Scramble TJ?
16L G40 axis-dominion vs Karl7 BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Egypt
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 3 transports
Germans defend with 1 submarine
Americans win with 2 carriers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Italians defend with 1 destroyer
Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Korea
Battle in Normandy Bordeaux
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Iwo Jima
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Italians win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 3 armour, 5 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is -54
Casualties for Germans: 1 infantry
Casualties for Italians: 2 bombers and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 destroyer and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Persia to 80 Sea Zone
3 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt
6 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
now for the game!
scram?
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scramble just one tac bomber
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Game over!
Ha, I rolled ok R1, you rolled awesome, I rolled horribly R2, you rolled ok. If the US hadn’t rolled so badly, maybe there would have been a chance.
Oh well. The game was over anyway, I thought I’d try to my luck! :lol:
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Rack 'em up again?
This is the first competitive game I’ve done in BM. I’ve learned a lot, I think. But don’t want you to fell like you’re wasting your time. :lol:
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Rack 'em up again?
This is the first competitive game I’ve done in BM. I’ve learned a lot, I think. But don’t want you to fell like you’re wasting your time. :lol:
gg karl! yah i’m down for another. same sides?
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Yeah, give me allies. PM when ready!
K





