16L Adam514 (Axis) vs axis-dominion (Allies) BM2


  • yah that’s just me being too busy to do the necessary calcs to know whether i’m TRULY in VC threat…i’m under tough work deadlines so i haven’t been taking the necessary time. hence i’m just being over-cautious…VC safety calcs can require a lot of thinking and planning

    @Adam514:

    @axis-dominion:

    @Adam514:

    @axis-dominion:

    As for Australia, do I have a choice?? I need to try to rule out a stupid Japan VC if possible

    Stupid?

    lol

    As in, I don’t wanna get ambitious with expensive anz buys like navy and air but then lose to a quick dash for Japan. i.e. I don’t wanna lose stupidly  :lol: but you’re hinting that maybe I’m being too conservative/defensive  here?

    I think so, since Axis don’t need to rush to win here, they can play it safe and slowly expand. Being conservative gives Axis freedom.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_38425_Rus10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 marine moved from Philippines to 35 Sea Zone
                1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 fighter and 1 tactical_bomber moved from French Indo China to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caroline Islands

    Non Combat Move - Japanese
                2 marines moved from Japan to 6 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                2 infantry moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 7 carriers, 5 destroyers, 7 fighters, 5 infantry, 9 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from French Indo China to 33 Sea Zone
                2 fighters moved from French Indo China to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Tsinghai to French Indo China
                1 aaGun, 1 artillery and 1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kiangsu to Jehol
                1 mech_infantry moved from Suiyuyan to Jehol

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 destroyer and 4 submarines placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_38425_Jap10.tsvg


  • i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.

    letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.

    i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.


  • i will try one more round for the heck of it, see where it leads.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                5 bombers moved from United Kingdom to Germany
                1 fighter moved from Novgorod to Germany

    Combat - Americans
                Air Battle in Germany
                    Americans attacks with 6 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8,6,8,3,4 and causes: 17 damage to unit: factory_major
                    Bombing raid in Germany causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                5 bombers moved from Germany to Norway
                1 fighter moved from Germany to Norway
                3 infantry and 3 mech_infantrys moved from Karelia to Novgorod
                2 armour and 1 mech_infantry moved from Norway to Karelia
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from 91 Sea Zone to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands
                2 fighters moved from 29 Sea Zone to Hawaiian Islands
                1 carrier moved from 29 Sea Zone to 12 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 26 Sea Zone to 12 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                3 carriers, 1 submarine and 1 transport moved from 63 Sea Zone to 28 Sea Zone
                1 destroyer moved from 63 Sea Zone to 52 Sea Zone
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone

    Place Units - Americans
                2 infantry placed in Norway
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38425_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                2 infantry moved from West India to India
                1 bomber moved from Persia to India
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians

    Combat - British
                Battle in Caucasus
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 aaGun moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
                1 fighter moved from United Kingdom to Norway
                1 fighter and 1 tactical_bomber moved from Nigeria to Morocco
                1 destroyer moved from 82 Sea Zone to 71 Sea Zone

    Place Units - British
                2 infantry placed in Persia
                2 fighters and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,5,1,4,1
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38425_UK_10.tsvg


  • small adjustment coming


  • hmm i can’t seem to download the file. maybe you’ll have better luck. plz just move the brit tac from 91 to norway. thanks

  • '19 '17

    @axis-dominion:

    i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.

    letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.

    i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.

    It’s unfortunate, but in situations like Axis taking Gib and having the tps and airforce to reinforce it no matter what you buy as Western Allies, US needs to do some light skirmishes and skirt around that whole sector close to Gib, and go for Norway, like you did, while buying mostly Pacific. Once Norway is secured, Europe doesn’t really need any additional investments other than the factory, and you just need to support UK landing on the coast/Norway, since Russia should be able to keep Germany relatively at bay. Meanwhile, as you get Norway you should be at least on par with the Japanese navy, which then prevents an Anzac rush which permits Anzac to buy tps and navy and trading islands and tps with Japan, strengthening your position in the Pacific.

    Of course, it would be ideal to keep at least either Gib or Egypt, and that’s pretty much always possible short of dedicated German spending for it. Sacrificing a tp to make prevent the capture/make it costly can be worth it in the long run. Or you could Taranto, that’s always effective.

    With Russia, I’m not a fan of lots of mechs, though admittedly you did make use of them often. I just think with mostly art instead you could deadzone Rostov, though you would lose Novgorod in the process of course without the fast.

    In the Pacific you didn’t buy enough small ships, especially subs. You didn’t even have the air to fill your existing carriers, and more subs would probably be more cost efficient in offense and in defense considering the composition of your navy.

    In any case, let’s not count this game in our series, with the edit and you having limited time. And anyway we surely have months before I get to 40 games for our last one to count, so we have time  :wink:.

  • '19 '17

    @axis-dominion:

    hmm i can’t seem to download the file. maybe you’ll have better luck. plz just move the brit tac from 91 to norway. thanks

    I can download it but it gives an error when I load it, I think Simon posted the same problem on the discussion thread.

  • '19 '17

    Jap10 works, US10 and UK10 don’t work, so it’s either related to file size or a problem came up during posting.


  • @Adam514:

    Jap10 works, US10 and UK10 don’t work, so it’s either related to file size or a problem came up during posting.

    oh crap! lemme see if i have an autosave that works then…


  • and thank you for the feedback! yah you’re right about not enough smaller ships in pac, i noticed that too. and yah you’re right i did invest too much with US in europe i guess. still not sure how i wasn’t able to dominate with russia and that much allied support. you’re just that good i guess lol it’s just hard since russia has to constantly worry about getting routed due to ita can openers, and germany has such massive air that covers a wide range.


  • wow i got really lucky, my last autosave took me right to the very end of uk! so now all i have to do is post it again. hopefully works this time


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                2 infantry moved from West India to India
                1 bomber moved from Persia to India
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians

    Combat - British
                Battle in Caucasus
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 aaGun moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
                1 fighter moved from United Kingdom to Norway
                1 fighter and 1 tactical_bomber moved from Nigeria to Morocco
                1 destroyer moved from 82 Sea Zone to 71 Sea Zone

    Place Units - British
                2 infantry placed in Persia
                2 fighters and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,5,1,4,1
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38425_UK_10.tsvg


  • still doesn’t work. i’ll try as attachment


  • uk10

    uk10.tsvg


  • damn, that didn’t work either

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese

    triplea_38425_Jap8.tsvg

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