@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Korea to Hunan
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Hunan
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters and 7 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 12 fighters and 7 transports
Japanese win with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 7 transports remaining. Battle score for attacker is -8
Casualties for Americans: 4 submarines
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 24 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 6 submarines and 3 transports moved from 26 Sea Zone to 31 Sea Zone
2 artilleries, 3 infantry and 1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from 23 Sea Zone to Wake Island
1 fighter moved from 16 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 bombers moved from Hunan to Jehol
Place Units - Americans
3 submarines placed in 1 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
3 fighters placed in 110 Sea Zone
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in Kansu
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from West India to India
1 fighter and 2 tactical_bombers moved from Persia to India
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Crete
Battle in Morocco
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Crete from Italians, taking Morocco from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from India to West India
1 fighter moved from India to West India
2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 carriers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
Place Units - British
2 fighters placed in Persia
1 fighter placed in United Kingdom
1 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Malta to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 artilleries moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
Forgot to move the Italian AA guns earlier, going to do that after combat. Hope that’s OK.
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 artilleries moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Western Germany to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Southern France
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber, 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters and 2 tactical_bombers moved from Southern France to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Finland to Norway
Place Units - Germans
3 artilleries placed in Novgorod
2 bombers placed in Western Germany
1 carrier and 2 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
6 armour moved from Korea to Jehol
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Samara to Russia
Place Units - Russians
1 destroyer placed in 6 Sea Zone
1 infantry placed in Korea
6 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,6,3,2,5,6,6,5,6,3,2,2,6,2,3,1,1,4,1,4,2,5,1,4,2,4,3,4,3
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
note the dd in sz6 restricts what you can do with those tps…. they can’t load up the units from japan and do a combat with them, they can’t stay in 6 during combat and then be moved or used during noncom, and if they move out of sz6 during combat to somewhere else, they can pick up units during combat movement from a diff territory and be used to amphib somewhere else, but they can’t be used in noncom if they moved during combat. lots of little rules but they are important in this situation :) if you’re unsure of something just ask me
Russia’s devotion to pure spite is inspiring!
And yea, I’ve seen this trick before, just never from Russia! Usually it’s the USA doing it.
My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.
@Shin:
My understanding is that they can be loaded during noncombat, but they can’t actually go anywhere in this situation.
Lol yah Russia is annoying isn’t it ??
No they can’t do anything in noncom in this situation. If they stay they participate in combat, so that rules out noncom. If they move during combat movement then again they already moved so they can’t do anything in noncom.
Right. But they aren’t participating in noncom by being loaded. You can do that even when it’s not the same country. They just sit there. So that’s alright, at least. Does delay me a round, tho.
Also, I just checked in local, and TripleA allows it.
@Shin:
Right. But they aren’t participating in noncom by being loaded. You can do that even when it’s not the same country. They just sit there. So that’s alright, at least. Does delay me a round, tho.
Nope, you can’t even load. Nothing can be done in noncom with them. Ask on the general discussion and you’ll see. Triplea has it wrong, it’s a known bug.
But that doesn’t make sense. Like i said, you can load even if it’s not the transport’s country’s turn.
Like I can load an Anzac Inf onto a USA transport. The state of the transport has nothing to do with its ability to be loaded.
@Shin:
But that doesn’t make sense. Like i said, you can load even if it’s not the transport’s country’s turn.
Like I can load an Anzac Inf onto a USA transport. The state of the transport has nothing to do with its ability to be loaded.
I know I made that same argument a while back when Adam pulled this on me. But we got definitive confirmation from gamer. Best you re-confirm
I just did. But this is kind of a sticky wicket. I have always played it that NCM transport loading is possible before, and this has come up many times in the past. Unless there is clear rules text that I’m missing, this aspect of it seems super cheap.