Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
L16 G40 StuckTojo (Allies +17) vs Simon33 (Axis) Game IV
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 mech_infantrys moved from Karelia to Finland
Germans take Finland from Russians
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to Norway
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
4 fighters moved from 111 Sea Zone to United Kingdom
14 artilleries and 8 infantry moved from Northwest Persia to Persia
1 artillery moved from Timguska to Kansu
1 armour moved from Szechwan to KansuCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Scotland
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 3 artilleries and 2 infantry
Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Norway
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Norway from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Kansu
Germans attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Germans attack with 14 artilleries and 8 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 14 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery moved from Novosibirsk to Vologda
3 artilleries and 5 infantry moved from Novgorod to Baltic States
1 fighter moved from Norway to Western Germany
4 fighters moved from United Kingdom to 111 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery and 4 infantry moved from Germany to Western Germany
1 artillery, 1 infantry and 4 mech_infantrys moved from Normandy Bordeaux to FrancePlace Units - Germans
2 artilleries and 2 infantry placed in Germany
7 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
3 infantry placed in France
1 bomber and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kweichow to Yunnan
Japanese take Hunan from Chinese
3 mech_infantrys moved from Shantung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan
1 bomber moved from Sumatra to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Anhwe
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 4 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Shan State to Kiangsi
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to Kiangsi
1 destroyer moved from 41 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries placed in Kwangtung
1 carrier and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I assumed you’d intercept - no hits.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to Scotland
1 bomber moved from Gibraltar to Scotland
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 artillery and 5 infantry moved from Iraq to Persia
4 fighters moved from Trans-Jordan to Persia
1 submarine moved from 25 Sea Zone to 17 Sea Zone
6 fighters moved from 25 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Persia
Americans attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 14 artilleries, 1 factory_minor and 8 infantry
retreated to Persia
Germans win with 14 artilleries and 5 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 5 infantry
Battle in Scotland
Americans attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
Americans win, taking Scotland from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 5 artilleries and 4 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Scotland to 109 Sea Zone
1 bomber moved from Scotland to United Kingdom
1 bomber moved from 93 Sea Zone to United Kingdom
3 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Persia to West India
4 infantry moved from Trans-Jordan to Iraq
6 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 19 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 6 artilleries, 1 bomber, 5 fighters and 6 infantry moved from Iraq to Persia
1 armour moved from Eastern Persia to Persia
2 armour moved from Turkmenistan to Persia
1 fighter and 1 tactical_bomber moved from India to PersiaCombat - British
Battle in Persia
British attack with 4 armour, 6 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 14 artilleries, 1 factory_minor and 5 infantry
British win, taking Persia from Germans with 4 armour, 6 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 14 artilleries and 5 infantry
Casualties for British: 5 infantryNon Combat Move - British
5 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to India
1 infantry moved from Burma to India
1 artillery and 9 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 19 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 6 artilleries, 1 bomber, 5 fighters and 6 infantry moved from Iraq to Persia
1 armour moved from Eastern Persia to Persia
2 armour moved from Turkmenistan to Persia
1 fighter and 1 tactical_bomber moved from India to PersiaCombat - British
Battle in Persia
British attack with 4 armour, 6 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 14 artilleries, 1 factory_minor and 5 infantry
British win, taking Persia from Germans with 4 armour, 6 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 14 artilleries and 5 infantry
Casualties for British: 5 infantryNon Combat Move - British
5 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to India
1 infantry moved from Burma to India
1 artillery and 9 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
EDIT: Turning off Edit Mode -
Oops. I see you downloaded the file already. In that case just ignore the second file. I’ll just lose the AA gun.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
retreated to 99 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 aaGuns, 1 artillery and 4 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
I can’t see why you’ve never jumped on Dutch New Guinea?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
-
I can’t see why you’ve never jumped on Dutch New Guinea?
Well, I thought about it, but it would have meant buying a transport, and it was always vulnerable to attack from the fleet and planes off Java. It’s only been the last round or two that the threat has dissipated.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 transports moved from 111 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Novgorod to Scotland
3 bombers and 1 fighter moved from Western Germany to Scotland
4 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 2 artilleries, 4 bombers, 5 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Americans defend with 1 artillery
3 bombers owned by the Germans and 3 fighters owned by the Germans retreated
British win with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Casualties for British: 9 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
3 bombers moved from Scotland to Western Germany
3 fighters moved from Scotland to 111 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 artillery and 2 mech_infantrys moved from Finland to Norway
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Kansu to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Vologda to Samara
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Samara
1 mech_infantry moved from Vyborg to Norway
1 infantry moved from Novgorod to Baltic States
3 artilleries and 5 infantry moved from Baltic States to Poland
2 artilleries moved from Poland to Germany
1 artillery and 4 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from France to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
1 carrier and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shan State to Burma
2 armour and 2 artilleries moved from Yunnan to Burma
1 fighter and 3 mech_infantrys moved from Shantung to Anhwe
2 tactical_bombers moved from Kiangsi to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 2 armour, 2 artilleries and 1 infantry
British defend with 1 aaGun
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 111 Sea Zone
2 bombers moved from United Kingdom to 111 Sea Zone
6 fighters moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
6 fighters moved from 25 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers, 2 carriers, 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 2 carriers owned by the Americans
Americans win with 4 bombers, 1 carrier, 5 fighters and 1 submarine remaining. Battle score for attacker is 113
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
2 bombers moved from 111 Sea Zone to Scotland
5 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
6 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
3 fighters moved from West India to Iraq
4 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 28 PUs;
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
5 fighters moved from India to Burma
1 bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 1 bomber, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 artilleries moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from India to West India
1 bomber moved from Burma to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
5 fighters moved from Burma to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Adding units owned by British to Eire: 1 artillery
EDIT: Changing ownership of Eire from Germans to British
EDIT: Turning off Edit Mode
8 infantry placed in United Kingdom
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking Egypt from British, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
French take Caucasus from GermansCombat - French
Non Combat Move - French
Turn Complete - French