@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
going to be exchanging two tps for another sub and dd
No problem!
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
5 fighters moved from 31 Sea Zone to 23 Sea Zone
2 fighters moved from Wake Island to 25 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Jehol to 8 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 bombers moved from Jehol to Hunan
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Holland Belgium
Battle in Caroline Islands
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Holland Belgium from Germans, taking Caroline Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 marine moved from Wake Island to 31 Sea Zone
3 cruisers and 1 marine moved from 31 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 artilleries and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 6 carriers, 1 destroyer, 3 fighters and 6 submarines moved from 31 Sea Zone to 33 Sea Zone
2 aaGuns moved from British Columbia to Alaska
1 bomber moved from 8 Sea Zone to Alaska
1 submarine moved from 24 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to Wake Island
1 fighter moved from 23 Sea Zone to Wake Island
3 fighters moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 91 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 1 Sea Zone to 26 Sea Zone
1 submarine moved from 1 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hunan to West India
Place Units - Americans
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Central United States
2 fighters placed in Eastern United States
1 bomber placed in Alaska
Americans undo move 4.
1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Manchuria
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
12 infantry moved from Jehol to Chahar
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Yunnan
2 infantry placed in Kweichow
2 infantry placed in Szechwan
1 infantry placed in Hopei
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,3,4,4
Chinese collect 13 PUs (5 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 15 to 20
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 3 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 2 tactical_bombers moved from West India to India
1 fighter moved from Persia to India
Combat - British
Battle in India
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from India to West India
1 fighter and 2 tactical_bombers moved from West India to Persia
1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 4 submarines moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Persia to Egypt
2 fighters moved from Persia to Egypt
4 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
Place Units - British
3 destroyers placed in 110 Sea Zone
3 infantry placed in Egypt
2 artilleries placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 artillery moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Timguska to Evenkiyskiy
2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
Alright! Would you like to send up the one Ftr against my three Bmbs?
@Shin:
Alright! Would you like to send up the one Ftr against my three Bmbs?
nope, but you’re not going to send any planes to help vs holland or normandy?
D’oh! I thought I had!
2 Ftrs and 2 Tacs to Normandy
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 3)2@4: (6, 4)
and
3 Ftrs and 1 Tac to Holland.
Rolls: 3@3 1@4; Total Hits: 33@3: (2, 3, 4)1@4: (2)
Rolling them here.
I’ll edit it in later.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 artillery moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Timguska to Evenkiyskiy
2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Belarus
Germans attack with 4 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 mech_infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Evenkiyskiy
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Volgograd
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
4 mech_infantrys moved from Archangel to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 2 fighters placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Nenetsia to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
1 artillery owned by the Russians retreated to Kazakhstan
Germans win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
6 armour moved from Jehol to Chahar
6 armour moved from Chahar to Suiyuyan
1 aaGun and 17 infantry moved from Jehol to Chahar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 42 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Shantung
2 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 19 Sea Zone to Shantung
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 4 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
3 fighters moved from Japan to Korea
3 fighters moved from 6 Sea Zone to Korea
9 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to India
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
9 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Shantung to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
3 fighters moved from Hunan to Philippines
2 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Korea
3 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 42 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Shantung
2 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
3 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 19 Sea Zone to Shantung
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 4 transports moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
3 fighters moved from Japan to Korea
3 fighters moved from 6 Sea Zone to Korea
9 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to India
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
9 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Shantung to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
3 fighters moved from Hunan to Philippines
2 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Korea
3 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Philippines: 3 tactical_bombers
EDIT: Turning off Edit Mode
Not gonna lie. Seeing Popeye Mk2 get shot down, I punched the air. :-D
lmao!!! yah pop eye’s lost his steam…his replacements haven’t been quite the same. don’t worry tho, they’re going to keep coming and coming ;)
i have mario, link from zelda, batman, captain america, and others signed up and on their way
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from West India to Hunan
Combat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
1 submarine moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
2 artilleries and 2 marines moved from Queensland to Northern Territory
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 10 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
1 submarine moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from Wake Island to Queensland
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Alaska to Wake Island
1 bomber moved from Western United States to Queensland
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 1 Sea Zone
1 artillery and 1 infantry placed in Alaska
Americans undo move 1.
Americans undo move 1.
1 armour and 1 infantry placed in Alaska
1 transport placed in 1 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Anhwe
9 infantry moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Hunan
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total