Yeah, I think it might be the league that you’re hearing about
Here are the current rankings, so you can take a look -
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=0
we always announce our builds and put them in the middle of Russia or the south atlantic(depending what side of the board you are on) so that everyone has a chance to see & count the IPCs. I also use paper money that is put into the bank and announce any change remaining after the buy. I’d suggest doing that in the future so you dont have to ask these kinds of questions
another thing that we do when we are chipping units out is announce what we are doing as we do it IE, i say"Removing 5 units" (show them in my palm) then, “and placing a red”… (then place the red chip down) We all trust each other and could do it silently but this saves people from having to stop anyone when we’re doing something and allows the game to flow naturally.
Best strategy against the bulk of BB’s is mass Subs combined with Bmbrs.
Good luck and
TORPEDO LOS, LOS, LOS! (go, go, go) :-)
Just be patient with him and show him how honesty pays off everytime.
yeah I guess next time I see that happening I’ll ask the India/ANZAC and US player to pump subs out. ANZAC usually does NOTHING in our games.
yeah I guess next time I see that happening I’ll ask the India/ANZAC and US player to pump subs out. ANZAC usually does NOTHING in our games.
ANZAC’s role is to be a pest… they at least have to be a pest.
yeah I guess next time I see that happening I’ll ask the India/ANZAC and US player to pump subs out. ANZAC usually does NOTHING in our games.
Well, ANZAC has to treat an early loss of India as a threat.
If Japan is going after Russia, ANZAC should be shuttling defenses to India so that India can shuttle defenses to Moscow and also contesting the money islands. If Japan is going over India, ANZAC should be contesting the money islands and building ANZAC defenses so that after India falls ANZAC is not ripe for the picking.
In short, whatever Japan is trying to do, ANZAC should make it harder for Japan to accomplish that. Same thing with China.
Marsh
@Marshmallow:
yeah I guess next time I see that happening I’ll ask the India/ANZAC and US player to pump subs out. ANZAC usually does NOTHING in our games.
Well, ANZAC has to treat an early loss of India as a threat.
If Japan is going after Russia, ANZAC should be shuttling defenses to India so that India can shuttle defenses to Moscow and also contesting the money islands. If Japan is going over India, ANZAC should be contesting the money islands and building ANZAC defenses so that after India falls ANZAC is not ripe for the picking.
In short, whatever Japan is trying to do, ANZAC should make it harder for Japan to accomplish that. Same thing with China.
Marsh
QFT - I actually took all 3 dutch money islands plush french indo from japan as anzac in my last allied game, managed to get anzac income up to about 32 or 33IPC(with bonuses) by the end of the game. It was fantastic lol
Yeah, I’m in agreement I’d rather lose fair than cheat. So this leaves with a hard decision. Not inviting said individual would cut group in half down to 2. His brother also plays so if I say no to one the other wouldn’t come. Gotta figure out a way to ensure no cheating.
The second, third and fourth chapters of the novel Goldfinger, in which James Bond is hired by a rich American businessman to figure out whether or not Auric Goldfinger – who’s been fleecing the businessman for a week at double-handed canasta – is cheating, make the point that in order to devise effective countermeasures against a cheat you first have to determine exactly how he’s cheating in the first place. You’ve mentioned that you’ve caught your opponent a few times, so you must already have some idea of what you need to guard against, but your question “Could there have been some cheating on buys and dice play?” suggests that there’s still some uncertainty about what kind of tricks this fellow might be pulling. Reading “Scarne on Cards” for advice (as Bond does in another novel where he’s trying to catch a card cheat; I think it was Moonraker) isn’t going to be of any help to you in an A&A context, but perhaps some of the folks here can offer a few pointers on what types of deceptions they’ve run into in their own A&A games. If (which you indicate is a possibility) there’s some dice-rolling trickery going on, a dice tower might help to eliminate that part of the problem.
Nice post CWO Marc, and I agree. If you suspect someone cheating, don’t confront him without proof. Allow him to keep cheating while you watch and document his activities. Than present your case and kick him to the curb.
@Young:
and kick him to the curb.
Or at least out of the League of Nations.
Some suggestions;
Taamvan has very valid points that exist in our group as well. Especially “not in the box doesnt count”. Also we play similar to casino craps tables that all dice must be thrown in a way that attempts to hit the short side of the box lid.
If cheating is of such a concern, maybe remind everyone at the beginning that you aren’t playing for money, just pride! Unless you are playing for money? Wouldn’t that be cool? A real paying league…
- roll in the box; one rule; in box, it counts, out of box, it doesn’t.
The only thing I would add to your list is that cocked dice must be rerolled as well. The one leaning against another die is not a hit; it’s a die that’s needing a reroll.
Marsh
Lot of good ideas. Going to have to just slow things down a little bit next time for verification.
I use dice towers that I built. The tray can be seen from most angles around the table. When rolling, the players are standing and at one end of the table. My house rules are for dice rolling are pretty simple.
Here’s a funny quote from a site that talks about dice towers:
“Historically, the Ancient Romans used dice towers to control their dice, this being a natural outgrowth of the Roman penchant for building siege towers to control the Greeks, etc. Somewhere along the line – probably around the invention of gunpowder – sappers came into favor and dice towers fell out of fashion. […] Dice towers have the added advantage of forcing a minimum level of randomization to the throw of each die, which is a very good thing if you’ve ever gamed with one of those guys who likes to let the die slide off the edge of his palm and cry out, “Another six!” (This is a technique that the ancient Romans called “signor cheatypants”.)”