@max334 Scrambles?
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 68 PUs;
Germans buy 4 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Samara to Sikang
Germans take Kazakhstan from British
3 bombers moved from Russia to Sikang
1 armour moved from Russia to Belarus
Germans take Bryansk from Russians
1 armour moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 fighter moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Belarus
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 armour moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Rostov to Volgograd
3 armour moved from Ukraine to VolgogradCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Germans attack with 2 armour and 3 bombers
British defend with 3 armour
Germans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 1 bomber
Casualties for British: 3 armour
Battle in Volgograd
Germans attack with 8 armour and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from British with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Germans attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters
British defend with 1 submarine; Americans defend with 1 destroyer and 1 transport
1 submarine owned by the British Submerged
Germans win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Smolensk to Russia
2 tactical_bombers moved from Belarus to Russia
2 mech_infantrys moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to France
2 bombers moved from Sikang to RussiaPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Korea to Manchuria
3 mech_infantrys moved from Kiangsu to Jehol
3 mech_infantrys moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Szechwan to Anhwe
3 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Urals to Yenisey
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 67 PUs (8 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
Now, I do have to say that the last couple of rounds my rolling has been horrendous…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 99 Sea Zone to Greece
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 mech_infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery and 2 infantry moved from Amur to Sakha
Americans take Sakha from JapaneseCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GreeceNon Combat Move - Americans
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to India
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Southern France to Gibraltar
4 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,5,1,6,3,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Northwest Persia to Volgograd
5 fighters moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to BurmaCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 5 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Caucasus from Germans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
5 fighters moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 armour moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 bomber moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from Burma to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Bulgaria
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to French Indo China -
Intercept in French Indo-China (it’d be a one-on-one fight)?
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full intercept please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Sumatra
Cleaning up after air battlesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptTurn Complete - French
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how many times in a row have you hit 6 damage to my factories? Crazy!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 4 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Romania to Greece
4 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from France to Greece
2 bombers and 3 fighters moved from Western Germany to Greece
1 fighter and 2 tactical_bombers moved from Russia to Greece
2 bombers moved from Russia to Greece
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs;
Germans buy 4 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Romania to Greece
4 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from France to Greece
2 bombers and 3 fighters moved from Western Germany to Greece
1 fighter and 2 tactical_bombers moved from Russia to Greece
2 bombers moved from Russia to Greece
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 armour and 1 mech_infantry
British defend with 2 mech_infantrys
Germans win, taking Caucasus from British with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Greece
Germans attack with 4 bombers, 5 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 fighter and 2 infantry; Americans defend with 2 artilleries, 5 infantry and 3 mech_infantrys
Germans win, taking Greece from Americans with 4 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries, 5 infantry and 3 mech_infantrysNon Combat Move - Germans
4 bombers moved from Greece to Southern Italy
3 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Albania
3 armour moved from Ukraine to Volgograd
1 armour moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Urals
1 armour moved from Smolensk to Urals
1 armour moved from Belarus to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from France to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 armour placed in Ukraine
2 mech_infantrys placed in Russia
1 infantry placed in Western Germany
2 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,5,1,2,6,4,3,4,3,2,3,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers, 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Americans
3 fighters moved from Japan to Sakha
1 infantry moved from Siberia to Sakha
1 mech_infantry moved from Jehol to Central Mongolia
Japanese take Central Mongolia from Russians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
2 mech_infantrys moved from Jehol to Korea
1 mech_infantry moved from Jehol to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers, 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Americans
3 fighters moved from Japan to Sakha
1 infantry moved from Siberia to Sakha
1 mech_infantry moved from Jehol to Central Mongolia
Japanese take Central Mongolia from Russians
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
2 mech_infantrys moved from Jehol to Korea
1 mech_infantry moved from Jehol to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sakha
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 artillery and 2 infantry
retreated to Sakha
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 fighter moved from Sakha to Siberia
1 fighter moved from Korea to Japan
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Ulaanbaatar
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Sakha to Siberia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Gibraltar to France
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
Intercept in French Indo-China?
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yes pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Sakha to Siberia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Gibraltar to France
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 carrier
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Soviet Far East from Japanese, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Central Mongolia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Central Mongolia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to Northwest Persia
3 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from France to United Kingdom
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 carriers and 6 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from French Indo China to IndiaPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs