@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
well that didn’t go as planned :|
In West Germany? Obviously not, but it didn’t go to the script for me either. I didn’t notice that you could hit SZ42 with US planes in India.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,4,6,6,5,4,4
Italians collect 6 PUs (2 lost to blockades); end with 10 PUs total
yeah figured you forgot about the air in india, but even still you hit way above average in that battle. I should have come out of that with 5-6 more naval units. coupled with the fiasco in w germany that entire sequence was a wash really :lol:
that really could have been a game over round
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from India to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 2 carriers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 4 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 carriers and 2 transports
Battle in Java
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 airfield and 2 marines
ANZAC win, taking Java from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - ANZAC
4 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to Western Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
if you sbr, ask if I have intercepters
4 to 1? I didn’t think you’d want to do that. We can roll it in the forum if you really want. The air battle can’t block any of the bombers from the bombing raid.
unless you outnumber me fighter vs fighter, I might intercept. if you just bring 1 fighter with 2 bombers vs my fighter, I might intercept depending on your other battles. you can just go ahead and not ask when you outnumber me in fighters.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 fighter moved from Ukraine to Archangel
2 bombers and 1 fighter moved from Ukraine to Russia
1 fighter and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Southern France
Alright, well do you want to intercept here?
yes intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 fighter moved from Ukraine to Archangel
2 bombers and 1 fighter moved from Ukraine to Russia
1 fighter and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Southern France
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from France to Southern France
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Rostov to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Western Ukraine to Novgorod
2 bombers moved from Russia to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in Western Germany
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,6,2,6,6,2
Germans collect 47 PUs (7 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
yes intercept
Pretty happy about that!
yeah figured you forgot about the air in india, but even still you hit way above average in that battle. I should have come out of that with 5-6 more naval units. coupled with the fiasco in w germany that entire sequence was a wash really :lol:
that really could have been a game over round
Perhaps it could have. I’ve certainly made a lot of mistakes in this game.
Forgot to land the strat bombers in Leningrad, but I see you’ve already downloaded it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Timguska to Belarus
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Bryansk to Belarus
2 tactical_bombers moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Western Ukraine from Germans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
2 aaGuns and 15 infantry moved from Sakha to Amur
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Forgot to land the strat bombers in Leningrad, but I see you’ve already downloaded it.
Ok to edit?
you mean move 2 bombers from ukraine to novgorod? that’s ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Anhwe to Chahar
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Kweichow to Chahar
11 artilleries and 7 infantry moved from Burma to India
Japanese take India from UK_Pacific
4 mech_infantrys moved from Burma to India
1 bomber moved from Burma to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Chahar
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 11 infantry
1 armour owned by the Japanese retreated to Jehol
Chinese win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 armour
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
4 armour, 1 fighter and 5 tactical_bombers moved from Burma to Kweichow
1 fighter and 5 tactical_bombers moved from Kweichow to Jehol
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,5,2,5,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (11 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Anhwe to Chahar
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Kweichow to Chahar
11 artilleries and 7 infantry moved from Burma to India
Japanese take India from UK_Pacific
4 mech_infantrys moved from Burma to India
1 bomber moved from Burma to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Chahar
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 11 infantry
1 armour owned by the Japanese retreated to Jehol
Chinese win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 armour
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
4 armour, 1 fighter and 5 tactical_bombers moved from Burma to Kweichow
1 fighter and 5 tactical_bombers moved from Kweichow to Jehol
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,5,2,5,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 47 PUs (11 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Novgorod: 2 bombers
EDIT: Turning off Edit Mode