@sunkhareb scramble decisions for yoi
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
6 mech_infantrys moved from Caucasus to Ukraine
11 fighters moved from Caucasus to Ukraine
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to CaucasusCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 11 fighters and 9 mech_infantrys
Germans defend with 6 armour, 1 factory_minor and 6 mech_infantrys
British win, taking Ukraine from Germans with 11 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 6 armour and 6 mech_infantrys
Casualties for British: 7 mech_infantrysNon Combat Move - British
11 fighters moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
3 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Caucasus
2 artilleries, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 transports placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns, 2 artilleries, 3 marines and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front :evil:
That is a LOT of airpower there, isn’t it?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Ukraine
3 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
3 armour moved from Russia to VolgogradCombat - Germans
Battle in Rostov
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Ukraine to Novgorod
3 bombers moved from Rostov to Novgorod
1 armour and 3 mech_infantrys moved from Romania to Yugoslavia
3 aaGuns and 8 infantry moved from Western Germany to France
6 carriers, 2 destroyers and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
10 bombers moved from Southern France to Southern Italy
3 armour and 3 mech_infantrys moved from Southern France to Southern Italy
1 fighter moved from Novgorod to 110 Sea Zone
3 infantry moved from Germany to Western Germany
11 fighters moved from Southern Italy to 110 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
7 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
omg he’s back!!
-
'poligies! It’s been a busy few days. :-)
-
so you are taking a big chance with your navy?
-
I wouldn’t call it a big chance - I do have the blocker. But yea. If dice favor you, things could get ugly. Such is life!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
Turn Complete - Russians
-
nailed it the first try LOL
-
Oh GOD DAMNIT!
That’s the third time I’ve forgotten about that stupid Russian sub!
-
Well, that’s game! :-D
-
@Shin:
Well, that’s game! :-D
oh haha…i didn’t know you forgot, thought you just wanted to take a chance. i’m ok if you want to redo your noncom
-
Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
-
@Shin:
Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
yah i’m down for a rematch. not sure i’d like to change the NOs, i think they are well balanced to be honest. after much more experience with BM, i’ve come to the conclusion that it really is pretty evenly matched.
-
Alright, so I’ll be allies this time, then? Works for me. Let me know when you need my scrambles.
Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.
-
@Shin:
Alright, so I’ll be allies this time, then? Works for me. Let me know when you need my scrambles.
Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.
yah you can be allies, no prob
i won’t be able to start this morning, maybe later tonight or early tomorrow