@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kazakhstan to Kansu
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
3 mech_infantrys moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara
1 tactical_bomber moved from Eastern Persia to Volgograd
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 destroyer, 13 fighters and 3 tactical_bombers moved from 33 Sea Zone to 24 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Samara
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking 44 Sea Zone from Americans, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Japanese attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 armour and 1 factory_minor
Japanese win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 13 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 fighter and 3 tactical_bombers moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 aaGun, 23 artilleries and 11 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangtung to India
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 9 carriers and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
13 fighters and 3 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 42 Sea Zone to BorneoPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode -
F!@# me!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kazakhstan to Kansu
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
3 mech_infantrys moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Eastern Persia to Samara
1 tactical_bomber moved from Eastern Persia to Volgograd
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 destroyer, 13 fighters and 3 tactical_bombers moved from 33 Sea Zone to 24 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Samara
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking 44 Sea Zone from Americans, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Japanese attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 armour and 1 factory_minor
Japanese win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 13 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 fighter and 3 tactical_bombers moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 aaGun, 23 artilleries and 11 infantry moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangtung to India
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 9 carriers and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
13 fighters and 3 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 42 Sea Zone to BorneoPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 fighters
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Greece: 2 bombers and 1 fighter
EDIT: Adding units owned by Japanese to Western Germany: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode -
Third time lucky. Forgot to move up some Japanese planes.
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youll have to throw for the damage
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Americans buy 2 destroyers, 3 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to Northern Italy
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Hawaiian Islands to 26 Sea Zone
8 fighters moved from New Zealand to Hawaiian IslandsCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Northern Italy to Norway
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 aaGun and 1 mech_infantry moved from Central United States to Western United States
2 aaGuns and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
3 fighters placed in Norway
4 infantry placed in Western United States
2 destroyers and 4 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Norway to Caucasus
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
3 fighters moved from Iraq to Northwest Persia
3 fighters moved from Egypt to GibraltarCombat - British
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 bomber
Germans defend with 1 aaGun; Italians defend with 1 aaGun
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 aaGunNon Combat Move - British
1 bomber moved from Caucasus to Rostov
3 fighters moved from Northwest Persia to Iraq
3 aaGuns, 13 armour, 15 artilleries, 18 infantry and 14 mech_infantrys moved from Persia to Eastern Persia
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries moved from Iraq to Persia
1 aaGun moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 armour and 2 infantry placed in Iraq
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to KansuNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Italians only had one unit!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship, 1 carrier and 1 marine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from New Zealand to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
ANZAC collect 11 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 47 PUs;
Germans buy 2 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 bombers and 7 fighters moved from Western Germany to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone -
Scramble SZ113?
Surprised you didn’t move the Tacs onto the CVs.
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yes 3 fig max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 47 PUs;
Germans buy 2 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 bombers and 7 fighters moved from Western Germany to 113 Sea Zone
2 fighters moved from Germany to 113 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 bombers and 9 fighters
British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
retreated to 113 Sea Zone
Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 7 fighters
Casualties for Americans: 3 carriers and 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
1 tactical_bomber owned by the Americans, 2 fighters owned by the British and 1 fighter owned by the Americans forced to land in NorwayNon Combat Move - Germans
3 mech_infantrys moved from Western Germany to Poland
1 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Poland
3 armour, 6 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 bombers and 2 fighters moved from 113 Sea Zone to Western Germany
1 artillery moved from Bulgaria to Yugoslavia
4 artilleries moved from Northern Italy to YugoslaviaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 artillery moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 artilleries moved from Rostov to Volgograd
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Vologda to Tsinghai
Russians take Novosibirsk from Japanese
3 armour and 1 mech_infantry moved from Vologda to Kansu
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Kansu
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Russia to Samara
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Germans
1 artillery moved from Rostov to VolgogradCombat - Russians
Battle in Kansu
Russians attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour; Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 5 artilleries and 1 fighter
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 fighter moved from Samara to Russia
1 fighter moved from Tsinghai to Vologda
1 aaGun and 4 infantry moved from Russia to Vologda
1 tactical_bomber moved from Kansu to Yenisey
1 fighter moved from Russia to Vologda
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Bryansk
2 armour moved from Rostov to Bryansk
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Volgograd to VologdaPlace Units - Russians
3 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Russia
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 destroyer, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Borneo to Celebes
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Kazakhstan to Tsinghai
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 2 tactical_bombers moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to TsinghaiCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Borneo
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 aaGun, 25 artilleries and 12 infantry moved from West India to India
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Kazakhstan to Sikang
10 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter and 2 tactical_bombers moved from Tsinghai to Yunnan
1 fighter and 2 tactical_bombers moved from Kansu to KweichowPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers, 4 fighters and 3 tactical_bombers moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
4 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone