@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers, 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Americans
3 fighters moved from Japan to Sakha
1 infantry moved from Siberia to Sakha
1 mech_infantry moved from Jehol to Central Mongolia
Japanese take Central Mongolia from Russians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
2 mech_infantrys moved from Jehol to Korea
1 mech_infantry moved from Jehol to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sakha
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 artillery and 2 infantry
retreated to Sakha
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from Sakha to Siberia
1 fighter moved from Korea to Japan
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Ulaanbaatar
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sakha to Siberia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Gibraltar to France
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Intercept in French Indo-China?
yes pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sakha to Siberia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Gibraltar to France
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 carrier
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Soviet Far East from Japanese, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Central Mongolia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Central Mongolia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to Northwest Persia
3 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 carriers and 6 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 fighters moved from Northwest Persia to Turkmenistan
1 bomber moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
3 fighters moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 3 mech_infantrys
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Turkmenistan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Turkmenistan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 5 fighters and 2 mech_infantrys
Germans defend with 3 armour
British win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Caucasus to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
2 armour moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Burma to India
3 armour and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Turkmenistan to Northwest Persia
3 fighters moved from Caucasus to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Volgograd to Northwest Persia
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
I hope you’re able to open the file. Several of us have been having trouble with the downloads.
Don’t know what the problem is.
nope, can’t open it…
apparently you can send by email and it may work…
Don’t think emailing is going to work. The file properties are showing it as 0 megabytes in size…. so it’s basically nothing.
Guess I’ll have to rebuild my turn from the US file using edit. This may take a while; I’m not sure when I’ll get around to it. I’ll PM you when it’s done.
F’ing hell. The USA file won’t open, either.
I guess I’ll have to try to rebuild everything from the end of Japan’s turn.
I’ll do my very, very best but please double-check what I’ve done because this is going to be a hell of a lot of work and I may very well make some mistakes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Changing PUs for Japanese from 67 to 64
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Siberia: 1 fighter
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Removing units owned by Americans from Sakha: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Siberia: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 1 mech_infantry
EDIT: Changing ownership of Central Mongolia from Japanese to Americans
EDIT: Removing units owned by Americans from Yakut S.S.R.: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Central Mongolia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Changing ownership of Soviet Far East from Japanese to Americans
EDIT: Adding units owned by Americans to Soviet Far East: 2 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from 99 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 5 transports
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 carriers, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
EDIT: Removing units owned by Americans from 99 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 3 carriers and 6 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 3 carriers and 6 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 3 mech_infantrys
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Removing units owned by Japanese from Turkmenistan: 1 mech_infantry
EDIT: Changing ownership of Turkmenistan from Japanese to British
EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by British to Turkmenistan: 1 mech_infantry
EDIT: Removing units owned by British from Persia: 2 mech_infantrys
EDIT: Removing units owned by Germans from Caucasus: 3 armour
EDIT: Removing units owned by British from 99 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier, 2 fighters and 1 transport
EDIT: Removing units owned by British from 99 Sea Zone: 1 carrier and 1 transport
EDIT: Removing units owned by British from Malta: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Syria: 1 aaGun and 1 infantry
EDIT: Removing units owned by British from Iraq: 2 armour
EDIT: Adding units owned by British to Northwest Persia: 2 armour
EDIT: Removing units owned by British from Persia: 3 armour
EDIT: Adding units owned by British to Northwest Persia: 3 armour
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour
EDIT: Adding units owned by UK_Pacific to India: 1 armour
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 armour and 2 infantry
It’s f*ing doing it again!!!
I might have the file in my savedgames folder. If so, I’ll email it to you. if not, I’m probably done with this for a while.
Life’s too short to be spending my weekends rebuilding files.
Apologies - I’m on vacation for 2 weeks anyway, back online Sept 14th.
Hope you have the saved game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Kazakhstan
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
Emailed game works - If you can post today I may be able to get one more move in, but otherwise, see you in 2 weeks!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Kazakhstan
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from India to Caucasus
1 bomber moved from India to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Caucasus
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
2 fighters moved from Caucasus to Northwest Persia
1 bomber moved from Java to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Sumatra
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs