Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 carrier and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 artilleries moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to RostovCombat - Germans
Battle in Southern France
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber, 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters and 2 tactical_bombers moved from Southern France to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Finland to NorwayPlace Units - Germans
3 artilleries placed in Novgorod
2 bombers placed in Western Germany
1 carrier and 2 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
6 armour moved from Korea to Jehol
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Samara to RussiaPlace Units - Russians
1 destroyer placed in 6 Sea Zone
1 infantry placed in Korea
6 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,3,2,5,6,6,5,6,3,2,2,6,2,3,1,1,4,1,4,2,5,1,4,2,4,3,4,3
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
note the dd in sz6 restricts what you can do with those tps…. they can’t load up the units from japan and do a combat with them, they can’t stay in 6 during combat and then be moved or used during noncom, and if they move out of sz6 during combat to somewhere else, they can pick up units during combat movement from a diff territory and be used to amphib somewhere else, but they can’t be used in noncom if they moved during combat. lots of little rules but they are important in this situation :) if you’re unsure of something just ask me
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Russia’s devotion to pure spite is inspiring!
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And yea, I’ve seen this trick before, just never from Russia! Usually it’s the USA doing it.
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My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.
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@Shin:
My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.
Lol yah Russia is annoying isn’t it ??
No they can’t do anything in noncom in this situation. If they stay they participate in combat, so that rules out noncom. If they move during combat movement then again they already moved so they can’t do anything in noncom.
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Right. But they aren’t participating in noncom by being loaded. You can do that even when it’s not the same country. They just sit there. So that’s alright, at least. Does delay me a round, tho.
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Also, I just checked in local, and TripleA allows it.
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@Shin:
Right. But they aren’t participating in noncom by being loaded. You can do that even when it’s not the same country. They just sit there. So that’s alright, at least. Does delay me a round, tho.
Nope, you can’t even load. Nothing can be done in noncom with them. Ask on the general discussion and you’ll see. Triplea has it wrong, it’s a known bug.
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But that doesn’t make sense. Like i said, you can load even if it’s not the transport’s country’s turn.
Like I can load an Anzac Inf onto a USA transport. The state of the transport has nothing to do with its ability to be loaded.
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@Shin:
But that doesn’t make sense. Like i said, you can load even if it’s not the transport’s country’s turn.
Like I can load an Anzac Inf onto a USA transport. The state of the transport has nothing to do with its ability to be loaded.
I know I made that same argument a while back when Adam pulled this on me. But we got definitive confirmation from gamer. Best you re-confirm
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I just did. But this is kind of a sticky wicket. I have always played it that NCM transport loading is possible before, and this has come up many times in the past. Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.
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@Shin:
I just did. But this is kind of a sticky wicket. I have always played it that NCM transport loading is possible before, and this has come up many times in the past. Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.
Lol it is super cheap!!!
But since you didn’t know the rules, I’m willing to allow a slight redo, where you can declare how many of your units you wanted to load onto your tps the previous turn. And if you decide to load them then I’ll likely not bother with the dd trick and instead just add two more art to Moscow
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I am perfectly OK with that compromise. I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!
Thanks!
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@Shin:
I am perfectly OK with that compromise. I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!
Thanks!
ok then, the dd and inf i purchased in korea should go to moscow as inf + 2 art. move my aa gun to manchuria.
US should be fine
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@Shin:
I am perfectly OK with that compromise.� I’d be loading as many as possible onto the transports, and if that causes basically any revisions on your part, go for it!
Thanks!
ok then, the dd and inf i purchased in korea should go to moscow as inf + 2 art. move my aa gun to manchuria.
US should be fine
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Will do. Right on.
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Oh, and to be sure, did you want to leave 1 Inf in Korea?
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
6 armour moved from Korea to Jehol
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Samara to RussiaPlace Units - Russians
1 destroyer placed in 6 Sea Zone
1 infantry placed in Korea
6 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,3,2,5,6,6,5,6,3,2,2,6,2,3,1,1,4,1,4,2,5,1,4,2,4,3,4,3
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from Korea: 1 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode