UK gets 1 hit (BB + DD) plus 1d6 at 4 for the fighter -
let me know what casualties you want to take and have it roll for you
Hey, didn’t see your mech in Persia! It was buried under my stuff. I thought it was a walk in. I redid the battle but edited your hit back in from the original dice.
Hey, one more NCM – move US ftrs to carrier in middle east. I can edit on Anzac as I don’t think it iwll matter to anything.
Hey, one more NCM – move US ftrs to carrier in middle east. I can edit on Anzac as I don’t think it iwll matter to anything.
Can’t spot a carrier in the middle east. :wink:
Did you mean two figs sz92 -> Iraq?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
2 armour, 1 bomber and 3 fighters moved from Rostov to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
In that case this is my move, feel free to play it out. :-)
Combat:
Retreat in Holland after all infantry is dead.
In the unlikely event that all my armour dies in Caucasus without killing your infantry I’ll request that you halt so I can curse my luck and decide if I want to press on. :|
Ncm:
All in Bulgaria > Yugoslavia
8 inf, 2 aa S.ita > N.Ita
Bmb land in S.ita
Fighters land in W.Ger and Ukraine.
No placement since I saved up. :-)
no, no, I meant fly my ftrs from Iraq to the US carrier off Gib, but I can’t do it anyway.
Sorry, that was a confusing message.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 1 bomber and 3 fighters moved from Rostov to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Caucasus to Southern Italy
2 fighters moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Holland Belgium to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5,6,6,4,4
Italians collect 18 PUs (1 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 mech_infantrys moved from Rostov to Volgograd
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
7 armour moved from Ukraine to Russia
10 armour and 8 mech_infantrys moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
6 armour, 19 artilleries, 16 infantry and 7 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 14 armour, 19 artilleries, 16 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 4 infantry
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 19 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 1 armour and 4 infantry
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Germans attack with 11 armour and 8 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 8 infantry
6 mech_infantrys owned by the Germans and 11 armour owned by the Germans retreated to Caucasus
Russians win with 2 artilleries remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
9 armour moved from Rostov to Caucasus
3 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
3 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
3 aaGuns moved from Western Germany to France
7 mech_infantrys moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 bomber moved from Yunnan to Philippines
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Western Germany
1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,5,4,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 56 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
In light of renewed American fighter presence in The Mediterranean Sea Italy left some aa guns behind in the capital. :-)
Also you may want to alter your loss in Khazakstan. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Samara to Tambov
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
2 fighters moved from Samara to Tambov
10 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 6 armour, 3 artilleries, 49 infantry and 1 mech_infantry moved from Samara to Kazakhstan
2 aaGuns moved from Novosibirsk to Kazakhstan
8 infantry moved from Novosibirsk to Timguska
2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
2 fighters moved from Tambov to Northwest Persia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
2 fighters moved from Manchuria to Hopei
1 fighter moved from Kwangtung to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to Hopei
2 bombers moved from Philippines to Hopei
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
6 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
No scramble request or such. :wink:
Only informing that instead of saving an pu I’ll upgrade one of my infantry to a mech. Gotta give’em some wheels. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
2 fighters moved from Manchuria to Hopei
1 fighter moved from Kwangtung to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to Hopei
2 bombers moved from Philippines to Hopei
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
6 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Celebes
Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Celebes from ANZAC with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
1 infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 aaGun moved from Burma to India
2 bombers moved from Hopei to Yunnan
4 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from Japan to Manchuria
1 fighter moved from 44 Sea Zone to 35 Sea Zone
6 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 armour and 8 mech_infantrys moved from India to Burma
1 infantry moved from Shan State to Burma
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 destroyers and 1 transport placed in 37 Sea Zone
2 artilleries and 1 fighter placed in India
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from New Guinea to 44 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Paulau Island
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
3 fighters owned by the Americans retreated
Battle in Marianas
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Libya to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
7 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 armour moved from Caucasus to Bryansk
3 fighters moved from Ukraine to Russia
1 aaGun and 8 infantry moved from Northern Italy to Southern France
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern France
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,5,4,3,6,6,3
Italians collect 6 PUs (13 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs