I’m going to call it now, but if you return and want to finish it, I’m willing to do that especially because it will not be hard to re-orient to the game since it’s early.
Hope all is well.
Annoyingly if those wayward inf and art down south had been up in Moscow, where they should have been, you’d have failed!
I played R VERY badly indeed!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 5 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from India to Eastern Persia
2 bombers moved from French Indo China to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 marine moved from New Britain to 47 Sea Zone
1 battleship and 1 marine moved from 47 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
3 carriers and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
scramble in 54?
No scramble thanks Odonis
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 5 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from India to Eastern Persia
2 bombers moved from French Indo China to Eastern Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 marine moved from New Britain to 47 Sea Zone
1 battleship and 1 marine moved from 47 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
3 carriers and 1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery, 6 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Japanese win, taking Queensland from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 3 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 2 bombers and 4 mech_infantrys
British defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Midway
Battle in Western Australia
Battle in Wake Island
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from Eastern Persia to India
1 destroyer moved from 47 Sea Zone to 30 Sea Zone
1 battleship moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Shensi
1 aaGun and 1 artillery moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Sikang to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 fighter and 2 mech_infantrys placed in India
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 1.
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
1 fighter and 2 infantry placed in India
3 mech_infantrys placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Algeria
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Algeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 tactical_bombers
Japanese defend with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 54 Sea Zone to New South Wales
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 52 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Holland Belgium
Non Combat Move - British
1 fighter moved from Malta to Gibraltar
1 fighter moved from Malta to Iraq
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
3 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 70 Sea Zone to 71 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Belarus to Vologda
1 armour moved from Bryansk to Russia
1 armour moved from Yugoslavia to Northern Italy
3 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
6 armour moved from Russia to Rostov
1 mech_infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 bomber and 2 tactical_bombers moved from Bryansk to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 8 armour, 4 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 artilleries and 4 infantry
Germans win, taking Rostov from Russians with 8 armour, 4 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 artilleries and 4 infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
2 tactical_bombers moved from Rostov to Russia
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 119 Sea Zone to 122 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
1 fighter and 3 mech_infantrys placed in Germany
1 artillery and 1 mech_infantry placed in France
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
8 infantry moved from Suiyuyan to Shensi
4 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kansu to Shensi
1 aaGun moved from Suiyuyan to Shensi
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 10 infantry moved from Kazakhstan to Turkmenistan
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 bombers moved from India to 54 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 bombers moved from India to 54 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Alaska
Battle in Northern Territory
Battle in 54 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win, taking Alaska from Americans, taking Northern Territory from ANZAC with 1 fighter and 2 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 3 bombers, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 2 destroyers
Japanese win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
1 fighter owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
1 transport moved from 31 Sea Zone to 22 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Yunnan to India
2 armour moved from Eastern Persia to India
Place Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 bomber moved from New South Wales to South Australia
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Alaska from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in South Australia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 2 destroyers
retreated to 25 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from South Australia to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Algeria to Libya
1 mech_infantry moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
3 destroyers moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 79 Sea Zone to West India
1 cruiser and 1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Combat - British
Battle in West India
Battle in Eastern Persia
Non Combat Move - British
1 artillery and 5 infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Persia
1 artillery moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Vologda to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Timguska
Italians take Timguska from Russians
1 armour moved from Russia to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Russia
1 armour moved from Russia to Volgograd
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Northern Italy to France
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in Northern Territory
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking Sumatra from Japanese, taking Northern Territory from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs