Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from British Guiana to 88 Sea Zone
5 artilleries moved from British Guiana to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 88 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from India to Yunnan
2 tactical_bombers moved from French West Africa to Gibraltar
3 fighters moved from French West Africa to Gibraltar
2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 7 artilleries, 9 fighters, 13 infantry and 4 tactical_bombers
Italians defend with 1 airfield, 6 artilleries, 1 harbour and 6 infantry
Americans win, taking Gibraltar from Italians with 2 armour, 7 artilleries, 9 fighters, 10 infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Italians: 6 artilleries and 6 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 carriers and 2 destroyers moved from 88 Sea Zone to 91 Sea Zone
5 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
9 fighters and 4 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 88 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Yunnan to Anhwe
1 aaGun and 1 infantry moved from British Columbia to Alaska
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters and 7 submarines moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 marines moved from Northern Territory to QueenslandPlace Units - Americans
3 submarines placed in 1 Sea Zone
3 submarines placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 submarine placed in 2 Sea Zone
2 submarines placed in 1 Sea Zone
3 submarines placed in 10 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
6 mech_infantrys moved from Caucasus to Ukraine
11 fighters moved from Caucasus to Ukraine
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to CaucasusCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
British attack with 11 fighters and 9 mech_infantrys
Germans defend with 6 armour, 1 factory_minor and 6 mech_infantrys
British win, taking Ukraine from Germans with 11 fighters and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 6 armour and 6 mech_infantrys
Casualties for British: 7 mech_infantrysNon Combat Move - British
11 fighters moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
3 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Caucasus
2 artilleries, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 transports placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to West India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns, 2 artilleries, 3 marines and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour moved from Romania to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
as you can see, with the massive air i have in cauc, no german reinforcements will be allowed through to the front :evil:
That is a LOT of airpower there, isn’t it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to Ukraine
3 bombers moved from Novgorod to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
3 armour moved from Russia to VolgogradCombat - Germans
Battle in Rostov
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Ukraine to Novgorod
3 bombers moved from Rostov to Novgorod
1 armour and 3 mech_infantrys moved from Romania to Yugoslavia
3 aaGuns and 8 infantry moved from Western Germany to France
6 carriers, 2 destroyers and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
10 bombers moved from Southern France to Southern Italy
3 armour and 3 mech_infantrys moved from Southern France to Southern Italy
1 fighter moved from Novgorod to 110 Sea Zone
3 infantry moved from Germany to Western Germany
11 fighters moved from Southern Italy to 110 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
7 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
omg he’s back!!
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'poligies! It’s been a busy few days. :-)
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so you are taking a big chance with your navy?
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I wouldn’t call it a big chance - I do have the blocker. But yea. If dice favor you, things could get ugly. Such is life!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
Turn Complete - Russians
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nailed it the first try LOL
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Oh GOD DAMNIT!
That’s the third time I’ve forgotten about that stupid Russian sub!
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Well, that’s game! :-D
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@Shin:
Well, that’s game! :-D
oh haha…i didn’t know you forgot, thought you just wanted to take a chance. i’m ok if you want to redo your noncom
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Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
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@Shin:
Nah - it was still a good move. Sometimes you gotta take a chance.
But between that sub (clear out what, 3 separate blockers) and Popeye, it just wasn’t gonna happen!
I’m very much up for a rematch. Maybe we should be bidding away Allied NOs instead of doing a normal bid. What do you think?
yah i’m down for a rematch. not sure i’d like to change the NOs, i think they are well balanced to be honest. after much more experience with BM, i’ve come to the conclusion that it really is pretty evenly matched.
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Alright, so I’ll be allies this time, then? Works for me. Let me know when you need my scrambles.
Truthfully, it’s so difficult to separate bad play and poor choices from actual balance issues.