@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from West India to Hunan
Combat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 submarine moved from 24 Sea Zone to 18 Sea Zone
1 submarine moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
2 artilleries and 2 marines moved from Queensland to Northern Territory
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 10 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
1 submarine moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from Wake Island to Queensland
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Alaska to Wake Island
1 bomber moved from Western United States to Queensland
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 1 Sea Zone
1 artillery and 1 infantry placed in Alaska
Americans undo move 1.
Americans undo move 1.
1 armour and 1 infantry placed in Alaska
1 transport placed in 1 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Anhwe
9 infantry moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Hunan
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
4 fighters and 2 tactical_bombers moved from Persia to Caucasus
6 artilleries moved from West India to India
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 armour, 18 infantry and 4 mech_infantrys moved from West India to India
Combat - British
Battle in Sumatra
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Sumatra from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in India
British attack with 2 armour, 6 artilleries, 18 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 6 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from West India to India
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
4 fighters moved from Egypt to Persia
2 tactical_bombers moved from Egypt to Persia
1 fighter moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
5 infantry placed in United Kingdom
2 fighters and 1 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
gonna make a chinese noncom, hold up
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
4 fighters and 2 tactical_bombers moved from Persia to Caucasus
6 artilleries moved from West India to India
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 armour, 18 infantry and 4 mech_infantrys moved from West India to India
Combat - British
Battle in Sumatra
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
British win, taking Sumatra from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in India
British attack with 2 armour, 6 artilleries, 18 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 6 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from West India to India
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
4 fighters moved from Egypt to Persia
2 tactical_bombers moved from Egypt to Persia
1 fighter moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
5 infantry placed in United Kingdom
2 fighters and 1 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 15 infantry
EDIT: Adding units owned by Chinese to Anhwe: 15 infantry
EDIT: Turning off Edit Mode
I just realized I forgot to move my Japanese bombers. I was going to put them on Shan State.
Is that OK?
shouldn’t be a prob
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 2 bombers
EDIT: Adding units owned by Japanese to Shan State: 2 bombers
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
4 fighters moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 4 fighters
British defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 96 Sea Zone to 95 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
4 artilleries moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Timguska to Urals
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
4 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Bryansk
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Bryansk
1 bomber moved from Tambov to Novgorod
2 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Caucasus to Bryansk
4 fighters moved from 110 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 17 infantry moved from Chahar to Anhwe
6 armour moved from Suiyuyan to Anhwe
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
I have a problem! I can’t seem to load up the newer version of TripleA at all. Thinking of maybe downgrading to the old version.
If you can still access the save games, can you post up a list of what’s in each territory and how much money everyone has? I think there’s a function to do that in the game itself. I’m happy to do the work of setting it up.
Sorry bout this.
well, there were at least two builds of the new triplea, and they don’t seem to be compatible. so which build of the new version did you maybe try to use this time? the one we’ve been playing with successfully is the older one (1.9.0.0.2984) but there’s a newer one which doesn’t work for our game (1.9.0.0.3057) – but this newer one is the one we should be using for future games as it doesn’t have that flashing dialog problem and is the new official one as far as i know. but still, to load up our game, you’ll need to be sure to use 2984 build.
and i just tested it now, rus13 loads just fine with 2984.
Huh. Well, I’ll have to see if I can find that build somewhere then. Still, since I can’t even load up any of the new builds since yesterday, not holding out much hope.
To clairify, it’s not that I can’t load the map. It’s that I can’t even start the program in the first place. Yes, my Java is normally updated and all that.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 17 infantry moved from Chahar to Anhwe
6 armour moved from Suiyuyan to Anhwe
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Territory Summary for Russians :
Anhwe : 1 aaGun, 6 armour and 17 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Russia : 2 aaGuns, 1 airfield, 45 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 68 / 91
Russians : 13 / 18
Japanese : 37 / 56
Americans : 52 / 80
Chinese : 18 / 20
British : 38 / 41
UK_Pacific : 9 / 12
Italians : 9 / 20
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
this the file you were looking for? i zipped up all the setup charts.
this the file you were looking for? i zipped up all the setup charts.
Yes that should work. Might be a while before I have time to set it all up, tho.
Thanks muchly!