Scramble to defend DD in 113?
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
3 fighters moved from 33 Sea Zone to 49 Sea Zone
3 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to 42 Sea Zone
1 bomber moved from India to Sumatra
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 1 marine and 2 submarines moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Wake IslandNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 31 Sea Zone
6 fighters moved from 49 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Sumatra to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from 35 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to India
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
1 mech_infantry moved from Shan State to Burma
1 aaGun, 3 artilleries, 3 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers moved from India to West India
1 bomber moved from West India to India
3 fighters and 3 tactical_bombers moved from West India to IndiaPlace Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
3 artilleries placed in Malaya
Japanese undo move 5.
Japanese undo move 4.
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 5 submarines and 4 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to Western Germany
2 fighters moved from Norway to Novgorod
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 fighter moved from 113 Sea Zone to NovgorodCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Novgorod
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 1 fighter and 3 transports
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 3 transports
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea ZonePlace Units - Americans
1 artillery, 1 harbour and 1 infantry placed in Norway
1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs;Combat Move - British
1 armour moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Northern Italy
2 tactical_bombers moved from Finland to Norway
1 fighter moved from Norway to Northern Italy
1 fighter moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Japanese
2 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 armour moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
1 bomber moved from Iraq to VolgogradCombat - British
Battle in Northern Italy
British attack with 1 armour and 3 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
British win, taking Northern Italy from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
2 fighters moved from Northern Italy to 113 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Iraq
3 aaGuns, 12 artilleries and 17 infantry moved from Persia to Iraq
1 aaGun, 6 armour and 8 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 bomber moved from Volgograd to IraqPlace Units - British
1 submarine placed in 71 Sea Zone
2 infantry placed in Iraq
1 armour and 1 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 55 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 4 fighters and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 50 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Northern Italy
3 bombers moved from Western Germany to 126 Sea Zone
6 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 26 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Rostov -
Scramble to SZ126?
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yes full
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Denmark to Northern Italy
3 bombers moved from Western Germany to 126 Sea Zone
6 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 26 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to RostovCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
Battle in Northern Italy
Germans attack with 7 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from British with 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 126 Sea Zone
Germans attack with 3 bombers
British defend with 1 fighter and 2 tactical_bombers; Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 3 armour, 28 artilleries, 12 infantry and 11 mech_infantrys
Russians defend with 1 fighter
Germans win, taking Northwest Persia from British with 3 armour, 28 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 bomber moved from 126 Sea Zone to Western Germany
1 artillery moved from Denmark to Western Germany
2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
1 artillery placed in Germany
4 artilleries, 3 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Sakha: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Editing Political Relationship for Chinese and Germans from Neutrality to War
EDIT: Adding units owned by Germans to Kansu: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Germans
16 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
5 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Archangel to Novosibirsk
4 fighters and 1 tactical_bomber moved from Russia to Rostov
24 artilleries and 38 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 21 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 20 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
2 armour, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from West India to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in CeylonNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from French Indo China to 33 Sea Zone
1 marine moved from Wake Island to 31 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 15 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 bombers moved from India to French Indo China
3 tactical_bombers moved from India to French Indo China
1 aaGun, 1 armour, 21 artilleries, 7 infantry, 16 mech_infantrys and 1 tactical_bomber moved from West India to Eastern Persia
1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
2 artilleries and 4 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
2 destroyers placed in 39 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 transport placed in 39 Sea Zone
Japanese undo move 4.
1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers
EDIT: Removing units owned by Japanese from India: 3 fighters
EDIT: Adding units owned by Japanese to India: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 3 fighters
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 destroyer placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 2 bombers
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Northwest Persia: 2 tactical_bombers
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 destroyer placed in 39 Sea Zone
1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Northwest Persia: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,2,4,3
Japanese collect 50 PUs (12 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 units repaired.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to Germany
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 infantry moved from Tunisia to AlgeriaCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake IslandNon Combat Move - Americans
2 fighters moved from Finland to Norway
1 tactical_bomber moved from Karelia to Norway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from Western United States to 26 Sea Zone
6 fighters moved from 26 Sea Zone to New Zealand
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 26 Sea Zone to New Zealand
1 bomber moved from Germany to NorwayPlace Units - Americans
1 destroyer and 1 transport placed in 113 Sea Zone
1 tactical_bomber placed in Norway
5 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
1 bomber and 2 fighters moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 2 fighters moved from Persia to Iraq
1 bomber moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Egypt
2 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Finland to Norway
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Southern Italy to GibraltarPlace Units - British
3 infantry placed in Southern Italy
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Volgograd
Italians attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest PersiaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 11 infantry moved from Queensland to New South Wales
1 destroyer and 4 fighters moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
3 infantry placed in Queensland
1 armour, 1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
1 artillery moved from Bulgaria to Greece
Germans take Greece from British
5 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from Kansu to Timguska
1 armour moved from Yakut S.S.R. to Yenisey
2 infantry moved from Eastern Poland to Baltic States
1 armour moved from Poland to Baltic States
1 bomber and 3 fighters moved from Western Germany to 125 Sea Zone -
scramble from Norway to SZ125?
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no