Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter and 2 tactical_bombers moved from Western Ukraine to Baltic States
1 artillery and 7 infantry moved from Vyborg to Novgorod
3 armour moved from Ukraine to Volgograd
3 bombers moved from Western Ukraine to Volgograd
1 infantry moved from Nigeria to French Equatorial Africa
Germans take French Equatorial Africa from French
1 marine moved from French Central Africa to French Equatorial Africa
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Volgograd to Western Ukraine
2 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Western Ukraine
3 aaGuns, 13 artilleries, 19 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Baltic States to Western Germany
1 fighter and 2 tactical_bombers moved from Baltic States to Western Ukraine
4 artilleries and 1 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Persia to Iraq
Russians take Iraq from Italians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 fighters
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
4 infantry moved from Russia to Samara
4 aaGuns, 3 artilleries and 33 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Persia to Iraq
Russians take Iraq from Italians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 fighters
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
4 infantry moved from Russia to Samara
4 aaGuns, 3 artilleries and 33 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Hunan to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in Korea
Japanese attacks with 5 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Java from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 bomber moved from Szechwan to Hunan
1 bomber moved from Yunnan to Hunan
1 bomber and 2 fighters moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 mech_infantry moved from Kweichow to French Indo China
1 aaGun moved from Kweichow to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Manchuria
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 submarine and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 bombers
EDIT: Adding units owned by Japanese to Shantung: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
I assumed you wouldn’t intercept in Korea.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 airfield, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Algeria to Morocco
Americans take Morocco from Germans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 battleship moved from 54 Sea Zone to 26 Sea Zone
need scramble and kamakaze orders for sz 6…
also I see I mistakenly dragged my transport w/my fleet. I will just edit out later. :-P
Full scramble.
Kamikaze:
1Cruiser
1 DD
2ea CV
dent all the capital ships first then take the sub.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 airfield, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Algeria to Morocco
Americans take Morocco from Germans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
1 cruiser owned by the Americans and 1 transport owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is -31
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber
Battle in Libya
Battle in Celebes
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Korea
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield placed in Korea
3 submarines placed in 6 Sea Zone
1 carrier placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Midway: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Wow! I rolled horribly in 6. You whiffed the Kamakazes but then I fubbed the battle… :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 armour moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries and 4 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 mech_infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in Yunnan
British attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British win, taking Yunnan from Japanese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour; Italians defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 armour
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to British Somaliland
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 fighters moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 aaGun and 1 infantry moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Malta to Gibraltar
Place Units - British
3 armour placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Wow! I rolled horribly in 6. You whiffed the Kamakazes but then I fubbed the battle… :-P
Partly evens out. I was surprised you made that attack. I didn’t think you’d expose your surface fleet to the Kamikazes. Even if you won, you couldn’t have fought the air retaliate barring exceptional dice.
With a marginally worse than average kamikaze of 2 hits on the CVs, that battle favoured you 56% with a +10TUV swing. Pretty line ball really. But if you roll well you still lose your fleet on counter attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Egypt to Iraq
1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 bomber and 2 fighters moved from Southern Italy to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry
British defend with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Russians defend with 2 infantry and 1 mech_infantry
Italians win, taking Iraq from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries, 2 fighters and 2 infantry
Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 aaGuns and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Wow! I rolled horribly in 6. You whiffed the Kamakazes but then I fubbed the battle… :-P
Partly evens out. I was surprised you made that attack. I didn’t think you’d expose your surface fleet to the Kamikazes. Even if you won, you couldn’t have fought the air retaliate barring exceptional dice.
With a marginally worse than average kamikaze of 2 hits on the CVs, that battle favoured you 56% with a +10TUV swing. Pretty line ball really. But if you roll well you still lose your fleet on counter attack.
Yeah, it was mostly just about whittling Japan down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Shan State to India
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French