@simon33 Scramble?
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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Scramble one german fighter to kill the TT. If you saw the scramble, why didn’t you change the attack?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers, 4 fighters and 3 tactical_bombers moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
4 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Battle in 113 Sea Zone
Americans attack with 1 transport
Japanese defend with 1 fighter
Japanese win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in Western Germany
Americans attack with 3 bombers, 4 fighters and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry; Japanese defend with 1 bomber and 1 fighter
Americans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 2 bombers, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 bomber and 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Norway
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 submarine placed in 112 Sea Zone
2 fighters placed in Norway
2 carriers, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 3.
1 carrier and 3 submarines placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,5,3,6,4,5,5,2,3,5,1,6
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
ill do uk later on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Norway to Western Germany
2 artilleries moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
15 armour, 15 artilleries, 19 infantry and 16 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
3 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Rostov to Germany
3 fighters moved from Iraq to 80 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Western Germany
British attack with 2 fighters
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Japanese defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighterNon Combat Move - British
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from 80 Sea Zone to Persia
3 aaGuns moved from Eastern Persia to West India
1 aaGun moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 bomber moved from Germany to NorwayPlace Units - British
1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Egypt
British undo move 3.
3 mech_infantrys placed in Iraq
3 artilleries placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in JavaNon Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
3 armour, 11 artilleries, 3 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Yugoslavia to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 11 artilleries, 3 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 11 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland
4 artilleries moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
5 infantry placed in Germany
2 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from Germans
1 artillery moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
7 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Caucasus to Rostov
4 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Novosibirsk
4 infantry moved from Vologda to Novosibirsk
3 fighters moved from Vologda to Western Ukraine
1 tactical_bomber moved from Yenisey to Russia
1 infantry moved from Western Ukraine to Bessarabia
5 artilleries moved from Rostov to Bryansk
4 artilleries moved from Volgograd to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Vologda to NovosibirskPlace Units - Russians
3 mech_infantrys placed in Ukraine
6 armour placed in Russia
Russians undo move 1.
3 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Western Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 2 marines and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Borneo to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
3 fighters moved from Japan to Amur
3 tactical_bombers moved from 6 Sea Zone to AmurCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 2 fighters
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Philippines
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Celebes to Borneo
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
2 fighters moved from Celebes to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 28 artilleries, 2 fighters and 19 infantry moved from India to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Yunnan
10 mech_infantrys moved from Szechwan to Burma
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Szechwan
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Kweichow to BurmaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
6 submarines placed in 6 Sea Zone
2 marines placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Southern France
2 bombers moved from Norway to Western Germany
1 bomber moved from Norway to Southern France
1 fighter moved from Norway to Western Germany
2 submarines moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 fighter and 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Southern France
Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
6 fighters and 4 tactical_bombers moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Algeria
1 submarine moved from 112 Sea Zone to 91 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Norway
3 armour placed in Normandy Bordeaux
Americans undo move 1.
1 artillery and 1 infantry placed in Norway
1 fighter placed in Norway
2 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 mech_infantry moved from Turkmenistan to Tsinghai
1 fighter moved from Persia to Tsinghai
1 bomber moved from Norway to Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Tsinghai
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking 109 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Persia to Eastern Persia
2 artilleries moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
2 armour and 7 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from Tsinghai to KazakhstanPlace Units - British
1 transport placed in 110 Sea Zone
3 tactical_bombers placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Western GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Romania to Bessarabia
3 artilleries moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic States
5 infantry moved from Germany to Poland
4 artilleries moved from Slovakia Hungary to Poland
1 aaGun moved from Poland to Eastern Poland
3 armour, 7 artilleries and 8 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Germans
1 artillery and 1 infantry placed in Germany
3 artilleries and 6 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Novosibirsk to Kansu
1 artillery moved from Kazakhstan to Sikang
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 tactical_bomber
Japanese defend with 1 mech_infantry
retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 tactical_bomber moved from Sikang to Kazakhstan
1 artillery moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
3 artilleries moved from Rostov to Ukraine
1 artillery moved from Rostov to Volgograd
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Belarus to Russia
2 aaGuns, 5 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Western Ukraine to Bessarabia
1 aaGun moved from Novosibirsk to Kansu
2 fighters moved from Bessarabia to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 30 artilleries, 23 infantry and 17 mech_infantrys moved from Burma to India
1 bomber moved from Borneo to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from 45 Sea Zone to Java
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
10 fighters moved from 6 Sea Zone to Iwo JimaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 10 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Iwo Jima from Americans with 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 armour, 30 artilleries, 23 infantry and 17 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 30 artilleries, 22 infantry and 17 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
3 armour moved from Malaya to Burma
5 fighters and 4 tactical_bombers moved from Burma to Szechwan
1 armour moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
10 fighters moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Java to Shan State
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Sikang to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
2 armour and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
I think I mis-clicked in the calculator. Showed I was strong enough. Perhaps I forgot to take out the planes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
15 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 9 carriers, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 11 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 15 fighters
Japanese defend with 1 destroyer
Americans win, taking Caroline Islands from Japanese with 1 destroyer and 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 16 damage total. Damaged units is as follows: factory_major = 12, airfield = 4
Cleaning up after air battlesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 bombers moved from Western Germany to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
15 fighters moved from 25 Sea Zone to 33 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
2 carriers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs