@dawgoneit hey dawg – i believe this was supposed to be BM not OOB
Simon33 (Allies +14) vs. StuckTojo (Axis) - No VCs, no Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Germans
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Wow. Germany is strong as! I didn’t anticipate that move on Calcutta succeeding.
Well, it meant going into Africa weaker than I would have liked, but I think it was the right choice so far. Unfortunately the US just won’t go away.
I’m sure it was.
US has had a lot of trouble containing/stopping the Italian can opening but might have it if I can keep the fleet and not lose a couple of UK loaded carriers rather uselessly again.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 10 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Amur to Korea
Japanese take Korea from UK_Pacific
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Angola
Germans take Angola from British
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
8 armour moved from Rhodesia to Mozambique
1 fighter moved from Belgian Congo to Mozambique
1 bomber moved from Persia to Mozambique
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from Normandy Bordeaux to Gibraltar
2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 bombers moved from France to United Kingdom
2 bombers moved from France to Gibraltar -
Intercept in London?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 10 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Amur to Korea
Japanese take Korea from UK_Pacific
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Angola
Germans take Angola from British
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
8 armour moved from Rhodesia to Mozambique
1 fighter moved from Belgian Congo to Mozambique
1 bomber moved from Persia to Mozambique
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from Normandy Bordeaux to Gibraltar
2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
3 fighters moved from Western Germany to Gibraltar
2 bombers moved from France to United Kingdom
2 bombers moved from France to GibraltarCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Mozambique
Germans attack with 8 armour, 1 bomber and 1 fighter
British defend with 3 artilleries and 4 infantry
Germans win, taking Mozambique from British with 5 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for British: 3 artilleries and 4 infantry
Battle in Gibraltar
Germans attack with 2 bombers, 7 fighters and 2 tactical_bombers
British defend with 1 armour and 1 harbour; Americans defend with 2 bombers
Germans win with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 1 armour
Casualties for Americans: 2 bombers
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Gibraltar to Spain
7 fighters moved from Gibraltar to Spain
2 bombers moved from Gibraltar to France
4 bombers moved from United Kingdom to France
1 armour and 10 mech_infantrys moved from France to Spain
7 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to Spain
5 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
2 mech_infantrys moved from Vologda to Timguska
2 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Afghanistan to India
2 armour moved from Eastern Persia to India
1 artillery moved from Afghanistan to West India
2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Persia to India
1 armour moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Syria to Persia
2 infantry moved from Iraq to Persia
1 bomber moved from Mozambique to Ethiopia
1 fighter moved from Mozambique to Kenya
2 armour, 1 artillery and 3 mech_infantrys moved from Amur to Sakha
1 armour moved from Morocco to AlgeriaPlace Units - Germans
3 infantry placed in India
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Russia
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 mech_infantrys placed in France
2 fighters and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in Turkey
1 infantry placed in Saudi Arabia
Germans undo move 8.
1 fighter placed in Saudi Arabia
1 fighter and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,1,4,2,3,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 103 PUs (11 lost to blockades); end with 103 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,5,1,3,2,2,1,3,5,4,4,6,6,6,6,4
Japanese collect 0 PUs (11 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
5 artilleries and 6 infantry moved from Brazil to British Guiana
6 artilleries and 6 infantry moved from Colombia to Brazil
2 aaGuns, 3 artilleries and 4 infantry moved from Central America to Colombia
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
3 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
2 submarines placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - British
3 artilleries and 6 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Tanganyika Territory to KenyaCombat - British
British creates battle in territory 36 Sea Zone -
Scramble from Japan?
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Scramble three fighters, please.
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On second thought, no scramble. :roll:
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I was hoping for a scramble. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - British
3 artilleries and 6 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Tanganyika Territory to KenyaCombat - British
British creates battle in territory 36 Sea Zone
Battle in Korea
British attack with 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 factory_minor
British win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Battle in Kenya
British attack with 1 infantry
Germans defend with 1 fighter
Germans win, taking Amur from Germans with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 23 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Portugal to SpainCombat - Italians
Non Combat Move - Italians
1 armour moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to SpainPlace Units - Italians
3 infantry placed in Spain
1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,5,4,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
4 carriers, 3 destroyers, 2 fighters and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
10 artilleries and 12 infantry moved from Shan State to Burma
2 destroyers moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in West India
ANZAC attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
ANZAC win, taking West India from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode





