@Daaras @crockett36 @Stucifer I forgot who is who for my team. Is it mine turn yet I’m honestly not sure yet. Has my game started yet or no?
16L BM2.0 Giallo (Allies) vs Simon33 (Axis) Game II
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 8
Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from 91 Sea Zone to French Guiana
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery moved from British Guiana to Suriname
Italians take Suriname from British
1 marine moved from Brazil to French Guiana
1 artillery and 1 infantry moved from 88 Sea Zone to French GuianaCombat - Italians
Battle in French Guiana
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Americans defend with 1 bomber and 2 fighters -
One hit in French Guinea. Lose bomber or fighter?
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bomber
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 8
Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from 91 Sea Zone to French Guiana
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery moved from British Guiana to Suriname
Italians take Suriname from British
1 marine moved from Brazil to French Guiana
1 artillery and 1 infantry moved from 88 Sea Zone to French GuianaCombat - Italians
Battle in French Guiana
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Americans defend with 1 bomber and 2 fighters
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for Americans: 1 bomber and 1 fighter
Battle in Southern Italy
Italians attack with 1 fighter and 5 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
2 aaGuns, 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,1,3,3,2,5,5,5,3,2
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
Well, that could be fatal.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from New South Wales to Queensland
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 marine placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 78 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Volgograd to Russia
3 bombers and 2 fighters moved from Ukraine to Russia
9 artilleries moved from Ukraine to Bryansk
9 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Northwest Persia to Iraq
Germans take Persia from British
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Poland to Baltic States
1 infantry moved from Rostov to Bryansk
5 armour, 13 artilleries and 10 infantry moved from Rostov to Bryansk
1 submarine moved from 91 Sea Zone to 86 Sea Zone -
Intercept in Moscow?
3bombers + 3escorts on 4 interceptors
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I have 5 fighters and yes I will intercept loose us fighter 1st
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Missed the USAF.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Volgograd to Russia
3 bombers and 2 fighters moved from Ukraine to Russia
9 artilleries moved from Ukraine to Bryansk
9 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Northwest Persia to Iraq
Germans take Persia from British
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Poland to Baltic States
1 infantry moved from Rostov to Bryansk
5 armour, 13 artilleries and 10 infantry moved from Rostov to Bryansk
1 submarine moved from 91 Sea Zone to 86 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour and 1 infantry
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 5 armour, 31 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 5 armour, 31 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 bombers and 1 fighter moved from Russia to Ukraine
3 aaGuns and 9 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Timguska
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Eastern Poland to Western UkrainePlace Units - Germans
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 4 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,3,1,1,6,6,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (6 lost to blockades); end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
4 fighters moved from Russia to Tambov
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Tambov
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 artillery moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
5 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 8 artilleries and 39 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 armour, 15 artilleries and 4 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
2 bombers and 2 fighters moved from Shan State to India -
Intercept in Calcutta?
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no
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Actually, I won’t attack Guam. Otherwise, I’ll do the same.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod 2.0, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 armour, 15 artilleries and 4 infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
2 bombers and 2 fighters moved from Shan State to IndiaCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Guam: 1 marine
EDIT: Turning off Edit Mode
Battle in Guam
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Burma
Japanese attack with 2 armour, 17 artilleries, 6 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 17 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Caroline Islands: 1 marine
EDIT: Turning off Edit Mode
2 bombers moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Hunan to Anhwe
5 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
EDIT: 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total