@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery, 1 fighter and 5 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
Combat - British
Battle in Eastern Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
4 artilleries moved from Persia to Northwest Persia
2 tactical_bombers moved from Eastern Persia to Northwest Persia
3 aaGuns moved from Persia to Iraq
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
10 armour moved from Persia to Iraq
17 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Algeria to Iraq
3 armour moved from Iraq to Trans-Jordan
5 infantry moved from Persia to Iraq
14 infantry moved from Persia to Northwest Persia
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Union of South Africa to South West Africa
Place Units - British
1 armour and 2 fighters placed in Iraq
1 infantry placed in Egypt
1 armour and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1,5,5,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
1 battleship moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
Combat - British
Battle in Eastern Persia
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
4 artilleries moved from Persia to Northwest Persia
2 tactical_bombers moved from Eastern Persia to Northwest Persia
3 aaGuns moved from Persia to Iraq
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
10 armour moved from Persia to Iraq
17 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Algeria to Iraq
3 armour moved from Iraq to Trans-Jordan
5 infantry moved from Persia to Iraq
14 infantry moved from Persia to Northwest Persia
1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Union of South Africa to South West Africa
Place Units - British
1 armour and 2 fighters placed in Iraq
1 infantry placed in Egypt
1 armour and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1,5,5,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
British collect 28 PUs (6 lost to blockades); end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Bulgaria to Turkey
2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
3 fighters moved from Greece to Turkey
1 bomber moved from Greece to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Italians: 1 armour, 4 fighters and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Southern Italy
1 tactical_bomber moved from Turkey to Greece
1 aaGun, 2 artilleries and 10 infantry moved from France to Western Germany
1 bomber moved from Eastern Persia to India
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,3,5,2,3,3,5,1,5
Italians collect 6 PUs (13 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 55 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from Northwest Persia to Turkey
Combat - ANZAC
Battle in Borneo
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
Wow, I didn’t see the Turkey gambit. That was a good move.
Funny that this was THE battle of the game:
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Well, all I can count on is luck now…. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Iraq
1 bomber moved from Germany to Iraq
1 tactical_bomber moved from Greece to Iraq
1 mech_infantry moved from Caucasus to Syria
Germans take Syria from British
37 armour and 19 mech_infantrys moved from Caucasus to Iraq
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 37 armour, 4 bombers, 19 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 10 armour, 1 bomber, 1 factory_minor, 4 fighters and 8 infantry
Germans win, taking Iraq from British with 37 armour and 16 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 4 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 10 armour, 1 bomber, 4 fighters and 8 infantry
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Norway to Finland
7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 8 mech_infantrys moved from Yugoslavia to Greece
9 fighters and 5 tactical_bombers moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
7 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,2,4,2,5,3,6,1,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Wow, I didn’t see the Turkey gambit. That was a good move.
Thanks :-)
Funny that this was THE battle of the game:
Battle in Turkey
ANZAC attack with 2 infantry
Italians defend with 1 armour
Italians win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Indeed, fortunatly the Italians beat the odds. :roll:
Well, all I can count on is luck now…. :-P
Unfortunatly for the allies Lady Luck sided with the axis in the battle for Iraq as well…
wow, that’s insane!
Battle in Iraq
Germans attack with 37 armour, 4 bombers, 19 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 10 armour, 1 bomber, 1 factory_minor, 4 fighters and 8 infantry
Germans win, taking Iraq from British with 37 armour and 16 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 4 bombers, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 10 armour, 1 bomber, 4 fighters and 8 infantry
Good dice and sacrifices made by the luftwaffe and the odds of a successful Russian counterattack on Iraq ain’t looking good. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
4 armour, 5 artilleries, 4 fighters, 44 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 4 armour, 5 artilleries, 4 fighters, 44 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 37 armour, 1 factory_minor and 16 mech_infantrys
retreated to Iraq
Germans win with 21 armour remaining. Battle score for attacker is -40
Casualties for Germans: 16 armour and 16 mech_infantrys
Casualties for Russians: 4 armour, 5 artilleries, 2 fighters, 44 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
5 aaGuns moved from Northwest Persia to Persia
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 10 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Kweichow
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 bombers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 bombers, 8 fighters and 4 tactical_bombers moved from Kenya to Egypt
2 bombers moved from Greece to Egypt
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Combat - Japanese
Battle in Egypt
Japanese attack with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Egypt from British with 5 bombers, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 2 marines moved from Tanganyika Territory to 72 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 5 infantry, 2 marines, 3 tactical_bombers and 4 transports moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
3 armour moved from West India to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
3 armour, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
3 armour, 3 artilleries, 8 infantry and 2 marines moved from 80 Sea Zone to Iraq
4 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
1 aaGun, 3 armour, 8 artilleries, 3 infantry and 16 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to India
1 bomber moved from Malaya to India
1 infantry moved from Manchuria to Amur
5 bombers, 8 fighters and 4 tactical_bombers moved from Egypt to Iraq
Place Units - Japanese
3 bombers placed in India
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,4,2,4
Japanese collect 45 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 7 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 marine moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from 21 Sea Zone to Guam
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Sumatra from Japanese, taking Guam from Japanese with 1 artillery, 5 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Spain
Americans take Spain from Neutral_True
1 aaGun moved from 92 Sea Zone to Spain
4 bombers moved from United Kingdom to Algeria
8 fighters moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Libya to Alexandria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
5 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from Western United States to Algeria
1 bomber moved from Hawaiian Islands to French Guiana
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 aaGun and 1 infantry moved from 64 Sea Zone to Colombia
Americans take Colombia from Neutral_True
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Place Units - Americans
2 artilleries, 5 fighters and 3 infantry placed in Eastern United States
Americans undo move 1.
7 fighters placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
1 airfield placed in Algeria
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Kiangsi to Kweichow
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Manchuria
1 infantry placed in Jehol
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northwest Persia to Turkey
4 fighters and 2 tactical_bombers moved from Northwest Persia to Turkey
Combat - British
Battle in Egypt
British attack with 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour
British win, taking Turkey from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
6 artilleries and 21 infantry moved from Northwest Persia to Persia
4 fighters and 2 tactical_bombers moved from Turkey to Alexandria
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
20 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Alexandria
1 mech_infantry moved from South West Africa to Angola
British take Angola from Neutral_True
1 mech_infantry moved from South West Africa to Mozambique
British take Mozambique from Neutral_True
7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Algeria
6 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from 92 Sea Zone to Spain
3 fighters moved from United Kingdom to Algeria
Place Units - British
3 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 21 Sea Zone: 3 carriers and 5 destroyers
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 carriers and 5 destroyers
EDIT: Removing units owned by Americans from 21 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 35 Sea Zone: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,2,3,1,6,2,1,1,3,5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 fighter and 8 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Greece to Northern Italy
1 bomber moved from India to Ukraine
2 aaGuns, 2 artilleries and 11 infantry moved from Western Germany to Northern Italy
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2,4,3,3,3,5,2,4,3
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser and 2 destroyers moved from 43 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Kwangtung
Non Combat Move - ANZAC
4 fighters moved from Hawaiian Islands to Central America
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to Western Australia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
9 fighters, 3 infantry and 5 tactical_bombers moved from Caucasus to Turkey
1 mech_infantry moved from Syria to Trans-Jordan
21 armour moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Battle in Turkey
Germans attack with 9 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 infantry
Germans win, taking Turkey from British with 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 21 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber
Germans win, taking Trans-Jordan from British with 20 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
9 fighters and 5 tactical_bombers moved from Turkey to Iraq
6 mech_infantrys moved from Caucasus to Iraq
2 armour and 8 mech_infantrys moved from Greece to Iraq
2 aaGuns, 22 artilleries and 11 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 120 Sea Zone to 116 Sea Zone
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Western Germany to Iraq
8 artilleries and 8 infantry moved from France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Northern Italy
7 mech_infantrys moved from Eastern Poland to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Greater Southern Germany
7 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Vyborg to Belarus
3 infantry moved from Novgorod to Belarus
Place Units - Germans
1 airfield and 3 armour placed in Iraq
1 mech_infantry placed in Volgograd
3 bombers placed in Ukraine
Germans undo move 3.
2 bombers placed in Volgograd
2 bombers placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,5,2,5,3,6,4,4,5
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs