight @3Fighter
A6
D7
M5
C11
Dog Fight@3I completed your D12s sheet, and correct a few cells with wrong references… Sorry
I put in yellow high and low numbers in Naval roster.
Looking at how Carrier is weak compared to other unit like DD or Cruiser, I tried a few things.
Like increasing Carrier defense or lowering Naval planes cost.It seems that lowering Naval to 9 IPCs and Land-based to 10 IPCs might be an interesting possibility.
That way the best full Carrier with 2 Fighters reach (1.00), the same as Destroyer.Maybe, expensive full Carrier compared to strength might give an harder time to UK and USA.
I’m just talking.
There is probably other factors in game which might compensate for weaker full Carrier, like Cruiser M3 which outweighs this limitation. And also, USA has more money to spent, so overall adding a few warships around Carriers to protect them is easier to do for US Navy.Happy game.
;)
AA still shoots at them. I just left the @1 for other planes on list so there was 2 places of reference.
Ok.
I did not understand that subtle difference.
AAA gun shot @2 vs Fighter and Medium bomber
but shot @1 vs Heavy and Tc Bombers, right?
And there is only TcB which get a responding fire against AA gun fire during SBR.
Nothing else, right?
@Baron:
Ok.
I did not understand that subtle difference.
AAA gun shot @2 vs Fighter and Medium bomberbut shot @1 vs Heavy and Tc Bombers, right?
Yes plus Dive Bomber
And there is only TcB which get a responding fire against AA gun fire during SBR.
And the Dive Bomber too
Nothing else, right?
Right
OK.
I revised all corresponding values in dogfight casualties too.
See file above.
I tweaked numbers for these pieces. Not easy to get every thing close with Med Tank without raising A D values up.
Med Tank
A6 2.00
D6 2.00
M2
C6
Germany only
Grenadier Build 2 only starting on T2
A4-5 3.00 3.75 +1 Art
D4 3.00
M2
C4
Can Blitz.
SS Panzer Build 2 only starting T2
A9 2.20
D8 1.96
M2
C7
Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7
Russia only
IS-2 Build 2 only starting T3
A9 2.20
D9 2.20
M2
C7
Does Tiger really cost 7?
I see that limiting production is a useful tool in your roster.
Clearly.
Otherwise, Tiger would spam the map.
Grenadier have no blitz capacity, right?
@Baron:
Does Tiger really cost 7?
I see that limiting production is a useful tool in your roster.
Clearly.
Otherwise, Tiger would spam the map.Grenadier have no blitz capacity, right?
NO Can Blitz
These pieces have been in game since start. So Id say at least 12 games so far.
Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
You meant they have blitz?
With no limit, Grenadier all the way!
😈😈😈
@Baron:
Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
You meant they have blitz? YES Can Blitz
With no limit, Grenadier all the way!
😈😈😈
@SS:
I tweaked numbers for these pieces. Not easy to get every thing close with Med Tank without raising A D values up.
Med Tank
A6 2.00
D6 2.00
M2
C6Germany only
Grenadier Build 2 only starting on T2
A4-5 3.00 3.75 +1 Art
D4 3.00
M2
C4
Can Blitz.SS Panzer Build 2 only starting T2
A9 2.20
D8 1.96
M2
C7Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Russia only
IS-2 Build 2 only starting T3
A9 2.20
D9 2.20
M2
C7
@SS:
@Baron:
Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
You meant they have blitz? YES Can Blitz
With no limit, Grenadier all the way!
😈😈😈
So, here is my purchase order for M2:
Grenadier,
Tiger,
SS Panzer,
Regular Tank.
Is it what you want?
More Grenadier build up all along the game.
Germany roster might be very colourful on map.
Interesting historical depiction.
@Baron:
@SS:
I tweaked numbers for these pieces. Not easy to get every thing close with Med Tank without raising A D values up.
Med Tank
A6 2.00
D6 2.00
M2
C6Germany only
Grenadier Build 2 only starting on T2
A4-5 3.00 3.75 +1 Art
D4 3.00
M2
C4
Can Blitz.SS Panzer Build 2 only starting T2
A9 2.20
D8 1.96
M2
C7Tiger Build 1 only starting T3
A10 2.45
D9 2.20
M2
C7Russia only
IS-2 Build 2 only starting T3
A9 2.20
D9 2.20
M2
C7@SS:
@Baron:
Using ENIGMA-Vann tool is helping more when there is a lot of ground units doing similar things.
You meant they have blitz? YES Can Blitz
With no limit, Grenadier all the way!
😈😈😈So, here is my purchase order for M2:
Grenadier, C8
Tiger, C7
SS Panzer, C14
Regular Tank. C6
= 35 icp
Is it what you want?Been in Games since start. Have played 12 games so far. Not as over powering as you think. Still need inf buys, Art, transports, repair damage to IC’s and so forth.
More Grenadier build up all along the game.
YES 2 every turn pretty much mandatory.
Russia can off set it too with there IS-2 buys. Plus Russia setup key too. Russia strong in game. to a certain point. Only way Russia can lose Moscow is a major push with Germany and Italy. But then UK be licking there chops with US help in Europe. Remember Germany can only build 2 units in Yugo (2) (minor IC) matched to territory value in builds. So they need more fast movers if they dont buy trannys or they loose trannys from US H. Bombers. or need to buy Destroyers for protection. Also there is no Airbase in Berlin. If the US bombing gets to out of control may add one. But now bombers a lot weaker on attacks against navy so may not need to. Have to see.
Always wondered why there never was an airbase printed on map for Berlin and Rome.
I think I will add them to game. The rest of Capitals have them. Besides if Germany wants to send transports to Finland or Lengingrad they should have to protect them anyway. Airbase only used for +1 move or defense of home fleet.
Im gonna look at map now and see what the possible outcome would be with an Airbase in Berlin and Rome.
I was not telling it is OP.
Just a purchase priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).
So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.
That would be the optimizing way of purchasing M2 Tank units.
Is this kind of priority you want when Germany’s player will look into buying Tank?
Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.
@Baron:
I was not telling it is OP.
Just a purchase priority (damn, “order” seems to means two things while in french I use “commande” for order and “ordre” for picking in a given order).So, if I have 15 IPCs for M2 units, I go Grenadier and Tiger, if I have more I buy also SS Panzer. Meaning, if I had more than 29 IPCs for Tanks, then I can consider purchasing regular Tank. Or, if I have only 28 IPCs, my last unit will be Tank instead of SS Panzer.
By going to Eng-vann formula I had to raise the attack values to be close to a med tank. The older values for M2 units were lower. Will the increase in attack values for M2 units be to strong,? Dont know yet. Have not played these new M2 values in game yet. i may go to only allowed to build 1 SS panzer tank per turn.
That would be the optimizing way of purchasing M2 Tank units.
Is this kind of priority you want when Germany’s player will look into buying Tank?
Do you expect a different behaviour? If the case, then you have to still tweak your Tank roster.I was waiting for this reply lol. I dont plan on changing the tank roster. If I raise Tiger to C8 be to weak. These pieces are in game for history.
Could give H. Tanks 2 hits with lower AD values but its the Panzer Tank thats the issue.
Feel free to post your thoughts on a tank roster.
Tiger Tank build 1 only starting T3
A8 2.51
D7 2.20
M2
C10 2 hits
SS Panzer build 2 only starting T2
A7 2.33
D6 2.00
M2
C6
With the 2 hit H. Tank gives you more room for SS panzer tweaks
I meant tweaking numbers on your actual Tank roster. Not changing it.
You better know both what you are looking for and game-play interactions they provides.
I cannot suggest many things because IDK all your intent.
For instance, restricting Tiger Tank to 1 per turn and giving highest punch for highest cost is pretty accurate.
@SS:
Tiger Tank
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer
A7 2.33
D6 2.00
M2
C6
That one is cool too.
But you would have to manage damaged Tiger.
Only one dmg per stack?
So, the second hits have to be one same before damaging another.
Or, more like BB hits, since you only produce 1 per turn?
If you use Enigma sheet for 2 hits, it is assuming BB mechanics.
@Baron:
@SS:
Tiger Tank
A8 2.51
D7 2.20
M2
C10 2 hitsSS Panzer
A7 2.33
D6 2.00
M2
C6That one is cool too.
But you would have to manage damaged Tiger.
Only one dmg per stack?
So, the second hits have to be one same before damaging another.
Or, more like BB hits, since you only produce 1 per turn?
Explain 2nd hit more please.
Yes did use eng chart for 2 hit at c10 for tank. A8
If you put 3 Tigers together, they can absorb 3 hits before loosing a unit.
Perfect for strafing.