@simon33 thx for the game. GL&HF!
scramble orders (110, 111) please
16L Adam514 (Axis) vs axis-dominion (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 82 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Morocco to Algeria
British take Algeria from GermansCombat - British
Battle in 82 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 82 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry and 2 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
3 artilleries and 3 infantry moved from West India to 79 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from India to Persia
1 artillery, 2 infantry, 1 marine and 3 mech_infantrys moved from Kenya to Ethiopia
1 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Nigeria
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 fighter moved from Novgorod to RussiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
tac is on US cv
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 bomber and 1 fighter moved from Ukraine to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Germany to Poland
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Syria to Trans-Jordan
4 artilleries and 13 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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Aren’t you worried about overpopulation issues in Australia? :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 17x factory_major; Remaining resources: 45 PUs;
Germans buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
6 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Germany to Western Germany
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to Western Germany
1 fighter moved from 92 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Egypt
1 bomber moved from Philippines to Guam
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
2 infantry placed in Southern France
3 infantry placed in Ukraine
1 fighter, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible
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As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible
Stupid?
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As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible
Stupid?
lol
As in, I don’t wanna get ambitious with expensive anz buys like navy and air but then lose to a quick dash for Japan. i.e. I don’t wanna lose stupidly :lol: but you’re hinting that maybe I’m being too conservative/defensive here?
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As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible
Stupid?
lol
As in, I don’t wanna get ambitious with expensive anz buys like navy and air but then lose to a quick dash for Japan. i.e. I don’t wanna lose stupidly :lol: but you’re hinting that maybe I’m being too conservative/defensive here?
I think so, since Axis don’t need to rush to win here, they can play it safe and slowly expand. Being conservative gives Axis freedom.
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yah that’s just me being too busy to do the necessary calcs to know whether i’m TRULY in VC threat…i’m under tough work deadlines so i haven’t been taking the necessary time. hence i’m just being over-cautious…VC safety calcs can require a lot of thinking and planning
As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible
Stupid?
lol
As in, I don’t wanna get ambitious with expensive anz buys like navy and air but then lose to a quick dash for Japan. i.e. I don’t wanna lose stupidly :lol: but you’re hinting that maybe I’m being too conservative/defensive here?
I think so, since Axis don’t need to rush to win here, they can play it safe and slowly expand. Being conservative gives Axis freedom.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from French Indo China to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline IslandsNon Combat Move - Japanese
2 marines moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 7 carriers, 5 destroyers, 7 fighters, 5 infantry, 9 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from Tsinghai to French Indo China
1 aaGun, 1 artillery and 1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Suiyuyan to JeholPlace Units - Japanese
1 factory_minor placed in Manchuria
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.
letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.
i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.
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i will try one more round for the heck of it, see where it leads.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
5 bombers moved from United Kingdom to Germany
1 fighter moved from Novgorod to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,6,8,3,4 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Americans
5 bombers moved from Germany to Norway
1 fighter moved from Germany to Norway
3 infantry and 3 mech_infantrys moved from Karelia to Novgorod
2 armour and 1 mech_infantry moved from Norway to Karelia
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 29 Sea Zone to Hawaiian Islands
1 carrier moved from 29 Sea Zone to 12 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 26 Sea Zone to 12 Sea Zone
1 infantry moved from South Australia to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 carriers, 1 submarine and 1 transport moved from 63 Sea Zone to 28 Sea Zone
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea ZonePlace Units - Americans
2 infantry placed in Norway
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Battle in Caucasus
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
1 fighter moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from Nigeria to Morocco
1 destroyer moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
2 infantry placed in Persia
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,5,1,4,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
small adjustment coming
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hmm i can’t seem to download the file. maybe you’ll have better luck. plz just move the brit tac from 91 to norway. thanks
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i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.
letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.
i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.
It’s unfortunate, but in situations like Axis taking Gib and having the tps and airforce to reinforce it no matter what you buy as Western Allies, US needs to do some light skirmishes and skirt around that whole sector close to Gib, and go for Norway, like you did, while buying mostly Pacific. Once Norway is secured, Europe doesn’t really need any additional investments other than the factory, and you just need to support UK landing on the coast/Norway, since Russia should be able to keep Germany relatively at bay. Meanwhile, as you get Norway you should be at least on par with the Japanese navy, which then prevents an Anzac rush which permits Anzac to buy tps and navy and trading islands and tps with Japan, strengthening your position in the Pacific.
Of course, it would be ideal to keep at least either Gib or Egypt, and that’s pretty much always possible short of dedicated German spending for it. Sacrificing a tp to make prevent the capture/make it costly can be worth it in the long run. Or you could Taranto, that’s always effective.
With Russia, I’m not a fan of lots of mechs, though admittedly you did make use of them often. I just think with mostly art instead you could deadzone Rostov, though you would lose Novgorod in the process of course without the fast.
In the Pacific you didn’t buy enough small ships, especially subs. You didn’t even have the air to fill your existing carriers, and more subs would probably be more cost efficient in offense and in defense considering the composition of your navy.
In any case, let’s not count this game in our series, with the edit and you having limited time. And anyway we surely have months before I get to 40 games for our last one to count, so we have time :wink:.





