@general-6-stars Yes, I would like to see that.
Global War 1940 2nd ed.
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Me and bud got in 4 turns with new values to pieces with a few map changes.
Stg Bomber : Ok many 2 or 3 plane attacks with a few hits per round but still not over powering.
H. Bomber : Ok no buys yet US going different route this game.
Tac Bomber : Ok pick hit with return is working great. M5 havent seen any difference yet.
Fig : Ok M5 making some impact. With a M6-AB plane is great for support from the all islands. But my concern is in other games where theres more airbases setup in games compared to mine plus buying them in game which my game u cant will it be over powering ? So with Japan having more islan airbases early in game will air support be to strong for Japan ?
Naval Dive : Some impact on only M4. Still great from carriers for support. FEC Dive Bomber did Oil Refinery damage on Sumatra being owned by Japan. 5 damage every turn until repaired.
Naval Fig : Same as Dive Bomber above. Good Support. Japan going for Calcutta next turn. Need all planes.
AAA Gun : can bring in combat. One is in Paris from UK attack.
Transport : 50/50 no plane shot. taken as casualty anytime. This hurt Germany some in battles with there subs. First time testing this. All other games they got shot at a plane and if attacked with no surface ships got to get a chance to escape if they werent killed first. May go back to old rule with only a shot at a plane @1 instead of @2.
Cruiser : The M3 is deadly on subs alone and a great piece for US UK on Europe side for clearing out convoy boxes controlled by German Wolf packs. Pacific side has them but they maybe better in packs of 2 or 3 with plane support from islands or carriers but beware the Cruiser is a lurker now. Im calling them now the Cruiser Rats. They had an early impact (German subs) first 2 turns but now they have tamed a bit until you can get more together. I see the Battleship C16 not getting bought now for my cost in game for a battleship compared to a Cruiser C9. I may have to lower the Cruiser Move to 2 or raise the cost to 10. Or I leave it and make German subs C5 or A5-WPA6 or D3 or put a few more Ger subs out in the Atlantic. More play testing.
As far as the map pic below UK got Rockets tech on first turn. So they been bombing W. Germany and Paris from the start and then I, US landed in Paris with major air support and got diced (German kill % was like 80%) on T3 and still got Paris. Germany took it back but UK T4 took it back on there turn with minor factory and US landed support.
Germany got the V-2 Rocket event card on T2 ( first time in any game this card came up amazing ) and has been bombing London which is helping them just a bit. Italy now has to abandon Africa some what and Garrison Paris for Germany and no more can opening against Russia. Now Axis have to deal with UK minor Factory in Paris plus the Rockets Tech. Now they can finally bomb Berlin. So in order now for Axis win, theres 2 routes to go. They have 23 VC points and need 7 more and hold a turn for win. Route 1 is Japan takes Calcutta (2), Stalingrad (2) and Paris (3) for 30 points and a win. OR get Calcutta (2), Stalingrad (2), Cairo (1) and ( if they dont get Paris) 1 bonus point for control of all Mideast oil territories and 1 bonus point for total Axis income of 178 or higher for a total of 30 points. -
Pacific side not much change but Anzac just got Java with US support close by. China and Russia making Japan spend money on inf now and Japan should get Calcutta next turn and then go the the defense for rest of game and see if Germany can pull out the victory or axis lose it with some push in Pacific. The M5 fig was nice for both sides coming from AB islands and getting that move of 6 and picking a few ships off with either a cruiser or destroyer. The Figs from Hawaii help US get back there 2 convoy boxes from Japan earlier in game than normal. So now US seems to have like 8 more icps for the last 2 turns compared to all the other games now with planes now moving 5-AB6. Pic of map below.
Just to let you know the 4 Dutch Islands dont have the correct territory values on them yet. Was trying something else in another game. But now East Indies worth 2, Borneo, Sumatra and Java worth 4+1 for oil derrick = 5 ea. territory. You can SBR the oil derricks up to 5 damage and that damage goes against your `income total until you repair. This area maybe changed to if its to hard for Japan to take back islands but at least if cant take back can damage allies oil and go against allies income.
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As far as Tech only 4 so far in game. As mentioned before this never seems to be over powering in any game so far. Theres been like 20 break thru attemp rolls already in game so far. As for shorter game I believe it is happening now with games ending by turn 8.
Axis total income is on top of income chart. Need 178 total Axis income for 1 bonus point. Above VC chart is the Axis total VC points where they need 30 and hold 1 turn for win.Anyway just throwing out some results from piece value changes.
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Good action SS !
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Thanks Barney.
T5 Axis got 2 more VC s but lost 2 of there own.
Nice battles going on. -
Let’s go boys, you can win!!!
:-D :-D :-D
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Just a small update. End of T6.
Axis has 26 VC points total now and will get back Oslo (1 VC point) to = 27 VC points and Axis also taking Paris (3 VC points) back for the 3rd time for 30 Total VC points. If they still have control of 30 points at end of turn 7, they just need to hold for 1 more turn T8 for Victory.
If denied there they still have the option of just defending Berlin if they cant hold Paris and go for Cairo (1 VC point) and the 2 VC bonus points for the win.Cruisers M3 for now good for defending and attacking convoy boxes. Also for leaving a ship alone somewhere. US (Axis subs) and Anzac (fleet defense) buying most in game for now. But this M3 Cruiser needs to be play tested more by different players and see if theres other options out there for them. Im sure there is.
You still need Destroyers in game and for them pesky subs from Anzac.
Have not had any Destroyer screen blocking attacks yet. Seems nobody wants to screen now with ships. Just building up fleets. Only thing different as of now is just looking for any Cruisers in areas. :-(
But the Cruisers do help Anzac for fleet protection off of Java plus keeping Japan from leaving any fleet sizes of 2-4 ships alone and can SBR Sumatra and Borneo against Japan controlled Oil Derricks for up to 5 damage ea per turn against there total income. Harder for Japan to defend for now and can’t really keep figs on islands for scramble against SBR attacking Dive Bombers from allies because then allies can pic off them planes form carriers off of Java. This is nice sweet spot for action.But also in game US is going mostly Europe side in game. But Japan would be up the creek I think if US went mostly Pacific now just from the Cruiser M3 C9, Tac-Fig M5.
Or anyway it would be a huge Naval battle for taking back Calcutta or more naval battles in Pacific. Will need to try KJF in game. Could be juicy ? Dud ? Allies over powered ? Will shall see.Tac-Fig M5 helps the Axis as far as getting to some ground battles faster and any air support.
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Italy and Germany purchase land-base planes most of time?
This game Axis is winning, right?
Was also the case last time, right?Cruiser M3 seems to give Allies more tactical options.
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@Baron:
Italy and Germany purchase land-base planes most of time?
Nope
This game Axis is winning, right?
Dont know yet ? 50/50
Was also the case last time, right?
Ya but bad allies plan
Keep in mind the 2 Countries NAs they receive at game start does change your buys a bit in each different game and maybe 1 strong Tech when ever you receive it if you get it. I got no real complaints yet. Needs more playing time.
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One other thing so far in game.
With the Stg. Bombers now A 4d12s @2 every round is averaging about .90 hit per bomber per round of combat. Ave up a bit.Finally had a good Stg. Bombing attack in game for Japan.
Japan had 2 Stg. Bombers attack for 2 rounds and got 16 d12s @2 = 10 hits. That was for taking Calcutta. Otherwise they would of lost maybe 2-4 planes.
So the reward is there which I was looking for.
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Baron or who ever is interested
Ive been thinking and after playing 6 turns with the no ship blockers rule but you can screen block and as I mentioned earlier post it seems nobody is screening anything and fleets just getting bigger because seems most want those extra ships that would of block been blocking saved.
Why would I want to try to screen a attacking fleet with some ships from my fleet to screen and then get wiped out and then by fleet is weaker and the attacking fleet is stronger and now he can do his combat move attack on my fleet. It doesnt really weaken his fleet before he attacks in the long run.
But I also see if a fleet wants to move and theres not enough sz in between fleets then something may happen.
So for game sake why not put the ship blocking rule back in game but u would need to have at least 2 naval surface ships to block.
I will have to see what happens in rest of test game turns.Just seems to be no naval attacks but just cruisers and subs for convoy boxes control.
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Blockers depends on cheap fodder. As far as I can remember, yours are 6 IPCs. So, 12 IPCs in DDs (or DD+Sub) or a single Cruiser (9 IPCs) or 1 capital ship seems enough. But who wants to block with capital ships?
How Cruisers can chase Subs?
They can submerge if no DD is present, no? -
@Baron:
Blockers depends on cheap fodder. As far as I can remember, yours are 6 IPCs. So, 12 IPCs in DDs (or DD+Sub) or a single Cruiser (9 IPCs) or 1 capital ship seems enough. But who wants to block with capital ships?
How Cruisers can chase Subs?
They can submerge if no DD is present, no?Destroyers with them and 1:1 with fig.
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These Subs might have a hard time…
Does it worth the investment to raid Convoy? -
Depends if theres more than 1 with the cruiser u get that extra punch on Attack plus the M3 next turn. It depends also if u have destroyers in area. At least that M3 can help.
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Hi SS,
here is a file with first sheet which includes the automatic calculations of all your numbers in D12s.
Just enter them. You will get the Enigma strength on the right columns.The other two are D8s.
HTH
You can also change some names, to better fit your units.
You can write down below the first all special units, and post the file here.
I might be able to adjust according to your units capabilities. -
Thanks Baron. When I get some time ill try to get to a list. Should have game finished this weekend I hope.
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Baron
Stalins 17 year old great grandson playing Russia and the 28 year old standing in back round waiting for his orders.
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Got to turn 10. Not looking good for Axis but they have still a slimmer of hope. Germany and Italy have been pushed out of Paris. Axis have 28 points still in game and need 30 points to win. Japan is going after Hawaii (2 VC points) for the 2 points to get to 30. Also there 4 icps short of a 1 point bonus for total Axis income for 31 points total. They will probably lose Oslo so that will still keep them at 30. But now that the US UK landed in Paris on turn 3, that is draining the Axis income buys towards Russia attacks for like 7 turns.
Russia has made a move and are threating to take back Stalingrad. So now Germany may just buy trannys and inf and dump inf in Stalingrad to hold.
US UK now has figs finally in Paris for escorts. They just SBR Berlin and Rome. UK took out Italian fleet in med. All the planes in Greenland are planes that are in Paris. Just ran out of room in Paris.
Japan will get Hawaii this next turn 11 and if they have 30 points at end of turn 11, then they just need to hold the 30 points for a turn to win. -
Pacific