Scramble orders?
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
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and i just tested it now, rus13 loads just fine with 2984.
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Huh. Well, I’ll have to see if I can find that build somewhere then. Still, since I can’t even load up any of the new builds since yesterday, not holding out much hope.
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To clairify, it’s not that I can’t load the map. It’s that I can’t even start the program in the first place. Yes, my Java is normally updated and all that.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 17 infantry moved from Chahar to Anhwe
6 armour moved from Suiyuyan to AnhwePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsTerritory Summary for Russians :
Anhwe : 1 aaGun, 6 armour and 17 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Russia : 2 aaGuns, 1 airfield, 45 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 13 / 18
Japanese : 37 / 56
Americans : 52 / 80
Chinese : 18 / 20
British : 38 / 41
UK_Pacific : 9 / 12
Italians : 9 / 20
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
this the file you were looking for? i zipped up all the setup charts.
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this the file you were looking for? i zipped up all the setup charts.
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Yes that should work. Might be a while before I have time to set it all up, tho.
Thanks muchly!
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Test summary from TripleA, engine version: 1.8.0.9, time: 09:03:18
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Who is winning? :-)
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Right now, Axis-Dominion. But I’m far from done. We’re reaching a tipping point. Asia has fallen, but Japan is still quite strong in terms of units, if not income. Germany is actually doing reasonably well right now, with some good options available. Even Italy has managed to hold onto a very substantial fleet.
So it’s going to come down to a contest between superior moneymaking vs having the units where you need them to be.
But before that can happen, I’ve got to recreate this game on an older version of TripleA, which is going to be a pain.
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i think it’d be easier to fix your java man, but up to you. i’m starting to forget the details of our game now so hurry up! haha
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That’s the thing - my java works fine! And I use it everyday for work, so it kinda has to.
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I can’t open the game either, btw, just in case this is relevant that ShinJi isnt the only one.
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What version of TripleA are you using, JDOW?
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I have installed both, 1809 and 1900 and it works with none of them.
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1900 3010 to be more precise.
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Thanks. between what you and Axis-Dominion are saying, it sounds like these cutting-edge new builds aren’t quite ready for Prime-time yet. So downgrading is probably the right way to go.
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for this game, i’ve been using 1.9.0.0.2984 and that’s been working well. but it doesn’t work for my game with gamer, which for that one i’m using 1.9.0.0.3057. yah maybe we caught them in beta or something.
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1.9.0.0.2984 (my game here) has a flashing scramble dialog bug that wouldn’t allow me to select scramble decision for my opponent. 1.9.0.0.3057 (my game with gamer) seems to have fixed that, and it just seems more solid overall. however, neither version has the objectives tab for BM, which really sucks, especially for newcomers to the BM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to JapaneseTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 25 PUs (1 lost to blockades); end with 51 PUs total