Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
L16 G40 StuckTojo (Allies +17) vs Simon33 (Axis) Game IV
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
14 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 4 artilleries, 2 fighters, 17 infantry and 1 mech_infantry
Germans defend with 1 armour, 2 artilleries and 3 infantry
Russians win, taking Vologda from Germans with 1 armour, 4 artilleries, 2 fighters, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
5 artilleries moved from Russia to Samara
9 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
4 aaGuns moved from Russia to Samara
2 fighters moved from Vologda to Samara
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
2 bombers moved from Kiangsu to Guam
1 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Java
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Guam to Manchuria
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Sakha to Amur
1 bomber moved from Kwangsi to Manchuria
1 artillery and 4 infantry moved from Buryatia to Amur
1 artillery and 2 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 tactical_bomber moved from Kwangsi to Kiangsu
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 2 artilleries moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
That turn took me hours and I still stuffed up with that TT in SZ6.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from French West Africa to Algeria
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
2 bombers moved from Midway to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Midway to 6 Sea Zone -
Scramble in sz 6?
-
I guess not.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from French West Africa to Algeria
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
2 bombers moved from Midway to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 fighters and 3 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 battleship and 1 carrier moved from 3 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 3 Sea Zone to Midway
2 bombers moved from 6 Sea Zone to Midway
1 battleship, 1 carrier and 1 tactical_bomber moved from 8 Sea Zone to 15 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to British Columbia
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to SurinamePlace Units - Americans
3 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Hopei
3 infantry placed in Kweichow
Chinese undo move 3.
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kweichow to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kweichow to India
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Hunan
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Sikang
2 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Caucasus to Samara
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Caucasus
2 fighters moved from Gibraltar to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 73 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,2,1,6,2,6,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in 97 Sea Zone
Italians attack with 1 battleship
British defend with 1 submarine
1 submarine owned by the British Submerged
Battle in Rostov
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians winItalians win, taking Cyprus from British, taking 97 Sea Zone from Neutral with 1 battleship remaining, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery moved from Greece to BulgariaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total -
I thought Moscow had another turn in it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
retreated to 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 bomber, 1 cruiser and 2 submarines
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Belarus to Smolensk
3 artilleries and 4 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
3 armour and 5 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Novgorod to Caucasus
1 fighter moved from Belarus to Caucasus
1 tactical_bomber moved from Belarus to Volgograd
1 tactical_bomber moved from Belarus to Volgograd
2 tactical_bombers moved from Novgorod to CaucasusCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Caucasus from Russians with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
23 infantry moved from Bryansk to Russia
1 aaGun and 3 artilleries moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
4 artilleries and 1 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Yugoslavia
3 artilleries and 2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
7 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
10 artilleries moved from Western Ukraine to Bryansk
2 artilleries moved from Eastern Poland to Poland
2 tactical_bombers moved from Volgograd to Rostov
2 tactical_bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 bombers moved from Caucasus to YugoslaviaPlace Units - Germans
3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
1 artillery and 1 infantry placed in France
1 infantry placed in France
2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 58 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Vologda to Archangel
5 artilleries moved from Samara to Volgograd
5 infantry moved from Samara to Volgograd
6 infantry moved from Samara to Tambov
2 fighters moved from Samara to TambovCombat - Russians
Battle in Volgograd
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 4 artilleries, 14 infantry and 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking Archangel from Germans with 1 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
4 aaGuns moved from Samara to Volgograd
2 fighters moved from Tambov to Northwest PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 submarine moved from 77 Sea Zone to 73 Sea Zone
2 fighters moved from Java to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Kansu
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
3 bombers moved from Manchuria to Kansu
1 armour moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Sumatra
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 fighters and 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 fighters and 2 infantry
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kansu
Japanese attack with 1 artillery and 3 bombers
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Guam from Americans, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 73 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Shantung to Chahar
3 bombers moved from Kansu to Chahar
1 artillery moved from Shantung to Kiangsu
1 aaGun and 1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Amur to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 19 Sea Zone
1 artillery placed in Shantung
2 artilleries, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
Scramble in sz 6?
-
But you didn’t post your attack!
You can assume no if you are attacking with 6 or more planes.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
2 bombers moved from Midway to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Gibraltar to 99 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Libya -
But you didn’t post your attack!
You can assume no if you are attacking with 6 or more planes.
Sh*t, I’m sorry.
I’m bringing in 4 subs, 5 fghtrs, and 1 tac. I’ll assume no scramble. Take a look at the file now, if you like. Again, I’m sorry. It’s a long weekend in our country and everyone’s a little fuzzy.