@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 artillery moved from Greece to Albania
2 fighters moved from Albania to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Northern Italy to France
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
3 fighters moved from Burma to India
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,3,4,1
ANZAC collect 18 PUs (1 lost to blockades); end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Nigeria to French Central Africa
French take French Central Africa from Germans
2 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
7 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Gold Coast to French West Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
7 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Gold Coast to French West Africa
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 12 armour, 3 artilleries, 23 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 armour, 3 artilleries, 23 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West Africa
Germans attack with 1 artillery
British defend with 1 infantry and 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
3 aaGuns moved from Belarus to Bryansk
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery placed in Western Germany
1 artillery placed in France
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Rostov to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Sikang
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys
EDIT: Adding units owned by Russians to Rostov: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Paulau Island to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from Kwangsi to Sikang
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
1 tactical_bomber moved from Kwangsi to Sikang
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Paulau Island to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from Kwangsi to Sikang
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
1 tactical_bomber moved from Kwangsi to Sikang
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
Combat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Burma from UK_Pacific, taking 41 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 1.
2 artilleries and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 harbour, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Guam
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
1 harbour placed in Midway
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 tactical_bomber moved from Northwest Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
1 bomber moved from French Equatorial Africa to Caucasus
1 armour moved from Egypt to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 aaGuns moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 infantry placed in Union of South Africa
1 factory_minor placed in Iraq
3 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Ukraine to Bryansk
1 artillery moved from Albania to Yugoslavia
1 artillery and 1 infantry moved from Greece to Albania
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
3 fighters moved from India to Yunnan
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 fighter moved from New South Wales to Queensland
1 fighter moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Eire to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Eire to Scotland
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 3 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 bombers moved from Western Germany to Russia
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 3 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 bombers moved from Western Germany to Russia
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 12 armour, 3 artilleries, 3 bombers, 2 fighters, 24 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 45 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 80
Casualties for Germans: 2 artilleries, 1 fighter, 24 infantry and 17 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 4 fighters, 45 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 mech_infantrys moved from Germany to Western Germany
1 artillery moved from France to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from France to Western Germany
3 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
Place Units - Germans
1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 59 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 1 infantry and 2 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 1 bomber
Russians win, taking Bryansk from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun
Casualties for Italians: 1 bomber
Non Combat Move - Russians
Turn Complete - Russians