Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
retreated to 99 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 aaGuns, 1 artillery and 4 infantry moved from Romania to Yugoslavia
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
I can’t see why you’ve never jumped on Dutch New Guinea?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
I can’t see why you’ve never jumped on Dutch New Guinea?
Well, I thought about it, but it would have meant buying a transport, and it was always vulnerable to attack from the fleet and planes off Java. It’s only been the last round or two that the threat has dissipated.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 transports moved from 111 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Novgorod to Scotland
3 bombers and 1 fighter moved from Western Germany to Scotland
4 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 2 artilleries, 4 bombers, 5 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Americans defend with 1 artillery
3 bombers owned by the Germans and 3 fighters owned by the Germans retreated
British win with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Casualties for British: 9 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from Scotland to Western Germany
3 fighters moved from Scotland to 111 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 artillery and 2 mech_infantrys moved from Finland to Norway
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Kansu to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Vologda to Samara
1 armour moved from Russia to Volgograd
2 infantry moved from Russia to Samara
1 mech_infantry moved from Vyborg to Norway
1 infantry moved from Novgorod to Baltic States
3 artilleries and 5 infantry moved from Baltic States to Poland
2 artilleries moved from Poland to Germany
1 artillery and 4 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from France to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
1 carrier and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shan State to Burma
2 armour and 2 artilleries moved from Yunnan to Burma
1 fighter and 3 mech_infantrys moved from Shantung to Anhwe
2 tactical_bombers moved from Kiangsi to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Japanese attack with 2 armour, 2 artilleries and 1 infantry
British defend with 1 aaGun
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to 111 Sea Zone
2 bombers moved from United Kingdom to 111 Sea Zone
6 fighters moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
6 fighters moved from 25 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers, 2 carriers, 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 2 carriers owned by the Americans
Americans win with 4 bombers, 1 carrier, 5 fighters and 1 submarine remaining. Battle score for attacker is 113
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
2 bombers moved from 111 Sea Zone to Scotland
5 fighters moved from 111 Sea Zone to Scotland
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
6 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
3 fighters moved from West India to Iraq
4 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 28 PUs;
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
5 fighters moved from India to Burma
1 bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 1 bomber, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 artilleries moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from India to West India
1 bomber moved from Burma to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
5 fighters moved from Burma to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Adding units owned by British to Eire: 1 artillery
EDIT: Changing ownership of Eire from Germans to British
EDIT: Turning off Edit Mode
8 infantry placed in United Kingdom
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking Egypt from British, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 battleship and 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
French take Caucasus from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Iraq
2 fighters moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Kazakhstan to Caucasus
1 armour and 1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 carrier, 2 destroyers and 3 fighters
Americans defend with 1 carrier and 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 2 destroyers and 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 carrier and 1 submarine
Battle in Iraq
Germans attack with 3 bombers
British defend with 1 factory_minor; Americans defend with 3 fighters
British win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers
Casualties for Americans: 3 fighters
Battle in Caucasus
Germans attack with 2 armour and 3 infantry
French defend with 1 infantry
Germans win, taking Caucasus from French with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 artillery and 3 infantry moved from Samara to Kazakhstan
2 fighters moved from Western Germany to Egypt
2 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 111 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 4 infantry placed in Western Germany
2 armour and 1 fighter placed in France
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
You have to claim a victory city this round. I have 8.
Looks like that’s that, then.
Good game. I’ll post it.