@surfer Sub.
16L G40 axis-dominion vs Karl7 BM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Italians
1 mech_infantry moved from Persia to Syria
Russians take Syria from Italians
1 fighter moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
2 armour moved from Samara to Bryansk
1 armour, 8 artilleries and 38 infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 8 artilleries and 40 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries and 39 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 fighters moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 4 artilleries and 14 infantry moved from Samara to Russia
1 aaGun and 12 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsinghai to NovosibirskPlace Units - Russians
3 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Russians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
2 bombers moved from Anhwe to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 2 infantry and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Celebes from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 60 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
3 destroyers moved from 42 Sea Zone to 44 Sea Zone
4 carriers moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
3 fighters moved from Japan to Philippines
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Sikang to Yunnan
2 bombers moved from Yunnan to French Indo China
1 armour moved from Szechwan to Kweichow
1 artillery moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to HopeiPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
Japanese undo move 2.
1 submarine placed in 6 Sea Zone
4 fighters placed in Japan
2 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Egypt
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to 110 Sea Zone -
Scram etc.
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Egypt
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 3 transports
Germans defend with 1 submarine
Americans win with 2 carriers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Italians defend with 1 destroyer
Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Korea
Battle in Normandy Bordeaux
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Iwo Jima
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Italians win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 3 armour, 5 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is -54
Casualties for Germans: 1 infantry
Casualties for Italians: 2 bombers and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 destroyer and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Persia to 80 Sea Zone
3 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt
6 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
now for the game!
scram?
-
scramble just one tac bomber
-
Game over!
Ha, I rolled ok R1, you rolled awesome, I rolled horribly R2, you rolled ok. If the US hadn’t rolled so badly, maybe there would have been a chance.
Oh well. The game was over anyway, I thought I’d try to my luck! :lol:
-
Rack 'em up again?
This is the first competitive game I’ve done in BM. I’ve learned a lot, I think. But don’t want you to fell like you’re wasting your time. :lol:
-
Rack 'em up again?
This is the first competitive game I’ve done in BM. I’ve learned a lot, I think. But don’t want you to fell like you’re wasting your time. :lol:
gg karl! yah i’m down for another. same sides?
-
Yeah, give me allies. PM when ready!
K





