I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to 42 Sea Zone
1 bomber moved from India to Sumatra
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 1 marine and 2 submarines moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Wake IslandNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone
6 fighters moved from 49 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Sumatra to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from 35 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 mech_infantry moved from Shan State to Burma
1 aaGun, 3 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers moved from India to West India
1 bomber moved from West India to India
3 fighters and 3 tactical_bombers moved from West India to IndiaPlace Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
3 artilleries placed in Malaya
Japanese undo move 5.
Japanese undo move 4.
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 5 submarines and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to Western Germany
2 fighters moved from Norway to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 fighter moved from 113 Sea Zone to NovgorodCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 1 fighter and 3 transports
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 3 transports
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea ZonePlace Units - Americans
1 artillery, 1 harbour and 1 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs;Combat Move - British
1 armour moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Northern Italy
2 tactical_bombers moved from Finland to Norway
1 fighter moved from Norway to Northern Italy
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Japanese
2 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to VolgogradCombat - British
Battle in Northern Italy
British attack with 1 armour and 3 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
British win, taking Northern Italy from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
2 fighters moved from Northern Italy to 113 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Iraq
3 aaGuns, 12 artilleries and 17 infantry moved from Persia to Iraq
1 aaGun, 6 armour and 8 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Volgograd to IraqPlace Units - British
1 submarine placed in 71 Sea Zone
2 infantry placed in Iraq
1 armour and 1 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 55 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 4 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 50 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Northern Italy
3 bombers moved from Western Germany to 126 Sea Zone
6 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 26 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Rostov -
Scramble to SZ126?
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yes full
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Northern Italy
3 bombers moved from Western Germany to 126 Sea Zone
6 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 26 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to RostovCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
Battle in Northern Italy
Germans attack with 7 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from British with 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 126 Sea Zone
Germans attack with 3 bombers
British defend with 1 fighter and 2 tactical_bombers; Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 3 armour, 28 artilleries, 12 infantry and 11 mech_infantrys
Russians defend with 1 fighter
Germans win, taking Northwest Persia from British with 3 armour, 28 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 bomber moved from 126 Sea Zone to Western Germany
1 artillery moved from Denmark to Western Germany
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
1 artillery placed in Germany
4 artilleries, 3 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sakha: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Editing Political Relationship for Chinese and Germans from Neutrality to War
EDIT: Adding units owned by Germans to Kansu: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Germans
16 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
5 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Archangel to Novosibirsk
4 fighters and 1 tactical_bomber moved from Russia to Rostov
24 artilleries and 38 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 21 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 20 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
2 armour, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from West India to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in CeylonNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from French Indo China to 33 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 15 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 bombers moved from India to French Indo China
3 tactical_bombers moved from India to French Indo China
1 aaGun, 1 armour, 21 artilleries, 7 infantry, 16 mech_infantrys and 1 tactical_bomber moved from West India to Eastern Persia
1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
2 artilleries and 4 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
2 destroyers placed in 39 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 transport placed in 39 Sea Zone
Japanese undo move 4.
1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers
EDIT: Removing units owned by Japanese from India: 3 fighters
EDIT: Adding units owned by Japanese to India: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 3 fighters
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 destroyer placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 2 bombers
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 2 tactical_bombers
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 destroyer placed in 39 Sea Zone
1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Northwest Persia: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,2,4,3
Japanese collect 50 PUs (12 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to Germany
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 infantry moved from Tunisia to AlgeriaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake IslandNon Combat Move - Americans
2 fighters moved from Finland to Norway
1 tactical_bomber moved from Karelia to Norway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from Western United States to 26 Sea Zone
6 fighters moved from 26 Sea Zone to New Zealand
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 26 Sea Zone to New Zealand
1 bomber moved from Germany to NorwayPlace Units - Americans
1 destroyer and 1 transport placed in 113 Sea Zone
1 tactical_bomber placed in Norway
5 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
1 bomber and 2 fighters moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Persia to Iraq
1 bomber moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Egypt
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Finland to Norway
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Southern Italy to GibraltarPlace Units - British
3 infantry placed in Southern Italy
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Volgograd
Italians attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest PersiaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 11 infantry moved from Queensland to New South Wales
1 destroyer and 4 fighters moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
3 infantry placed in Queensland
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
1 artillery moved from Bulgaria to Greece
Germans take Greece from British
5 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Kansu to Timguska
1 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone -
scramble from Norway to SZ125?
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no