@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
9 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
2 fighters moved from Bryansk to 97 Sea Zone
scramble orders for z97 and z112
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
2 fighters moved from Bryansk to 97 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
British attack with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Germans win with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
3 fighters owned by the British retreated
Non Combat Move - British
3 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from British Somaliland to Ethiopia
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Syria
2 infantry moved from Eastern Persia to West India
3 aaGuns, 4 artilleries and 16 infantry moved from India to West India
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Bryansk to Persia
1 infantry moved from Volgograd to Rostov
Place Units - British
1 destroyer and 1 transport placed in 81 Sea Zone
2 transports placed in 109 Sea Zone
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
well that didn’t go as planned :|
In West Germany? Obviously not, but it didn’t go to the script for me either. I didn’t notice that you could hit SZ42 with US planes in India.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,4,6,6,5,4,4
Italians collect 6 PUs (2 lost to blockades); end with 10 PUs total
yeah figured you forgot about the air in india, but even still you hit way above average in that battle. I should have come out of that with 5-6 more naval units. coupled with the fiasco in w germany that entire sequence was a wash really :lol:
that really could have been a game over round
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from India to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 2 carriers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 4 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 carriers and 2 transports
Battle in Java
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 airfield and 2 marines
ANZAC win, taking Java from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - ANZAC
4 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to Western Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
if you sbr, ask if I have intercepters
4 to 1? I didn’t think you’d want to do that. We can roll it in the forum if you really want. The air battle can’t block any of the bombers from the bombing raid.
unless you outnumber me fighter vs fighter, I might intercept. if you just bring 1 fighter with 2 bombers vs my fighter, I might intercept depending on your other battles. you can just go ahead and not ask when you outnumber me in fighters.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 fighter moved from Ukraine to Archangel
2 bombers and 1 fighter moved from Ukraine to Russia
1 fighter and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Southern France
Alright, well do you want to intercept here?
yes intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 fighter moved from Ukraine to Archangel
2 bombers and 1 fighter moved from Ukraine to Russia
1 fighter and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 3 infantry moved from France to Southern France
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from France to Southern France
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Romania to Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Rostov to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Western Ukraine to Novgorod
2 bombers moved from Russia to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in Western Germany
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,6,2,6,6,2
Germans collect 47 PUs (7 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
yes intercept
Pretty happy about that!
yeah figured you forgot about the air in india, but even still you hit way above average in that battle. I should have come out of that with 5-6 more naval units. coupled with the fiasco in w germany that entire sequence was a wash really :lol:
that really could have been a game over round
Perhaps it could have. I’ve certainly made a lot of mistakes in this game.
Forgot to land the strat bombers in Leningrad, but I see you’ve already downloaded it.