Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery moved from South Australia to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Norway from Germans, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 1 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Alaska to British Columbia
2 fighters moved from 93 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 41 Sea Zone to Northern Territory
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
2 destroyers, 1 fighter and 1 submarine placed in 10 Sea Zone
Americans undo move 7.
2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
I assumed no scramble from WG as it would have been suicide!
Sorry about the edits but I keep bloody forgetting your sub off Greenland!
Why did I stop after the US?! Have looked at this thread a few times since and wondered why you have not taken your turn! :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 bomber moved from Egypt to West India
Combat - British
Battle in West India
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 armour moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 fighter moved from West India to Persia
1 bomber moved from West India to Persia
1 artillery and 2 infantry moved from Eastern Persia to Persia
2 artilleries, 2 infantry and 4 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser, 4 destroyers and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser, 4 destroyers and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 submarines placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 34 PUs (2 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Timguska to Kansu
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 bomber moved from Russia to Kansu
Combat - Italians
Battle in Kansu
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Italians win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Italians
1 bomber moved from Kansu to Russia
1 armour moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern France to France
Place Units - Italians
1 infantry placed in Northern Italy
1 cruiser and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Italians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Awaiting the onslaught in trepidation! :oops:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 fighters moved from Western Germany to Norway
2 fighters moved from Germany to Norway
2 bombers moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Iraq
6 armour moved from Volgograd to Sikang
9 armour and 4 mech_infantrys moved from Caucasus to Sikang
2 tactical_bombers moved from Russia to Sikang
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
dice server not working….
waiting for the fix
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 fighters moved from Western Germany to Norway
2 fighters moved from Germany to Norway
2 bombers moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Norway
1 bomber moved from Southern Italy to Iraq
6 armour moved from Volgograd to Sikang
9 armour and 4 mech_infantrys moved from Caucasus to Sikang
2 tactical_bombers moved from Russia to Sikang
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
Combat - Germans
Battle in Sikang
Germans attack with 15 armour, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry; Chinese defend with 1 fighter and 1 infantry
Germans win, taking Sikang from Chinese with 10 armour and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 3 bombers, 6 fighters and 2 mech_infantrys
British defend with 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 infantry
Germans win, taking Norway from Americans with 3 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 fighters and 1 mech_infantry
Casualties for British: 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Novosibirsk to Kazakhstan
3 fighters moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 artillery moved from Western Germany to France
2 tactical_bombers moved from Sikang to Yunnan
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western Germany
1 submarine placed in 127 Sea Zone
Germans undo move 4.
2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Eastern Persia to Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Java
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from French Indo China to Shensi
1 fighter moved from India to West India
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to Java
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from French Indo China to Shensi
1 fighter moved from India to West India
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from India to 35 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Burma
1 artillery moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from West India to India
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun moved from Burma to India
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Norway
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking 54 Sea Zone from Japanese, taking Norway from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Territory to Hawaiian Islands
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from British Columbia to Western United States
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 artillery placed in Western United States
2 carriers and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Changing PUs for Americans from 77 to 82
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 39 PUs;
British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 cruiser and 4 destroyers moved from 76 Sea Zone to 98 Sea Zone
3 submarines moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
4 artilleries moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
4 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
Combat - British
Battle in 98 Sea Zone
British attack with 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 cruiser, 4 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Northwest Persia
British attack with 1 armour, 4 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 4 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber moved from Northwest Persia to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Egypt to Iraq
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
I forgot the US Nth Af NO and had to edit that in. Since you are so very far ahead in this game you might let me off that?
Cheers
Adam
mate, no worries at all. whether i was leading or not!