We started another test game last weekend. Got 2 turns in. Chart is for who has NA 's for this game. Germany not getting Sub interdiction is making the game a lot different for the allies big time.
With the victory city point adjustments gives the axis more options for a win.
Ichabod,   The attacking AAA gun has not been used yet in game so far. We made all AAA guns in game on setup all A/D guns. Those
              guns gave you Defense roll on SBR’s, Attacking planes, Naval and Air Ports. If there was a Navalport or Airport alone on a
              territory then you have to buy the AAA gun to protect it on any SBR attacks only.
Baron,  The escaping transport rule every body liked a lot. Transports get a escape roll before attacker rolls for every round.
            Except if subs have first strike it kills them first.
3 German subs attacking  UK  1 dest and 2 transports.
2 german subs (WP) attacking  @5 FS   Dice rolls  2 ger subs - rolled a 2, 11  1 hit
            UK picks Dest as casualty. So now with the transports being alone on ships attacking ( 1 Ger Sub yet to attack )
            lone transports they ea get a escape roll. 2 rolls = 2,12   1 transport gets to escape. Place on map.
            1 Ger sub @5 rolls a 6   no hit   1 transport escapes and other has to stay for next round of combat.
            3 Ger subs (WP) @5 FS  roll a 4,9,12  1 hit   1 Transport casualty.
4 German subs attacking UK fleet of 2 dest 2 transports
2 german subs (WP) @5 FS   rolls a 6,7  miss
            2 german subs @5  rolls a 2,12   1 hit
            UK takes dest casualty
            UK 2 dest roll a 3,4   2 hits
            Ger removes 2 subs for casualties.
            1 ger sub (WP) @5 FS rolls a 9    miss
            1 ger sub @5 rolls a 2   1 hit
            UK removes 1 dest left
            UK dest rolls a 3  1 hit
            Ger removes a sub.
            1 ger sub @4 FS  rolls a 2,10   1 hit
            UK removes a transport
            UK 1 left transport rolls a 8 for escape. Has to stay.
            1 ger sub @4 FS  rolls a 9   miss
            UK transport rolls a 11   no escape
            1 ger sub @4 FS rolls a 3  1 hit
            UK removes transport for casualty.
With a First strike sub the transport doesn’t get the escape roll until after sub rolls for FS attack. If no subs but ships only or planes only attacking lone transports then the transports get there escape roll before the attacker rolls. Gives 1 0r 2 transports at least surviving. So best to bring enough attacking pieces to wipe out the transports right away.
Will post all remaining transport battles if they happen during the game.
As far as the Stg Bomber rolling a d8 and a H Bomber rolling a d10 for SBR’s have not happened in game yet. But UK US licking there chops soon. Heard flak talk of getting close to Germany so they can bring escorts but use bombers for now on ground attacks and then all out air assault.
Other 2 pics of maps so far of game.
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