@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
16 armour, 17 artilleries, 18 infantry and 17 mech_infantrys moved from West India to India
2 armour and 7 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
1 mech_infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Kazakhstan to Shensi
1 bomber moved from Norway to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in India
British attack with 18 armour, 17 artilleries, 1 fighter, 18 infantry and 24 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 30 artilleries, 1 factory_minor, 1 harbour, 22 infantry and 18 mech_infantrys
British win, taking India from Japanese with 13 armour and 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 5 armour, 17 artilleries, 18 infantry and 24 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 30 artilleries, 22 infantry and 18 mech_infantrysNon Combat Move - British
1 fighter moved from India to West India
3 aaGuns moved from West India to India
3 artilleries moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
2 armour moved from Turkmenistan to West India
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Shensi to Kansu
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I think I mis-clicked in the calculator. Showed I was strong enough. Perhaps I forgot to take out the planes.
what battle?
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Your oncoming one on India.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to Northern Italy
1 fighter and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in PhilippinesNon Combat Move - ANZAC
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 30 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Belarus
3 armour, 11 artilleries, 6 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
3 artilleries and 6 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 3 armour, 11 artilleries, 6 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Germans win, taking Novgorod from Russians with 3 armour, 11 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery, 6 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 submarine moved from 112 Sea Zone to 115 Sea Zone
3 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 tactical_bomber moved from Kazakhstan to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
13 artilleries and 10 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 fighter
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Suiyuyan
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 13 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 13 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
4 fighters moved from Belarus to Russia
2 artilleries moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Suiyuyan to Kansu
4 armour moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to BryanskPlace Units - Russians
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 10 fighters moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from French
3 fighters moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from 39 Sea Zone to India
6 armour moved from Burma to India
1 mech_infantry moved from Yunnan to India
5 fighters and 4 tactical_bombers moved from Szechwan to India
1 bomber moved from Shan State to India
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in India
Japanese attack with 7 armour, 1 artillery, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns and 13 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 3 aaGuns and 13 armour
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 10 fighters
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
10 fighters moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shan State to Burma
1 bomber, 8 fighters and 4 tactical_bombers moved from India to Burma
1 mech_infantry moved from French Indo China to Hunan
2 armour moved from French Indo China to Yunnan
1 armour moved from Malaya to Burma
1 fighter moved from 44 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 carriers, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to Holland Belgium
4 armour moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Southern France to Holland Belgium
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
6 fighters moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
5 fighters moved from 33 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Java
Battle in Borneo
Battle in 17 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Borneo from Japanese with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 5 armour and 1 fighter
Germans defend with 3 artilleries and 6 infantry
retreated to Holland Belgium
Germans win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Americans: 5 armour
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Denmark from Germans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Germany
Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Germans defend with 1 armour, 2 artilleries, 1 factory_major, 1 fighter and 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -36
Casualties for Germans: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for Americans: 2 bombers, 2 fighters and 2 tactical_bombersNon Combat Move - Americans
1 bomber moved from Germany to Norway
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
6 fighters moved from 25 Sea Zone to Midway
5 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
3 fighters and 2 tactical_bombers moved from Queensland to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 113 Sea Zone
3 armour placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers and 1 submarine
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 carriers and 1 submarine
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Kweichow
1 fighter moved from Kansu to Kweichow
2 armour, 3 artilleries, 1 fighter and 1 infantry moved from West India to India
3 armour moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Gibraltar to Holland BelgiumCombat - British
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 fighter
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Battle in Holland Belgium
British attack with 4 fighters and 2 tactical_bombers
Germans defend with 3 artilleries
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 3 artilleries
Casualties for British: 2 fighters
Battle in Szechwan
British attack with 1 armour
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Germany
British captures 44PUs while taking Germans capital
British converts factory_major into different units
Battle in India
British attack with 2 armour, 3 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
retreated to India
Japanese win, taking Germany from Germans with 3 armour remaining. Battle score for attacker is -3
Casualties for British: 2 armour, 3 artilleries and 1 infantry
Casualties for Japanese: 4 armour
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - British
1 fighter moved from India to West India
1 bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Northern Italy
1 destroyer and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Kweichow to ShensiPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 83 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 86 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 89 PUs -
Well that’s it then. I’ll post the result.
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yep, gg!