Here is the game, Have Fun
16L BM2 Karl7 (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 12 artilleries, 22 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
4 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry and 1 marine moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Gold Coast to French West Africa
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Western Germany to BryanskPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry and 7 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Caucasus
Russians take Caucasus from ItaliansCombat - Russians
Non Combat Move - Russians
2 armour moved from Volgograd to Russia
4 infantry moved from Samara to Russia
4 infantry moved from Vologda to RussiaPlace Units - Russians
3 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 bomber and 2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Shantung to Korea
1 bomber moved from Shantung to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Hunan to YunnanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 8 damage total. Damaged units is as follows: airfield = 5, factory_minor = 3
Battle in Yunnan
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 artilleries and 3 infantry
retreated to Yunnan
Chinese win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for British: 3 infantry
Casualties for Japanese: 4 infantry and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
1 bomber and 2 fighters moved from 16 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Shantung
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,5,1,3
Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs total -
Both Japan and Moscow are dying. Which will happen first?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 3x airfield; Remaining resources: 80 PUs;
Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Philippines
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans win, taking Philippines from Japanese, taking French West Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
3 fighters placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
6 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Persia to Iraq
2 infantry moved from Kenya to 72 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from British Somaliland to Iraq
1 infantry moved from Siam to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 3 armour, 2 fighters and 2 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in French Indo China
British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns and 11 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Shan State to India
2 fighters moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Egypt to Caucasus
1 armour moved from Bryansk to Caucasus
Italians take Rostov from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 artillery and 2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from India to Persia
2 fighters moved from Sumatra to 54 Sea Zone
1 fighter moved from Sumatra to YunnanPlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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Looks like I forgot to mobilise in Egypt. Hope you don’t mind be editing that one.
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no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 armour, 5 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
4 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 marine moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
3 fighters moved from Western Germany to Egypt
7 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
1 infantry and 9 mech_infantrys placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Rostov
Russians take Rostov from Italians
7 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 7 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
2 fighters moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to Korea
1 bomber and 3 fighters moved from Japan to Korea
1 bomber moved from Japan to 43 Sea Zone
1 fighter moved from Shantung to 35 Sea ZoneCombat - Japanese
Air Battle in Korea
Japanese attacks with 5 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 8 damage total. Damaged units is as follows: airfield = 4, factory_minor = 4
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Kwangsi
2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kwangsi
1 fighter moved from 35 Sea Zone to 36 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
1 infantry and 5 mech_infantrys moved from Manchuria to Jehol
5 mech_infantrys moved from Jehol to Anhwe
2 bombers and 3 fighters moved from Korea to Japan
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Japanese collect 33 PUs; end with 34 PUs total -
I assumed you didn’t want to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 4x airfield; Remaining resources: 86 PUs;
Americans buy 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Trans-Jordan from Italians, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 bombers placed in Korea
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 armour and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 fighter
Italians defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Caucasus to Kazakhstan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
1 airfield placed in Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3,3,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Ethiopia to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 artillery moved from Belgian Congo to Rhodesia
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Bryansk to Trans-JordanCombat - Italians
Air Battle in Trans-Jordan
Italians attacks with 4 units heading to Trans-Jordan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Trans-Jordan
Bombing raid in Trans-Jordan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Trans-Jordan causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,3,5,6,2,5,1
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs