16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Anhwe

    Place Units - Chinese
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                1 infantry placed in Kansu
                4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 23 PUs total

    triplea_38444_Chi10.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from West India to India
                1 fighter and 2 tactical_bombers moved from Persia to India
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete

    Combat - British
                Battle in Crete
                Battle in Morocco
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Crete from Italians, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 tactical_bombers moved from India to West India
                1 fighter moved from India to West India
                2 infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 carriers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Persia
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Persia

    Place Units - British
                2 fighters placed in Persia
                1 fighter placed in United Kingdom
                1 infantry placed in Persia
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38444_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Malta to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 99 Sea Zone to 95 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries and 1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total

    triplea_38444_Ita10.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_38444_Fre10.tsvg

  • '15

    TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                2 artilleries moved from Belarus to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from Western Germany to Southern France
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Bryansk to Archangel
                1 infantry moved from Bryansk to Rostov

    triplea_38444_Ger11.tsvg

  • '15

    Forgot to move the Italian AA guns earlier, going to do that after combat.  Hope that’s OK.

  • '15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                2 artilleries moved from Belarus to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from Western Germany to Southern France
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Bryansk to Archangel
                1 infantry moved from Bryansk to Rostov

    Combat - Germans
                Battle in Southern France
                    Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Belarus: 2 aaGuns
                EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
                EDIT: Turning off Edit Mode
                3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                1 bomber, 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                3 fighters and 2 tactical_bombers moved from Southern France to Western Germany
                1 armour moved from Southern Italy to Western Germany
                2 infantry moved from Finland to Norway

    Place Units - Germans
                3 artilleries placed in Novgorod
                2 bombers placed in Western Germany
                1 carrier and 2 transports placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 63 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_38444_Ger11.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                6 armour moved from Korea to Jehol
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 aaGun moved from Volgograd to Samara
                1 aaGun moved from Samara to Russia

    Place Units - Russians
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Korea
                6 artilleries and 1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,3,2,5,6,6,5,6,3,2,2,6,2,3,1,1,4,1,4,2,5,1,4,2,4,3,4,3
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_38444_Rus11.tsvg


  • note the dd in sz6 restricts what you can do with those tps…. they can’t load up the units from japan and do a combat with them, they can’t stay in 6 during combat and then be moved or used during noncom, and if they move out of sz6 during combat to somewhere else, they can pick up units during combat movement from a diff territory and be used to amphib somewhere else, but they can’t be used in noncom if they moved during combat. lots of little rules but they are important in this situation :) if you’re unsure of something just ask me

  • '15

    Russia’s devotion to pure spite is inspiring!

  • '15

    And yea, I’ve seen this trick before, just never from Russia!  Usually it’s the USA doing it.

  • '15

    My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.


  • @Shin:

    My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.

    Lol yah Russia is annoying isn’t it ??

    No they can’t do anything in noncom in this situation. If they stay they participate in combat, so that rules out noncom. If they move during combat movement then again they already moved so they can’t do anything in noncom.

  • '15

    Right.  But they aren’t participating in noncom by being loaded.  You can do that even when it’s not the same country.  They just sit there.  So that’s alright, at least.  Does delay me a round, tho.

  • '15

    Also, I just checked in local, and TripleA allows it.


  • @Shin:

    Right.  But they aren’t participating in noncom by being loaded.  You can do that even when it’s not the same country.  They just sit there.  So that’s alright, at least.  Does delay me a round, tho.

    Nope, you can’t even load. Nothing can be done in noncom with them. Ask on the general discussion and you’ll see. Triplea has it wrong, it’s a known bug.

  • '15

    But that doesn’t make sense.  Like i said, you can load even if it’s not the transport’s country’s turn.

    Like I can load an Anzac Inf onto a USA transport.  The state of the transport has nothing to do with its ability to be loaded.


  • @Shin:

    But that doesn’t make sense.  Like i said, you can load even if it’s not the transport’s country’s turn.

    Like I can load an Anzac Inf onto a USA transport.  The state of the transport has nothing to do with its ability to be loaded.

    I know I made that same argument a while back when Adam pulled this on me. But we got definitive confirmation from gamer. Best you re-confirm

  • '15

    I just did.  But this is kind of a sticky wicket.  I have always played it that NCM transport loading is possible before, and this has come up many times in the past.  Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.


  • @Shin:

    I just did.  But this is kind of a sticky wicket.  I have always played it that NCM transport loading is possible before, and this has come up many times in the past.  Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.

    Lol it is super cheap!!!

    But since you didn’t know the rules, I’m willing to allow a slight redo, where you can declare how many of your units you wanted to load onto your tps the previous turn. And if you decide to load them then I’ll likely not bother with the dd trick and instead just add two more art to Moscow

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