@Genghis:
don’t get me wrong I like the victory token system better than OOB because OOB promotes throwing everything at a single theater and abandonning the other one (usually the one USA attacks). The only disadvnatage I see with victory token system is that you can never lose the token so you just need to claim Africa once with the Allies and then you can abandon it. Same with philipines, retake it once and then abandon, no need to keep it. No incentive to hold on to the territory.
Your concern is a common one, but it’s not a problem I’m looking to solve. The token system is ideally created for group games lasting 10 hours, so that’s a one day beginning and end game with zero continuation, that’s the best scenario for this VO system. It will take most of the day going after and accomplishing some of these tokens, so there’s really no time to abandon them completely and go after something else. I find that those that don’t like a system where you don’t have to hold them, are probably in a position to continue games over multiple days while leaving the game set up, or just fans of the total war type end game scenarios. This is not meant to label or offend, it’s meant to explain why the VO system will never be able to satisfy the needs of more gamers. Consider this, The Americans have a huge naval landing force off Gibraltar, it’s late in the night… Do you attack Rome knowing that you have a chance to take it, or do you stay where you are and build up knowing that you could never keep it? Well, it’s gonna depend on the victory condition you’re using, I personally like games where players attack.